『 Turles 』 ਍䈀礀 圀攀猀琀漀漀渀ഀഀ ================================================================================================== ਍က䘰椀爀猀琀ᄀരഀ ================================================================================================== ਍吀栀愀渀欀 礀漀甀 昀漀爀 琀栀攀 䐀䰀⸀ 唀猀椀渀最 刀愀搀椀琀稀✀猀 猀瀀爀椀琀攀 昀爀漀洀 ∀䐀爀愀最漀渀 䈀愀氀氀 匀甀瀀攀爀 唀氀琀椀洀愀琀攀 䈀甀琀漀搀攀渀∀Ⰰഀഀ I created Turles, a cold-blooded Saiyan who has the same face as Son Goku. ਍一漀爀洀愀氀氀礀Ⰰ 琀栀攀 瀀漀眀攀爀 椀猀 爀攀氀愀琀椀瘀攀氀礀 洀漀搀攀猀琀Ⰰ 戀甀琀 椀琀 椀猀 搀攀猀椀最渀攀搀 琀漀 猀栀漀眀 椀琀猀 琀爀甀攀 瀀漀琀攀渀琀椀愀氀 戀礀 攀愀琀椀渀最 琀栀攀 昀爀甀椀琀 漀昀 琀栀攀 䜀漀搀 匀瀀椀爀椀琀 吀爀攀攀⸀ഀഀ The AI is a modification of the AI that was originally introduced into Vegeta produced by Chojin, which was used as the base body. ਍倀氀攀愀猀攀 甀渀搀攀爀猀琀愀渀搀 琀栀愀琀 䤀 愀洀 愀 戀攀最椀渀渀攀爀 眀栀攀渀 椀琀 挀漀洀攀猀 琀漀 挀爀攀愀琀椀渀最 䄀䤀⸀ഀഀ You are free to use videos, create AI, and create patches for this character (please use the latest ver as much as possible). ਍䠀漀眀攀瘀攀爀Ⰰ 甀渀愀甀琀栀漀爀椀稀攀搀 爀攀瀀爀漀搀甀挀琀椀漀渀 愀渀搀 搀椀猀琀爀椀戀甀琀椀漀渀 愀爀攀 瀀爀漀栀椀戀椀琀攀搀⸀ഀഀ Also, regarding modification, it is OK if you treat it as a different character from the Turles I made. ਍ഀഀ ================================================================================================== ਍က䌰漀爀爀攀猀瀀漀渀搀椀渀最 椀渀琀爀漀ᄀരഀ ================================================================================================== ਍匀漀渀 䜀漀欀甀ഀഀ childhood son gohan ਍戀漀礀栀漀漀搀 猀漀渀 最漀栀愀渀ഀഀ adolescent son gohan ਍瀀椀挀挀漀氀漀ഀഀ Vegeta ਍昀甀琀甀爀攀 琀爀甀渀欀猀ഀഀ Super saiya-jin ਍䈀漀礀栀漀漀搀 匀漀渀 䜀漀欀甀ഀഀ Son Goten ਍戀漀礀栀漀漀搀 琀爀甀渀欀猀ഀഀ Gotenks ਍刀愀搀椀琀稀ഀഀ Nappa ਍娀愀爀戀漀渀ഀഀ Dodria ਍昀爀椀攀稀愀ഀഀ bardock ਍䈀爀漀氀礀ഀഀ goku black ਍ഀഀ ================================================================================================== ਍က䠰漀眀 琀漀 挀栀愀渀最攀 猀攀琀琀椀渀最猀ᄀരഀ ================================================================================================== ਍匀琀愀琀攀猀 椀渀 琀栀攀 昀漀氀搀攀爀㨀 琀甀爀氀攀猀⸀挀渀猀 䤀渀猀椀搀攀ഀഀ [Statedef -2] ਍吀栀攀爀攀 椀猀 愀 瀀氀愀挀攀 琀漀 挀栀愀渀最攀 琀栀攀 猀攀琀琀椀渀最 樀甀猀琀 戀攀氀漀眀⸀ 吀栀攀 猀攀琀琀椀渀最猀 琀栀愀琀 挀愀渀 戀攀 挀栀愀渀最攀搀 愀爀攀 愀猀 昀漀氀氀漀眀猀⸀ഀഀ (common to all colors) ਍ff匰瀀愀爀欀椀渀最 最愀甀最攀 瀀漀猀椀琀椀漀渀ഀഀ ・God tree fruit ・Direction abbreviation switch (omitted / omitted from the second time onwards) ਍ff䔰砀瀀氀漀猀椀漀渀 眀愀瘀攀 甀猀攀 攀渀愀戀氀攀⼀搀椀猀愀戀氀攀 猀眀椀琀挀栀 ⠀渀漀⼀礀攀猀⤀ഀഀ (per color) ਍ff䐰漀最漀渀 瀀漀眀攀爀 挀漀渀猀甀洀瀀琀椀漀渀 猀攀琀琀椀渀最 猀眀椀琀挀栀 ⠀㄀   ⼀㄀㔀  ⼀㈀   ⤀ഀഀ ・Stamina automatic recovery rate setting switch (none/low/medium/high/kijin) ਍⨀ 䤀昀 礀漀甀 愀爀攀 愀 搀攀洀漀渀Ⰰ 礀漀甀爀 瀀栀礀猀椀挀愀氀 猀琀爀攀渀最琀栀 眀椀氀氀 椀渀挀爀攀愀猀攀 戀礀 ㈀   攀瘀攀爀礀 猀攀挀漀渀搀 ⬀ 最甀愀爀搀 猀挀爀愀瀀椀渀最 搀愀洀愀最攀 眀椀氀氀 戀攀 渀甀氀氀椀昀椀攀搀⸀ഀഀ ・ Energy automatic recovery rate setting switch (no / low / medium / high / demon) ਍⨀ 䤀昀 礀漀甀✀爀攀 愀 搀攀洀漀渀Ⰰ 礀漀甀爀 攀渀攀爀最礀 椀渀挀爀攀愀猀攀猀 戀礀 ㄀    攀瘀攀爀礀 猀攀挀漀渀搀⸀ഀഀ ・ Energy increase rate setting switch (low / medium / high) by energy storage ਍ff匰瀀愀爀欀椀渀最 洀漀搀攀 搀甀爀愀琀椀漀渀 ⠀猀栀漀爀琀⼀洀攀搀椀甀洀⼀氀漀渀最⤀ഀഀ *Short: about 15 seconds Medium: about 30 seconds Long: about 60 seconds ਍ff䈰甀渀椀猀栀椀渀最 愀琀琀愀挀欀 ff倰漀猀猀椀戀氀攀 渀甀洀戀攀爀 漀昀 昀漀氀氀漀眀ⴀ甀瀀 愀琀琀愀挀欀猀 猀攀琀琀椀渀最 猀眀椀琀挀栀 ⠀㈀ 琀椀洀攀猀⼀㌀ 琀椀洀攀猀⼀㐀 琀椀洀攀猀⤀ഀഀ ・God tree fruit ・Time to ripen ਍ff䜰漀搀 琀爀攀攀 昀爀甀椀琀 ff丰甀洀戀攀爀 漀昀 甀猀攀猀 ⠀挀愀渀渀漀琀 戀攀 甀猀攀搀 ⼀ ㄀ 琀椀洀攀 ⼀ ㈀ 琀椀洀攀猀 ⼀ ㌀ 琀椀洀攀猀⤀ ⨀ 唀瀀 琀漀 㤀 瀀愀最攀猀ഀഀ ・God Tree Fruit ・Enhancement Magnification ਍ff䜰漀搀 琀爀攀攀 昀爀甀椀琀 ff䠰倀 爀攀挀漀瘀攀爀礀 瘀愀氀甀攀 ⠀ ⼀㔀  ⼀昀甀氀氀 琀愀渀欀⤀ഀഀ ・God tree fruit ・Strengthening duration (30 seconds/45 seconds/60 seconds/unlimited) ਍ff‰䴀攀琀攀漀爀 䈀甀爀猀琀 椀渀猀琀愀渀琀 搀攀愀琀栀 猀眀椀琀挀栀 ⠀氀愀爀最攀 搀愀洀愀最攀 ⼀ 椀渀猀琀愀渀琀 搀攀愀琀栀 漀渀氀礀 昀漀爀 琀栀攀 最漀搀 琀爀攀攀 昀爀甀椀琀 瘀攀爀 ⼀ 椀渀猀琀愀渀琀 搀攀愀琀栀 渀漀爀洀愀氀氀礀⤀ഀഀ ・ God tree fruit ver Calamity Blaster instant death switch (large damage / instant death) ਍⨀䤀渀猀琀愀渀琀 搀攀愀琀栀 漀渀氀礀 搀攀愀氀猀 漀瘀攀爀昀氀漀漀爀 搀愀洀愀最攀Ⰰ 愀渀搀 渀漀 漀琀栀攀爀 猀瀀攀挀椀愀氀 椀渀猀琀愀渀琀 搀攀愀琀栀 琀攀挀栀渀椀焀甀攀猀 愀爀攀 椀渀猀琀愀氀氀攀搀⸀ഀഀ ・Always sparking mode setting switch (no / yes) ਍ff䄰氀眀愀礀猀 猀甀瀀攀爀 愀爀洀漀爀 猀攀琀琀椀渀最 猀眀椀琀挀栀 ⠀渀漀 ⼀ 礀攀猀⤀ഀഀ ・Super Armor Destructible Hit Number Setting Switch ਍⨀䤀昀 礀漀甀 爀攀挀攀椀瘀攀 洀漀爀攀 栀椀琀猀 琀栀愀渀 琀栀攀 猀攀琀 瘀愀氀甀攀Ⰰ 礀漀甀爀 愀爀洀漀爀 眀椀氀氀 戀攀 搀攀猀琀爀漀礀攀搀 愀渀搀 礀漀甀 眀椀氀氀 昀氀椀渀挀栀⸀ഀഀ However, it will be reset after a certain period of time ਍ff䐰椀猀愀戀氀攀 瀀爀漀樀攀挀琀椀氀攀 猀眀椀琀挀栀 ⠀渀漀 ⼀ 礀攀猀⤀ഀഀ *If the attribute is a projectile, the damage is automatically converted into the number of hits *1. ਍䄀氀猀漀Ⰰ 椀琀 栀愀猀 愀爀洀漀爀 愀最愀椀渀猀琀 瀀爀漀樀攀挀琀椀氀攀猀 愀渀搀 搀漀攀猀渀✀琀 昀氀椀渀挀栀⸀ഀഀ ・Physical Strength Super Strength Switch ਍ff倰栀礀猀椀挀愀氀 猀琀爀攀渀最琀栀 猀甀瀀攀爀 猀琀爀攀渀最琀栀攀渀椀渀最 最愀甀最攀 ff䰰椀昀攀 洀愀渀愀最攀洀攀渀琀 猀攀琀琀椀渀最 猀眀椀琀挀栀 ⠀渀漀 ⼀ 礀攀猀⤀ഀഀ ・Power initial value setting switch (0/2000/5000) ਍ff‰䄀䤀 娀 挀漀甀渀琀攀爀 ㄀ ⠀倀椀猀栀甀渀⤀ 甀猀愀最攀 昀爀攀焀甀攀渀挀礀 猀眀椀琀挀栀 ⠀挀愀渀渀漀琀 戀攀 甀猀攀搀 ⼀ 氀漀眀 ⼀ 洀攀搀椀甀洀 ⼀ 栀椀最栀 ⼀ 搀攀洀漀渀⤀ഀഀ * If it's a demon god, it will always have an afterimage fist effect only in sparking mode, and it will miss the status. ਍ff‰䄀䤀 娀 挀漀甀渀琀攀爀 ㈀ ⠀搀漀最漀渀⤀ 甀猀愀最攀 昀爀攀焀甀攀渀挀礀 猀眀椀琀挀栀 ⠀挀愀渀渀漀琀 戀攀 甀猀攀搀 ⼀ 氀漀眀 ⼀ 洀攀搀椀甀洀 ⼀ 栀椀最栀⤀ഀഀ ਍吀栀攀爀攀 愀爀攀 焀甀椀琀攀 愀 氀漀琀 漀昀 猀攀琀琀椀渀最 椀琀攀洀猀Ⰰ 愀渀搀 琀栀攀 猀攀琀琀椀渀最 椀猀 琀爀漀甀戀氀攀猀漀洀攀Ⰰ 戀甀琀 琀栀攀 猀攀琀琀椀渀最 挀栀愀渀最攀猀 愀挀挀漀爀搀椀渀最 琀漀 琀栀攀 挀漀氀漀爀 搀椀昀昀攀爀攀渀挀攀⸀ഀഀ See Color Performance below for details. ਍ഀഀ ================================================================================================== ਍က猰礀猀琀攀洀ᄀരഀ ================================================================================================== ਍ꀀ‥匀瀀愀爀欀椀渀最 猀礀猀琀攀洀ഀഀ ⇒When the gauge at the bottom of the screen reaches MAX due to energy, you will enter a sparking state. ਍였匥瀀愀爀欀椀渀最 猀琀愀琀攀ഀഀ ・Meteor Burst becomes available. ਍ff䄰甀琀漀洀愀琀椀挀愀氀氀礀 挀愀渀挀攀氀攀搀 愀昀琀攀爀 愀 挀攀爀琀愀椀渀 愀洀漀甀渀琀 漀昀 琀椀洀攀 栀愀猀 瀀愀猀猀攀搀Ⰰ 戀甀琀 攀瘀攀渀 椀昀 礀漀甀 甀猀攀 愀 猀甀瀀攀爀 猀瀀攀挀椀愀氀 洀漀瘀攀Ⰰ 椀琀 眀椀氀氀 戀攀 愀甀琀漀洀愀琀椀挀愀氀氀礀 挀愀渀挀攀氀攀搀 椀洀洀攀搀椀愀琀攀氀礀ഀഀ ・However, combo moves and some special moves that consume energy do not consume energy and can be used as much as you want. ਍0אּ䤰渀 漀琀栀攀爀 眀漀爀搀猀Ⰰ 椀琀 眀椀氀氀 愀氀眀愀礀猀 戀攀 椀渀 琀栀攀 猀琀愀琀攀 漀昀 攀礀攀戀爀漀眀猀 漀渀氀礀 搀甀爀椀渀最 琀栀愀琀 琀椀洀攀ഀഀ ・Increased combo routes ਍ff䈰氀愀猀琀 挀漀洀戀漀 戀攀挀漀洀攀猀 瀀漀猀猀椀戀氀攀ഀഀ   ・ Strengthened some derivative skills ਍ff‰匀洀愀猀栀 戀攀挀漀洀攀猀 䨀甀猀琀 匀洀愀猀栀ഀഀ ・Reduces smash charging time ਍ff‰䨀甀最最氀攀 瘀愀氀甀攀 椀猀 愀氀眀愀礀猀 爀攀猀攀琀 漀渀氀礀 椀渀 琀栀攀 猀瀀愀爀欀椀渀最 猀琀愀琀攀ഀഀ   · Only when the frequency of phishing is demon god, phishing will pass through the stages ਍ff吰栀攀 挀漀洀戀漀 挀漀爀爀攀挀琀椀漀渀 椀猀 愀氀眀愀礀猀 洀愀砀椀洀椀稀攀搀ഀഀ ਍ꀀ‥䜀漀搀 琀爀攀攀 昀爀甀椀琀ഀഀ ⇒ Status will be enhanced as follows. ਍ff‰䤀洀洀攀搀椀愀琀攀氀礀 愀昀琀攀爀 攀愀琀椀渀最Ⰰ 最攀樀椀洀愀礀甀ഀഀ ・HP recovery immediately after eating (settings can be changed) ਍ff䄰甀琀漀洀愀琀椀挀 攀渀攀爀最礀 爀攀挀漀瘀攀爀礀ഀഀ ・Increase in overall attack power, defense power, and energy increase rate due to energy storage (settings can be changed) ਍ff䔰昀昀攀挀琀猀 搀漀 渀漀琀 漀瘀攀爀氀愀瀀⸀ഀഀ ⇒Can be used 30 seconds after the start of the round. Strengthening time is up to 30 seconds. ਍0䌰愀渀 戀攀 甀猀攀搀 甀瀀 琀漀 ㈀ 琀椀洀攀猀⸀ 吀栀攀猀攀 猀攀琀琀椀渀最猀 愀爀攀 挀漀渀昀椀最甀爀愀戀氀攀⸀ഀഀ ਍ꀀ‥匀琀爀攀渀最琀栀 攀渀栀愀渀挀攀洀攀渀琀 猀礀猀琀攀洀 ⠀愀搀搀攀搀 昀爀漀洀 瘀攀爀㌀⸀ ⤀ഀഀ ⇒ Your maximum physical strength will increase according to the setting value of the above physical strength enhancement. ਍䄀猀 氀漀渀最 愀猀 礀漀甀 栀愀瘀攀 愀 最愀甀最攀Ⰰ 礀漀甀 眀椀氀氀 戀攀 愀戀氀攀 琀漀 洀愀渀愀最攀 礀漀甀爀 漀眀渀 氀椀昀攀 ⠀眀栀攀琀栀攀爀 氀椀昀攀 洀愀渀愀最攀洀攀渀琀 椀猀 攀渀愀戀氀攀搀 漀爀 渀漀琀 挀愀渀 戀攀 挀栀愀渀最攀搀⤀⸀ഀഀ Of course, if automatic recovery is enabled, the gauge will also recover. ਍ഀഀ ■ Spakin specification combo correction (added from ver3.0) ਍툀䤡渀挀爀攀愀猀攀猀 琀栀攀 挀栀愀爀最攀 爀愀琀攀 漀昀 琀攀挀栀渀椀焀甀攀猀 琀栀愀琀 挀栀愀爀最攀 甀瀀 愀挀挀漀爀搀椀渀最 琀漀 琀栀攀 渀甀洀戀攀爀 漀昀 挀漀洀戀漀猀Ⰰ 愀渀搀 琀栀攀 漀挀挀甀爀爀攀渀挀攀 漀昀 猀漀洀攀 搀攀爀椀瘀愀琀椀瘀攀 琀攀挀栀渀椀焀甀攀猀⸀ഀഀ ================================================================================================== ਍က挰漀洀洀愀渀搀ᄀരഀ ================================================================================================== ਍ ᘀ䐰攀愀琀栀戀氀漀眀ᜀരഀ ਍ꀀ䔥渀攀爀最礀 戀甀氀氀攀琀猀 ⠀挀愀渀 戀攀 愀椀爀戀漀爀渀攀⤀ 錀鈡‡Ⰰ 堀 漀爀 夀 ⠀挀漀渀猀甀洀攀猀 ㄀   攀渀攀爀最礀⤀ഀഀ ਍ꀀ䐥愀猀栀 欀渀甀挀欀氀攀 鈀錡鈡‡Ⰰ 堀 漀爀 夀ഀഀ ਍ꀀ‥刀漀氀氀椀渀最 愀爀爀漀眀 ⠀挀愀渀 戀攀 椀渀 琀栀攀 愀椀爀⤀ 錀逡‡Ⰰ 堀 漀爀 夀ഀഀ ਍ꀀ‥䄀爀爀漀最愀渀稀 匀栀漀漀琀 ⠀挀愀渀 戀攀 椀渀 琀栀攀 愀椀爀⤀ 錀逡‡Ⰰ 䄀 漀爀 䈀ഀഀ ਍ꀀ‥刀漀挀欀 䌀爀甀猀栀攀爀 錀鈡‡Ⰰ 䄀 漀爀 䈀ഀഀ ਍ⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀഀഀ 〖Special skill〗 ਍ഀഀ ■Energize C ਍ഀഀ ■ Divinity Tree Fruit                          ↓ + ↓ , S ਍ഀഀ ■ Smash (can be in the air) (direction key) + Z ਍⠀䈀礀 瀀爀攀猀猀椀渀最 琀栀攀 䌀 戀甀琀琀漀渀 眀栀椀氀攀 挀栀愀爀最椀渀最Ⰰ 礀漀甀 挀愀渀 焀甀椀挀欀氀礀 洀漀瘀攀 挀氀漀猀攀 琀漀 琀栀攀 漀瀀瀀漀渀攀渀琀 愀渀搀 猀洀愀猀栀⸀⤀ഀഀ ਍ꀀ䐥爀愀最漀渀 䐀愀猀栀 ⠀愀椀爀 伀䬀⤀ 0000000000000000000鈰‡⬀ 娀 ⠀挀漀渀猀甀洀攀搀 猀琀愀洀椀渀愀 昀漀爀 洀漀瘀攀洀攀渀琀⤀ഀഀ *(1) You can attack in that direction by additionally pressing Z+ (direction key) while moving. ਍吀栀攀 昀漀氀氀漀眀ⴀ甀瀀 愀琀琀愀挀欀 眀椀琀栀 䐀爀愀最漀渀 䐀愀猀栀 昀爀漀洀 琀栀攀爀攀 椀猀 挀愀氀氀攀搀 䐀爀愀最漀渀 䠀漀洀椀渀最Ⰰഀഀ If you do it twice, it will switch to ZENKAI Meteor Burst ਍⨀⠀㈀⤀ 夀漀甀 挀愀渀 挀愀渀挀攀氀 戀礀 瀀爀攀猀猀椀渀最 琀栀攀 欀攀礀 漀瀀瀀漀猀椀琀攀 琀漀 琀栀攀 搀椀爀攀挀琀椀漀渀 漀昀 洀漀瘀攀洀攀渀琀 眀栀椀氀攀 洀漀瘀椀渀最⸀ഀഀ At that time, you can also perform a micro smash. ਍ഀഀ  ◆Z Burst Dash                              → + Z (consumes 1000 energy) ਍ഀഀ   ◆Burst Meteor (during Z burst dash) Z , Z       ਍ഀഀ   ◆Micro smash (during Z burst dash) (direction key) + C ਍ഀഀ ■ High-speed movement (can be airborne) X + A ਍ഀഀ ■ Z counter 1 (Pishun) (can be in the air) (during eating) X + A (consumes 1000 energy) ਍ഀഀ ■ Z counter 2 (dogon) (can be airborne)                  ↑ + C (consumes 1000 energy) ਍⨀ 圀栀攀渀 琀栀攀 猀琀愀琀攀 椀猀 渀漀琀 猀琀漀氀攀渀 愀渀搀 琀栀攀 猀琀愀琀攀 椀猀 洀漀瘀攀琀礀瀀攀 㴀 䠀 漀爀 挀琀爀氀 㴀 ㄀ഀഀ   Can be activated when the opponent's state is movetype=A. If successful, you can go behind your opponent and unleash a heavy blow. ਍ഀഀ ■Duster Blast                                           (Consumes 1000 energy) ਍ഀഀ ■ Explosion wave                                                                                                                                                                                                                                                                              A + B ਍⠀䌀愀渀 漀渀氀礀 戀攀 甀猀攀搀 漀渀挀攀 瀀攀爀 爀漀甀渀搀⤀ഀഀ ਍ꀀ‥䈀甀爀渀椀猀栀椀渀最 愀琀琀愀挀欀 ⠀搀椀爀攀挀琀椀漀渀 欀攀礀⤀ ⬀ 䌀 漀爀 娀ഀഀ ਍였‥娀䔀一䬀䄀䤀 䴀攀琀攀漀爀 䈀甀爀猀琀 ⠀猀眀椀琀挀栀攀猀 琀漀 琀栀椀猀 琀攀挀栀渀椀焀甀攀 愀昀琀攀爀 ㌀ 挀漀渀猀攀挀甀琀椀瘀攀 戀甀爀渀椀猀栀椀渀最 愀琀琀愀挀欀猀⤀ഀഀ   ⇒ Press the AorBorCorXorYorZ button while stepping on it to consume 1000 energy and fire continuous energy bullets. ਍00䤰昀 渀漀琀栀椀渀最 椀猀 愀搀搀椀琀椀漀渀愀氀氀礀 攀渀琀攀爀攀搀Ⰰ 椀琀 愀甀琀漀洀愀琀椀挀愀氀氀礀 猀栀椀昀琀猀 琀漀 欀椀挀欀ⴀ甀瀀ഀഀ ਍ꀀ‥匀漀渀椀挀 匀眀愀礀 00000000000000000000000䌰ഀഀ (can also be activated during rush-in) ਍ഀഀ ◆ Sway Heavy ਍ഀഀ ■ Attitude Heavy                                       B + Y (consumes 500 energy) ਍ഀഀ ■ Throw (close to opponent) → + Y ਍ഀഀ ■ Giant Throw (while the opponent is down and near the opponent) → + Y ਍⨀ 䔀昀昀攀挀琀椀瘀攀 愀最愀椀渀猀琀 漀瀀瀀漀渀攀渀琀猀 昀氀椀渀挀栀椀渀最 昀爀漀洀 最爀漀甀渀搀 猀氀愀猀栀攀猀⸀ഀഀ ਍ꀀ‥䐀愀猀栀 挀愀渀挀攀氀 ⠀搀甀爀椀渀最 樀甀洀瀀⼀愀椀爀 搀愀猀栀⤀ 錀ഡഀ ਍ⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀഀഀ 〖Derivative move〗 *The gauge recovery rate is higher than the special move ਍ꀀ‥䠀攀愀瘀礀 䘀椀渀椀猀栀 䌀ഀഀ ਍옰䠥攀愀瘀礀 䌀爀愀猀栀 ⠀愀琀 琀栀攀 洀漀洀攀渀琀 琀栀攀 栀攀愀瘀礀 昀椀渀椀猀栀 栀椀琀猀⤀0䌰Ⰰ䌀Ⰰ䌀ഀഀ ਍옰䐥攀氀琀愀 匀琀漀爀洀 ⠀愀琀 琀栀攀 洀漀洀攀渀琀 琀栀攀 䠀攀愀瘀礀 䘀椀渀椀猀栀攀爀 栀椀琀猀⤀ 鄀‡⬀ 䌀ഀഀ ਍ꀀ‥䬀椀 䔀砀瀀氀漀猀椀漀渀 ⠀愀琀 琀栀攀 洀漀洀攀渀琀 愀 猀琀愀渀搀椀渀最⼀挀爀漀甀挀栀椀渀最 氀椀最栀琀 愀琀琀愀挀欀 栀椀琀猀⤀ 退‡⬀ 䌀ഀഀ ਍였‥娀䔀一䬀䄀䤀 䴀攀琀攀漀爀 䈀甀爀猀琀 ⠀挀栀愀渀最攀猀 戀礀 瀀爀攀猀猀椀渀最 䌀 愀昀琀攀爀 栀椀琀琀椀渀最 琀栀攀 洀愀砀椀洀甀洀 挀栀愀爀最攀 漀昀 䬀椀 䔀砀瀀氀漀猀椀漀渀⤀ഀഀ ਍ꀀ‥刀甀猀栀ⴀ椀渀 ⠀愀琀 琀栀攀 洀漀洀攀渀琀 愀 猀琀愀渀搀椀渀最 猀琀爀漀渀最 愀琀琀愀挀欀 栀椀琀猀⤀0000鈰‡Ⰰ 鈀ഡഀ ਍옰‥刀甀猀栀ⴀ椀渀 愀琀琀愀挀欀 ⠀猀椀搀攀⤀ ⠀搀甀爀椀渀最 爀甀猀栀ⴀ椀渀⤀000000000鈰‡⬀ ⠀䄀 漀爀 䈀 漀爀 堀 漀爀 夀⤀000000000000രഀ ◆ Rush-in attack (lower) (during rush-in) ↓ + (A or B or X or Y)      ਍옰‥刀甀猀栀ⴀ椀渀 愀琀琀愀挀欀 ⠀琀漀瀀⤀ ⠀搀甀爀椀渀最 爀甀猀栀ⴀ椀渀⤀000000000鄰‡⬀ ⠀䄀 漀爀 䈀 漀爀 堀 漀爀 夀⤀രഀ ਍ꀀ‥䰀椀昀琀 匀琀爀椀欀攀 ⠀愀琀 琀栀攀 洀漀洀攀渀琀 愀 猀琀愀渀搀椀渀最⼀愀椀爀 氀椀最栀琀 愀琀琀愀挀欀 栀椀琀猀⤀ 鄀‡⬀ 䌀ഀഀ (Can be activated even during rush-in.) ਍ഀഀ  ◆ Homing jump (immediately after being hit by a lift strike) C ਍⨀夀漀甀 挀愀渀 愀氀猀漀 猀眀椀琀挀栀 琀漀 愀渀 愀攀爀椀愀氀 愀琀琀愀挀欀 琀栀攀 洀漀洀攀渀琀 礀漀甀 昀氀礀 椀渀 昀爀漀渀琀 漀昀 礀漀甀爀 漀瀀瀀漀渀攀渀琀⸀ഀഀ You can also body blow by pressing the C key again at the moment you fly ਍ഀഀ ■ Grand Slash (at the moment a standing/crouching light attack hits) ↓ + C          ਍⠀䌀愀渀 戀攀 愀挀琀椀瘀愀琀攀搀 攀瘀攀渀 搀甀爀椀渀最 爀甀猀栀ⴀ椀渀⸀⤀ഀഀ ਍옰䐥爀愀最漀渀 吀漀爀渀愀搀漀 ⠀椀洀洀攀搀椀愀琀攀氀礀 愀昀琀攀爀 戀攀椀渀最 栀椀琀 戀礀 愀 最爀漀甀渀搀 猀氀愀猀栀⤀ 䌀Ⰰ䌀Ⰰ䌀ഀഀ ਍옰䘥氀礀椀渀最 愀椀爀 挀漀洀戀漀 ⠀椀洀洀攀搀椀愀琀攀氀礀 愀昀琀攀爀 戀攀椀渀最 栀椀琀 戀礀 愀 最爀漀甀渀搀 猀氀愀猀栀⤀ 鄀‡⬀ 䌀Ⰰ䌀ഀഀ ਍ꀀ‥刀椀猀椀渀最 䤀洀瀀愀挀琀 ⠀䄀琀 琀栀攀 洀漀洀攀渀琀 眀栀攀渀 愀 搀愀猀栀⼀氀椀最栀琀 愀攀爀椀愀氀 愀琀琀愀挀欀 栀椀琀猀⤀ 䌀Ⰰ 䌀ഀഀ ਍ꀀ‥匀漀渀椀挀 䤀洀瀀愀挀琀 ⠀愀琀 琀栀攀 洀漀洀攀渀琀 愀 搀愀猀栀⼀氀椀最栀琀 愀琀琀愀挀欀 栀椀琀猀⤀ 錀‡⬀ 䌀Ⰰ 䌀ഀഀ ਍ꀀ‥䈀氀愀猀琀 䌀漀洀戀漀 ⠀猀瀀愀爀欀椀渀最 猀琀愀琀攀 漀渀氀礀⤀ ⨀ 吀栀攀 瀀漀眀攀爀 椀猀 氀漀眀攀爀 琀栀愀渀 琀栀攀 渀漀爀洀愀氀 猀甀瀀攀爀 猀瀀攀挀椀愀氀 洀漀瘀攀Ⰰ 戀甀琀 椀琀 搀漀攀猀渀✀琀 挀漀渀猀甀洀攀 攀渀攀爀最礀⸀ഀഀ ◆ Blast Combo 1 ਍0툰䄡甀琀漀洀愀琀椀挀愀氀氀礀 攀洀椀琀 愀渀 愀椀爀 攀渀攀爀最礀 眀愀瘀攀 戀礀 瀀攀爀昀漀爀洀椀渀最 爀甀猀栀 栀椀最栀ⴀ猀瀀攀攀搀 洀漀瘀攀洀攀渀琀 琀栀爀攀攀 琀椀洀攀猀⸀ഀഀ ਍였‥䈀氀愀猀琀 䌀漀洀戀漀 ㈀ഀഀ   ⇒Press the C button immediately after hitting the third hit of Heavy Crash to release a kill driver. ਍ഀഀ ◆Blast Combo 3 ਍툀‡唀渀氀攀愀猀栀 匀甀搀搀攀渀 匀琀漀爀洀 戀礀 瀀爀攀猀猀椀渀最 琀栀攀 䌀 戀甀琀琀漀渀 椀洀洀攀搀椀愀琀攀氀礀 愀昀琀攀爀 栀椀琀琀椀渀最 琀栀攀 琀栀椀爀搀 栀椀琀 漀昀 䈀甀爀猀琀 䴀攀琀攀漀爀⸀ഀഀ ਍였‥䈀氀愀猀琀 䌀漀洀戀漀 㐀ഀഀ   ⇒ Unleash Sudden Storm by pressing the Z button immediately after landing the final blow of Dragon Tornado. ਍ⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀⴀഀഀ 〖Super special move〗〇: Blast combo possible ਍ഀഀ ■Energy wave (can be in the air) ↓,→,↓,→ , Y (consumes 1000 energy)〇 ਍ഀഀ ■ Finger Beam ↓,→,↓,→ , X (Consumes 1000 Morale) ਍ഀഀ ■ Sudden Storm (can be airborne) ↓,→,↓,→ , B (consumes 1000 energy) 〇 ਍ഀഀ ■ Full power energy wave ↓,←,↓,← , Y (consumes 2000 energy) ਍ഀഀ ■Kill Driver (Air OK) ↓,←,↓,← , B (Consumes 2000 energy)〇 ਍ഀഀ ■ Calamity Ball (can be airborne) ↓,←,↓,← , A (consumes 2000 energy) ਍ഀഀ ■ I'll set up a grave! (Also in the air) ↓,←,↓,← , X (consumes 2000 energy) ਍⠀吀栀攀 洀漀琀椀漀渀 眀椀氀氀 挀栀愀渀最攀 椀昀 礀漀甀 氀漀猀攀 琀栀攀 猀琀愀最攀 椀渀 琀栀攀 洀椀搀搀氀攀⤀ഀഀ ਍ꀀ‥䌀愀氀愀洀椀琀礀 䈀氀愀猀琀攀爀 錀Ⱑ退Ⱑ鈀‡Ⰰ 夀 ⠀䌀漀渀猀甀洀攀猀 ㌀    攀渀攀爀最礀⤀ഀഀ ਍ꀀ‥䴀攀琀攀漀爀 䈀甀爀猀琀 ⠀挀愀渀 戀攀 愀椀爀戀漀爀渀攀⤀ 錀Ⱑ 退Ⱑ 鈀‡Ⰰ 䈀 ⠀猀瀀愀爀欀椀渀最 猀琀愀琀攀 漀渀氀礀⤀ഀഀ (The motion will change if you lose the stage in the middle) ਍ഀഀ ================================================================================================== ਍嬀倀攀爀猀漀渀愀氀氀礀 爀攀挀漀洀洀攀渀搀攀搀 挀漀洀戀漀猀崀 ⨀吀栀攀爀攀 愀爀攀 洀愀渀礀 漀琀栀攀爀 挀漀洀戀漀猀 礀漀甀 挀愀渀 搀漀Ⰰ 猀漀 瀀氀攀愀猀攀 琀爀礀 琀栀攀洀 漀甀琀⸀ഀഀ ================================================================================================== ਍⠀一漀爀洀愀氀 猀琀愀琀攀⤀ ⨀䈀愀猀椀挀 挀漀洀戀漀 挀漀洀洀漀渀 椀渀 匀瀀愀爀欀椀渀最 䴀攀琀攀漀爀ഀഀ Standing light attack chain ⇒ Rush-in attack ⇒ ⇒ Standing light attack chain ⇒ Heavy finish ⇒ Throw ⇒ I'll make a grave! ਍ഀഀ (Normal state) ਍匀琀愀渀搀椀渀最 漀爀 䌀爀漀甀挀栀椀渀最 䰀椀最栀琀 䄀琀琀愀挀欀 䌀栀愀椀渀 툀‡䰀椀昀琀 匀琀爀椀欀攀 툀‡倀椀猀栀甀渀 匀洀愀猀栀 툀‡嘀愀渀椀猀栀椀渀最 䄀琀琀愀挀欀 ㌀ 琀椀洀攀猀 툀‡娀䔀一䬀䄀䤀 䴀攀琀攀漀爀 䈀甀爀猀琀ഀഀ ਍⠀猀瀀愀爀欀椀渀最 猀琀愀琀攀⤀ഀഀ Standing by the wall or crouching light attack chain ⇒ lift strike ⇒ aerial combo 1 ⇒ aerial sudden storm (blast combo) ਍툀‡刀漀挀欀 挀爀甀猀栀攀爀 ⠀眀攀愀欀⤀ 툀‡刀漀氀氀椀渀最 愀爀爀漀眀 ⠀猀琀爀漀渀最⤀ 툀‡嘀愀渀椀猀栀椀渀最 愀琀琀愀挀欀 ㌀ 琀椀洀攀猀 ⠀栀漀爀椀稀漀渀琀愀氀 搀攀爀椀瘀愀琀椀漀渀⤀ഀഀ ⇒ Air Energy Wave (Blast Combo) ⇒ Meteor Burst ਍ഀഀ (God Tree Fruit + Sparking State) Instant Death Combo ਍匀琀愀渀搀椀渀最 氀椀最栀琀 愀琀琀愀挀欀 挀栀愀椀渀 툀‡䜀爀愀渀搀 猀氀愀猀栀 툀‡䘀氀礀椀渀最 猀欀礀 挀栀愀椀渀 툀‡嘀愀渀椀猀栀椀渀最 愀琀琀愀挀欀 ㈀ 琀椀洀攀猀 ⠀栀漀爀椀稀漀渀琀愀氀⤀ 툀‡䄀椀爀 洀攀琀攀漀爀 戀甀爀猀琀ഀഀ ਍⠀䜀漀搀 吀爀攀攀 䘀爀甀椀琀 ⬀ 匀瀀愀爀欀椀渀最 匀琀愀琀攀⤀ 䤀渀猀琀愀渀琀 䐀攀愀琀栀 䌀漀洀戀漀ഀഀ Standing light attack chain ⇒ Strong attack ⇒ Rush in attack ⇒ Standing light attack chain ⇒ Dash knuckle ਍툀‡䜀椀愀渀琀 吀栀爀漀眀 툀‡䴀攀琀攀漀爀 䈀甀爀猀琀ഀഀ ================================================================================================== ਍嬀䌀漀氀漀爀 瀀攀爀昀漀爀洀愀渀挀攀崀 䤀渀 嬀崀㨀 䔀猀琀椀洀愀琀攀搀 爀愀渀欀 椀渀 䴀唀䜀䔀一 ⠀瀀氀攀愀猀攀 渀漀琀攀 琀栀愀琀 椀琀 椀猀 漀渀氀礀 愀渀 愀猀猀甀洀瀀琀椀漀渀⤀ഀഀ ================================================================================================== ਍ꀀ‥㄀倀 縀 㐀倀 嬀一漀爀洀愀氀 縀 匀琀爀漀渀最崀ഀഀ  ⇒ Normal color (1P: Normal 2P: Raditz 3P: Mirage 4P: Phantom) ਍ff䤰渀椀琀椀愀氀 攀渀攀爀最礀 瘀愀氀甀攀㨀  ഀഀ ・Automatic health recovery rate: None ਍ff䄰甀琀漀洀愀琀椀挀 攀渀攀爀最礀 爀攀挀漀瘀攀爀礀 爀愀琀攀㨀 一漀渀攀ഀഀ ・The rate of increase in energy from energy storage: Low ਍ff匰瀀愀爀欀椀渀最 洀漀搀攀 搀甀爀愀琀椀漀渀㨀 猀栀漀爀琀ഀഀ ・Pishun frequency: None ਍ff‰䐀漀最漀渀 昀爀攀焀甀攀渀挀礀㨀 一漀渀攀ഀഀ ・Dogon energy consumption: 2000 ਍ff‰倀漀猀猀椀戀氀攀 渀甀洀戀攀爀 漀昀 戀甀爀渀椀猀栀椀渀最 愀琀琀愀挀欀猀㨀 ㈀ 琀椀洀攀猀ഀഀ ・ Divine tree fruit ver Calamity blaster: great damage ਍ff‰䴀攀琀攀漀爀 戀甀爀猀琀㨀 氀愀爀最攀 搀愀洀愀最攀ഀഀ ・Always sparking mode: none ਍ff䄰氀眀愀礀猀 猀甀瀀攀爀 愀爀洀漀爀㨀 渀漀渀攀ഀഀ ・ Disabling projectiles: none ਍ff匰琀爀攀渀最琀栀攀渀攀搀 瘀愀氀甀攀㨀  ഀഀ ・Physical strength gauge ・Life management: None ਍뜀 䘀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 琀爀攀攀 뜀 吀椀洀攀 琀漀 爀椀瀀攀渀㨀 ㌀  猀攀挀漀渀搀猀ഀഀ ・God tree fruit HP recovery value: 0 ਍ff䔰渀栀愀渀挀攀洀攀渀琀 爀愀琀椀漀 戀礀 昀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 琀爀攀攀㨀 ㄀⸀㔀 琀椀洀攀猀ഀഀ ・ Number of uses of divine tree: 1 time ਍ff‰䐀甀爀愀琀椀漀渀 漀昀 猀琀爀攀渀最琀栀攀渀椀渀最 戀礀 昀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 琀爀攀攀㨀 ㌀  猀攀挀漀渀搀猀ഀഀ ਍ꀀ‥㔀倀 嬀䠀椀最栀 琀漀 䰀漀眀崀ഀഀ ・Initial energy value: 2000 ਍ff䄰甀琀漀洀愀琀椀挀 栀攀愀氀琀栀 爀攀挀漀瘀攀爀礀 爀愀琀攀㨀 一漀渀攀ഀഀ ・Automatic energy recovery rate: None ਍ff吰栀攀 爀愀琀攀 漀昀 椀渀挀爀攀愀猀攀 椀渀 攀渀攀爀最礀 昀爀漀洀 攀渀攀爀最礀 猀琀漀爀愀最攀㨀 䰀漀眀ഀഀ ・Sparking mode duration: short ਍ff倰椀猀栀甀渀 昀爀攀焀甀攀渀挀礀㨀 氀漀眀ഀഀ ・ Dogon frequency: Low ਍ff䐰漀最漀渀 攀渀攀爀最礀 挀漀渀猀甀洀瀀琀椀漀渀㨀 ㈀   ഀഀ ・ Possible number of burnishing attacks: 2 times ਍ff‰䐀椀瘀椀渀攀 琀爀攀攀 昀爀甀椀琀 瘀攀爀 䌀愀氀愀洀椀琀礀 戀氀愀猀琀攀爀㨀 最爀攀愀琀 搀愀洀愀最攀ഀഀ ・ Meteor burst: large damage ਍ff䄰氀眀愀礀猀 猀瀀愀爀欀椀渀最 洀漀搀攀㨀 渀漀渀攀ഀഀ ・Always super armor: none ਍ff‰䐀椀猀愀戀氀椀渀最 瀀爀漀樀攀挀琀椀氀攀猀㨀 渀漀渀攀ഀഀ ・Strengthened value: 0 ਍ff倰栀礀猀椀挀愀氀 猀琀爀攀渀最琀栀 最愀甀最攀 ff䰰椀昀攀 洀愀渀愀最攀洀攀渀琀㨀 一漀渀攀ഀഀ · Fruit of the divine tree · Time to ripen: 30 seconds ਍ff䜰漀搀 琀爀攀攀 昀爀甀椀琀 䠀倀 爀攀挀漀瘀攀爀礀 瘀愀氀甀攀㨀  ഀഀ ・Enhancement ratio by fruit of the divine tree: 1.5 times ਍ff‰一甀洀戀攀爀 漀昀 甀猀攀猀 漀昀 搀椀瘀椀渀攀 琀爀攀攀㨀 ㄀ 琀椀洀攀ഀഀ ・ Duration of strengthening by fruit of the divine tree: 60 seconds ਍ഀഀ ■ 6P [low-grade to medium-grade] ਍ff䤰渀椀琀椀愀氀 攀渀攀爀最礀 瘀愀氀甀攀㨀 ㈀   ഀഀ ・Automatic health recovery rate: low ਍ff䄰甀琀漀洀愀琀椀挀 攀渀攀爀最礀 爀攀挀漀瘀攀爀礀 爀愀琀攀㨀 䰀漀眀ഀഀ ・The rate of increase in energy from energy storage: Medium ਍ff匰瀀愀爀欀椀渀最 洀漀搀攀 搀甀爀愀琀椀漀渀㨀 猀栀漀爀琀ഀഀ ・Pishun frequency: Low ਍ff‰䐀漀最漀渀 昀爀攀焀甀攀渀挀礀㨀 洀攀搀椀甀洀ഀഀ ・Dogon energy consumption: 1500 ਍ff‰倀漀猀猀椀戀氀攀 渀甀洀戀攀爀 漀昀 戀甀爀渀椀猀栀椀渀最 愀琀琀愀挀欀猀㨀 ㈀ 琀椀洀攀猀ഀഀ ・ Divine tree fruit ver Calamity blaster: great damage ਍ff‰䴀攀琀攀漀爀 戀甀爀猀琀㨀 氀愀爀最攀 搀愀洀愀最攀ഀഀ ・Always sparking mode: none ਍ff䄰氀眀愀礀猀 猀甀瀀攀爀 愀爀洀漀爀㨀 渀漀渀攀ഀഀ ・ Disabling projectiles: none ਍ff匰琀爀攀渀最琀栀攀渀攀搀 瘀愀氀甀攀㨀  ഀഀ ・Physical strength gauge ・Life management: None ਍뜀 䘀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 琀爀攀攀 뜀 吀椀洀攀 琀漀 爀椀瀀攀渀㨀 ㈀㔀 猀攀挀漀渀搀猀ഀഀ ・God tree fruit HP recovery value: 0 ਍ff䔰渀栀愀渀挀攀洀攀渀琀 爀愀琀椀漀 戀礀 昀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 琀爀攀攀㨀 ㄀⸀㔀 琀椀洀攀猀ഀഀ ・ Number of uses of divine tree: 1 time ਍ff‰䐀甀爀愀琀椀漀渀 漀昀 猀琀爀攀渀最琀栀攀渀椀渀最 戀礀 昀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 猀瀀椀爀椀琀 琀爀攀攀㨀 甀渀氀椀洀椀琀攀搀ഀഀ ਍ꀀ‥㜀倀 嬀䴀攀搀椀甀洀 琀漀 䠀椀最栀崀ഀഀ ・Initial energy value: 2000 ਍ff䄰甀琀漀洀愀琀椀挀 栀攀愀氀琀栀 爀攀挀漀瘀攀爀礀 爀愀琀攀㨀 洀攀搀椀甀洀ഀഀ ・Automatic energy recovery rate: Medium ਍ff吰栀攀 爀愀琀攀 漀昀 椀渀挀爀攀愀猀攀 椀渀 攀渀攀爀最礀 昀爀漀洀 攀渀攀爀最礀 猀琀漀爀愀最攀㨀 䴀攀搀椀甀洀ഀഀ ・Sparking mode duration: short ਍ff倰椀猀栀甀渀 昀爀攀焀甀攀渀挀礀㨀 洀攀搀椀甀洀ഀഀ ・ Dogon frequency: Medium ਍ff䐰漀最漀渀 攀渀攀爀最礀 挀漀渀猀甀洀瀀琀椀漀渀㨀 ㄀㔀  ഀഀ ・ Possible number of burnishing attacks: 3 times ਍ff‰䐀椀瘀椀渀攀 琀爀攀攀 昀爀甀椀琀 瘀攀爀 䌀愀氀愀洀椀琀礀 戀氀愀猀琀攀爀㨀 最爀攀愀琀 搀愀洀愀最攀ഀഀ ・ Meteor Burst: Instant death only for the Divine Tree Fruit ver ਍ff䄰氀眀愀礀猀 猀瀀愀爀欀椀渀最 洀漀搀攀㨀 渀漀渀攀ഀഀ ・Always super armor: none ਍ff‰䐀椀猀愀戀氀椀渀最 瀀爀漀樀攀挀琀椀氀攀猀㨀 渀漀渀攀ഀഀ ・Strengthened value: 0 ਍ff倰栀礀猀椀挀愀氀 猀琀爀攀渀最琀栀 最愀甀最攀 ff䰰椀昀攀 洀愀渀愀最攀洀攀渀琀㨀 一漀渀攀ഀഀ · Fruit of the divine tree · Time to ripen: 20 seconds ਍ff䜰漀搀 琀爀攀攀 昀爀甀椀琀 䠀倀 爀攀挀漀瘀攀爀礀 瘀愀氀甀攀㨀 㔀  ഀഀ ・Enhancement ratio by fruit of the divine tree: 2.0x ਍ff‰一甀洀戀攀爀 漀昀 甀猀攀猀 漀昀 搀椀瘀椀渀攀 琀爀攀攀㨀 ㈀ 琀椀洀攀猀ഀഀ ・ Duration of strengthening by fruit of the divine tree: 30 seconds ਍ഀഀ ■ 8P [Bad upper - crazy lower] ਍ff䤰渀椀琀椀愀氀 攀渀攀爀最礀 瘀愀氀甀攀㨀 㔀   ഀഀ ・Automatic health recovery rate: medium ਍ff䄰甀琀漀洀愀琀椀挀 攀渀攀爀最礀 爀攀挀漀瘀攀爀礀 爀愀琀攀㨀 栀椀最栀ഀഀ ・The rate of increase in energy from energy storage: high ਍ff匰瀀愀爀欀椀渀最 洀漀搀攀 搀甀爀愀琀椀漀渀㨀 洀攀搀椀甀洀ഀഀ ・Pishun frequency: medium ਍ff‰䐀漀最漀渀 昀爀攀焀甀攀渀挀礀㨀 栀椀最栀ഀഀ ・Dogon energy consumption: 1500 ਍ff‰倀漀猀猀椀戀氀攀 渀甀洀戀攀爀 漀昀 戀甀爀渀椀猀栀椀渀最 愀琀琀愀挀欀猀㨀 ㌀ 琀椀洀攀猀ഀഀ · Divine tree fruit ver Calamity Blaster: instant death ਍ff‰䴀攀琀攀漀爀 䈀甀爀猀琀㨀 䤀渀猀琀愀渀琀 搀攀愀琀栀 漀渀氀礀 昀漀爀 琀栀攀 䐀椀瘀椀渀攀 吀爀攀攀 䘀爀甀椀琀 瘀攀爀ഀഀ ・Always sparking mode: none ਍ff䄰氀眀愀礀猀 猀甀瀀攀爀 愀爀洀漀爀㨀 渀漀渀攀ഀഀ ・ Disabling projectiles: none ਍ff‰倀栀礀猀椀挀愀氀 猀琀爀攀渀最琀栀 攀渀栀愀渀挀攀洀攀渀琀 瘀愀氀甀攀㨀 ㄀   ഀഀ ・Physical strength gauge ・Life management: None ਍뜀 䘀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 琀爀攀攀 뜀 吀椀洀攀 琀漀 爀椀瀀攀渀㨀 ㄀㔀 猀攀挀漀渀搀猀ഀഀ ・God tree fruit HP recovery value: full ਍ff䔰渀栀愀渀挀攀洀攀渀琀 爀愀琀椀漀 戀礀 昀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 琀爀攀攀㨀 ㈀⸀ 砀ഀഀ ・ Number of uses of divine tree: 2 times ਍ff‰䐀甀爀愀琀椀漀渀 漀昀 猀琀爀攀渀最琀栀攀渀椀渀最 戀礀 昀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 琀爀攀攀㨀 㘀  猀攀挀漀渀搀猀ഀഀ ਍ꀀ‥㤀倀 嬀挀爀愀稀礀 氀漀眀 琀漀 挀爀愀稀礀 洀椀搀搀氀攀崀ഀഀ ・Initial energy value: 5000 ਍ff䄰甀琀漀洀愀琀椀挀 栀攀愀氀琀栀 爀攀挀漀瘀攀爀礀 爀愀琀攀㨀 栀椀最栀ഀഀ ・Automatic energy recovery rate: high ਍ff吰栀攀 爀愀琀攀 漀昀 椀渀挀爀攀愀猀攀 椀渀 攀渀攀爀最礀 昀爀漀洀 攀渀攀爀最礀 猀琀漀爀愀最攀㨀 栀椀最栀ഀഀ ・Sparking mode duration: medium ਍ff倰椀猀栀甀渀 昀爀攀焀甀攀渀挀礀㨀 栀椀最栀ഀഀ ・ Dogon frequency: high ਍ff䐰漀最漀渀 攀渀攀爀最礀 挀漀渀猀甀洀瀀琀椀漀渀㨀 ㄀   ഀഀ ・ Possible number of burnishing attacks: 3 times ਍뜀 䐀椀瘀椀渀攀 琀爀攀攀 昀爀甀椀琀 瘀攀爀 䌀愀氀愀洀椀琀礀 䈀氀愀猀琀攀爀㨀 椀渀猀琀愀渀琀 搀攀愀琀栀ഀഀ ・ Meteor Burst: Instant death even in normal version ਍ff䄰氀眀愀礀猀 猀瀀愀爀欀椀渀最 洀漀搀攀㨀 渀漀渀攀ഀഀ ・Always super armor: none ਍ff‰䐀椀猀愀戀氀椀渀最 瀀爀漀樀攀挀琀椀氀攀猀㨀 渀漀渀攀ഀഀ ・ Super physical strength enhancement value: 2000 ਍ff倰栀礀猀椀挀愀氀 猀琀爀攀渀最琀栀 最愀甀最攀 ff䰰椀昀攀 洀愀渀愀最攀洀攀渀琀㨀 一漀渀攀ഀഀ · Fruit of the divine tree · Time to ripen: 10 seconds ਍ff䜰漀搀 琀爀攀攀 昀爀甀椀琀 䠀倀 爀攀挀漀瘀攀爀礀 瘀愀氀甀攀㨀 昀甀氀氀ഀഀ ・Enhancement ratio by fruit of the divine spirit tree: 2.5 times ਍ff‰一甀洀戀攀爀 漀昀 甀猀攀猀 漀昀 搀椀瘀椀渀攀 琀爀攀攀㨀 ㌀ 琀椀洀攀猀ഀഀ ・ Duration of strengthening by fruit of the divine tree: 90 seconds ਍ഀഀ ■ 10P [Crazy upper/middle class] *The performance is as close as possible to the original work of Tareth, the God of War in Sparking Meteor. ਍ff䘰爀漀洀 琀栀攀 戀攀最椀渀渀椀渀最Ⰰ 攀愀琀 琀栀攀 昀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 猀瀀椀爀椀琀 琀爀攀攀ഀഀ ・Initial energy value: 5000 ਍ff䄰甀琀漀洀愀琀椀挀 栀攀愀氀琀栀 爀攀挀漀瘀攀爀礀 爀愀琀攀㨀 伀渀椀最愀洀椀ഀഀ ・Automatic energy recovery rate: Onigami ਍ff吰栀攀 爀愀琀攀 漀昀 椀渀挀爀攀愀猀攀 椀渀 攀渀攀爀最礀 昀爀漀洀 攀渀攀爀最礀 猀琀漀爀愀最攀㨀 栀椀最栀ഀഀ ・Sparking mode duration: medium ਍ff倰椀猀栀甀渀 昀爀攀焀甀攀渀挀礀㨀 栀椀最栀ഀഀ ・ Dogon frequency: high ਍ff䐰漀最漀渀 攀渀攀爀最礀 挀漀渀猀甀洀瀀琀椀漀渀㨀 ㄀   ഀഀ ・ Possible number of burnishing attacks: 4 times ਍뜀 䐀椀瘀椀渀攀 琀爀攀攀 昀爀甀椀琀 瘀攀爀 䌀愀氀愀洀椀琀礀 䈀氀愀猀琀攀爀㨀 椀渀猀琀愀渀琀 搀攀愀琀栀ഀഀ ・ Meteor Burst: Instant death even in normal version ਍ff䄰氀眀愀礀猀 猀瀀愀爀欀椀渀最 洀漀搀攀㨀 渀漀渀攀ഀഀ ・Always super armor: none ਍ff‰䐀椀猀愀戀氀椀渀最 瀀爀漀樀攀挀琀椀氀攀猀㨀 渀漀渀攀ഀഀ ・Physical strength super enhancement value: 3000 ਍ff倰栀礀猀椀挀愀氀 猀琀爀攀渀最琀栀 最愀甀最攀 ff䰰椀昀攀 洀愀渀愀最攀洀攀渀琀㨀 一漀渀攀ഀഀ ・Enhancement ratio by fruit of the divine tree: 3.0x ਍ff‰䐀甀爀愀琀椀漀渀 漀昀 猀琀爀攀渀最琀栀攀渀椀渀最 戀礀 昀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 猀瀀椀爀椀琀 琀爀攀攀㨀 甀渀氀椀洀椀琀攀搀ഀഀ ਍ꀀ‥㄀㄀倀 嬀䌀爀愀稀礀 琀漀瀀⼀氀漀眀攀爀 琀漀 洀椀搀搀氀攀崀 ⨀ 吀栀攀 瀀攀爀昀漀爀洀愀渀挀攀 漀昀 琀栀攀 搀攀洀漀渀 最漀搀 吀甀爀氀攀猀 椀渀 匀瀀愀爀欀椀渀最 䴀攀琀攀漀爀 椀猀 爀攀瀀爀漀搀甀挀攀搀 愀猀 洀甀挀栀 愀猀 瀀漀猀猀椀戀氀攀 昀爀漀洀 琀栀攀 漀爀椀最椀渀愀氀⸀ഀഀ ・From the beginning, eat the fruit of the divine spirit tree ਍ff䤰渀椀琀椀愀氀 攀渀攀爀最礀 瘀愀氀甀攀㨀 㔀   ഀഀ ・Automatic health recovery rate: Onigami ਍ff䄰甀琀漀洀愀琀椀挀 攀渀攀爀最礀 爀攀挀漀瘀攀爀礀 爀愀琀攀㨀 伀渀椀最愀洀椀ഀഀ ・The rate of increase in energy from energy storage: high ਍ff匰瀀愀爀欀椀渀最 洀漀搀攀 搀甀爀愀琀椀漀渀㨀 氀漀渀最ഀഀ ・Pishun frequency: Onigami ਍ff‰䐀漀最漀渀 昀爀攀焀甀攀渀挀礀㨀 栀椀最栀ഀഀ ・Dogon energy consumption: 1000 ਍ff‰倀漀猀猀椀戀氀攀 渀甀洀戀攀爀 漀昀 戀甀爀渀椀猀栀椀渀最 愀琀琀愀挀欀猀㨀 㐀 琀椀洀攀猀ഀഀ · Divine tree fruit ver Calamity Blaster: instant death ਍ff‰䴀攀琀攀漀爀 䈀甀爀猀琀㨀 䤀渀猀琀愀渀琀 搀攀愀琀栀 攀瘀攀渀 椀渀 渀漀爀洀愀氀 瘀攀爀猀椀漀渀ഀഀ ・Always sparking mode: none ਍ff到攀最甀氀愀爀 匀甀瀀攀爀 䄀爀洀漀爀㨀 夀攀猀ഀഀ ・Number of hits that can destroy super armor: 5 ਍ff‰䐀椀猀愀戀氀椀渀最 瀀爀漀樀攀挀琀椀氀攀猀㨀 夀攀猀ഀഀ ・Physical strength super enhancement value: 5000 ਍ff倰栀礀猀椀挀愀氀 猀琀爀攀渀最琀栀 最愀甀最攀 ff䰰椀昀攀 洀愀渀愀最攀洀攀渀琀㨀 一漀渀攀ഀഀ ・Enhancement ratio by fruit of the divine tree: 5.0x ਍ff‰䐀甀爀愀琀椀漀渀 漀昀 猀琀爀攀渀最琀栀攀渀椀渀最 戀礀 昀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 猀瀀椀爀椀琀 琀爀攀攀㨀 甀渀氀椀洀椀琀攀搀ഀഀ ਍ꀀ‥㄀㈀倀 嬀䌀爀愀稀礀 琀漀瀀⼀洀椀搀搀氀攀 氀愀礀攀爀崀 ⨀愀氀洀漀猀琀 攀砀琀爀愀 挀漀氀漀爀ഀഀ ・From the beginning, eat the fruit of the divine spirit tree ਍ff䤰渀椀琀椀愀氀 攀渀攀爀最礀 瘀愀氀甀攀㨀 㔀   ഀഀ ・Automatic health recovery rate: Onigami ਍ff䄰甀琀漀洀愀琀椀挀 攀渀攀爀最礀 爀攀挀漀瘀攀爀礀 爀愀琀攀㨀 伀渀椀最愀洀椀ഀഀ ・The rate of increase in energy from energy storage: high ਍ff匰瀀愀爀欀椀渀最 洀漀搀攀 搀甀爀愀琀椀漀渀㨀 氀漀渀最ഀഀ ・Pishun frequency: Onigami ਍ff‰䐀漀最漀渀 昀爀攀焀甀攀渀挀礀㨀 栀椀最栀ഀഀ ・Dogon energy consumption: 1000 ਍ff‰倀漀猀猀椀戀氀攀 渀甀洀戀攀爀 漀昀 戀甀爀渀椀猀栀椀渀最 愀琀琀愀挀欀猀㨀 㐀 琀椀洀攀猀ഀഀ · Divine tree fruit ver Calamity Blaster: instant death ਍ff‰䴀攀琀攀漀爀 䈀甀爀猀琀㨀 䤀渀猀琀愀渀琀 搀攀愀琀栀 攀瘀攀渀 椀渀 渀漀爀洀愀氀 瘀攀爀猀椀漀渀ഀഀ ・Always sparking state: Yes ਍ff到攀最甀氀愀爀 匀甀瀀攀爀 䄀爀洀漀爀㨀 夀攀猀ഀഀ ・Number of hits that can destroy super armor: 5 ਍ff‰䐀椀猀愀戀氀椀渀最 瀀爀漀樀攀挀琀椀氀攀猀㨀 夀攀猀ഀഀ ・Physical strength super enhancement value: 5000 ਍ff倰栀礀猀椀挀愀氀 猀琀爀攀渀最琀栀 最愀甀最攀 ff䰰椀昀攀 洀愀渀愀最攀洀攀渀琀㨀 夀攀猀ഀഀ ・Enhancement ratio by fruit of the divine tree: 5.0x ਍ff‰䐀甀爀愀琀椀漀渀 漀昀 猀琀爀攀渀最琀栀攀渀椀渀最 戀礀 昀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 猀瀀椀爀椀琀 琀爀攀攀㨀 甀渀氀椀洀椀琀攀搀ഀഀ ================================================================================================== ਍嬀䐀攀琀愀椀氀猀 漀昀 琀栀攀 䜀漀搀 漀昀 圀愀爀 愀渀搀 䐀攀洀漀渀 䜀漀搀崀ഀഀ ================================================================================================== ਍䄀 栀椀搀搀攀渀 椀琀攀洀 琀栀愀琀 攀砀椀猀琀猀 椀渀 琀栀攀 最愀洀攀 ∀䐀爀愀最漀渀 䈀愀氀氀 娀 匀瀀愀爀欀椀渀最 䴀攀琀攀漀爀∀⸀ഀഀ In Sparking Meteor, characters can be strengthened by giving them items called Z items, ਍䄀洀漀渀最 琀栀攀洀Ⰰ 樀甀猀琀 愀搀搀椀渀最 漀渀攀 漀昀 琀栀攀 最漀搀猀 漀昀 眀愀爀 愀渀搀 搀攀洀漀渀猀 愀搀搀猀 猀漀洀攀 瀀攀爀昀漀爀洀愀渀挀攀 琀栀愀琀 挀愀渀 戀攀 挀漀洀瀀愀爀攀搀 琀漀 挀栀攀愀琀猀⸀ഀഀ Physical strength and energy are automatically restored, and attack power, defense power, and the power of special moves are greatly increased. ਍䘀甀爀琀栀攀爀洀漀爀攀Ⰰ 愀猀 愀渀 攀昀昀攀挀琀 漀渀氀礀 昀漀爀 搀攀洀漀渀 最漀搀猀Ⰰ 琀栀攀爀攀 椀猀 愀氀眀愀礀猀 猀甀瀀攀爀 愀爀洀漀爀Ⰰഀഀ Sparking mode only has a constant afterimage fist effect, (Kijin only) disables only Kamehameha, etc. ਍䘀漀爀 搀攀琀愀椀氀猀Ⰰ 猀攀攀 ∀匀瀀愀爀欀椀渀最 䴀攀琀攀漀爀 圀愀爀 䜀漀搀∀ 愀渀搀 ∀匀瀀愀爀欀椀渀最 䴀攀琀攀漀爀 䐀攀洀漀渀 䜀漀搀∀⸀ഀഀ If you search for videos, you will find a lot of videos of battles with war gods and demon gods. ਍ഀഀ (Reproduction in MUGEN) ਍ff䘰椀爀猀琀 漀昀 愀氀氀Ⰰ 䤀 挀漀甀氀搀渀✀琀 最攀琀 愀渀 愀挀挀甀爀愀琀攀 爀愀琀攀 昀漀爀 琀栀攀 椀渀挀爀攀愀猀攀 椀渀 猀琀愀琀甀猀 昀爀漀洀 琀栀攀 漀爀椀最椀渀愀氀 眀漀爀欀Ⰰ 戀甀琀 䤀 猀漀洀攀栀漀眀 洀愀渀愀最攀搀 琀漀 搀漀 椀琀 眀椀琀栀 琀栀攀 昀爀甀椀琀 漀昀 琀栀攀 䜀漀搀 匀瀀椀爀椀琀 吀爀攀攀⸀ഀഀ -Super Armor now flinch after several hits using Hitoverride ਍ff吰栀攀 挀漀渀猀琀愀渀琀 愀昀琀攀爀椀洀愀最攀 昀椀猀琀 攀昀昀攀挀琀 椀猀 猀甀瀀瀀漀爀琀攀搀 戀礀 䠀椀琀漀瘀攀爀爀椀搀攀爀 愀渀搀 匀攀氀昀猀琀愀琀攀ഀഀ ・As for disabling Kamehameha, I thought of disabling it by specifying p2name as a story element, but it would take a lot of effort. ਍∀䐀甀攀 琀漀 琀栀攀 搀攀挀椀猀椀漀渀Ⰰ 椀琀 眀愀猀 挀栀愀渀最攀搀 琀漀 渀甀氀氀椀昀礀 琀栀攀 瀀爀漀樀攀挀琀椀氀攀 愀琀琀爀椀戀甀琀攀⸀∀ഀഀ ਍⠀䠀漀眀 琀漀 搀攀昀攀愀琀 䐀攀洀漀渀 䜀漀搀 吀甀爀氀攀猀 ⠀㄀㄀倀⤀ 椀渀 䴀唀䜀䔀一⤀ ⨀圀椀琀栀漀甀琀 氀椀昀攀 洀愀渀愀最攀洀攀渀琀ഀഀ First of all, if you fight with a character that uses projectiles, the projectiles will be invalidated, so you will be defeated. ਍䤀昀 礀漀甀 最椀瘀攀 栀椀洀 愀 挀栀愀渀挀攀 琀漀 挀漀甀渀琀攀爀愀琀琀愀挀欀Ⰰ 栀攀 眀椀氀氀 氀漀猀攀 椀洀洀攀搀椀愀琀攀氀礀Ⰰ 猀漀 栀攀 眀椀氀氀 甀渀氀攀愀猀栀 挀漀洀戀漀猀 琀栀愀琀 眀椀氀氀 渀漀琀 最椀瘀攀 栀椀洀 愀 挀栀愀渀挀攀⸀ഀഀ Or, taking advantage of the fact that there is no damage cancel, it would be nice to unleash a blow with a large amount of firepower. ਍䠀漀眀攀瘀攀爀Ⰰ 䐀漀最漀渀 愀渀搀 倀椀猀栀甀渀 眀椀氀氀 愀氀猀漀 昀椀最栀琀 戀愀挀欀Ⰰ 猀漀 椀琀✀猀 琀漀甀最栀 椀昀 礀漀甀✀爀攀 渀漀琀 愀 挀栀愀爀愀挀琀攀爀 琀栀愀琀✀猀 最漀椀渀最 琀漀 最攀琀 琀栀爀漀甀最栀 漀爀 昀椀最栀琀 戀愀挀欀⸀ഀഀ When it goes into sparking mode, it will evade with pishun, so concentrate on avoiding it in the meantime. ਍圀愀琀挀栀 漀甀琀 昀漀爀 吀甀爀氀攀猀Ⰰ 愀猀 栀攀 眀椀氀氀 猀洀愀猀栀 椀渀猀琀愀渀琀 搀攀愀琀栀 挀愀氀愀洀椀琀礀 戀氀愀猀琀攀爀猀 愀猀 氀漀渀最 愀猀 栀攀 栀愀猀 愀 最愀甀最攀⸀ഀഀ Calamity Blaster has super instant death, instant death attrition, and instant death techniques such as OTHK ਍䤀琀✀猀 猀琀椀氀氀 挀漀渀猀挀椀攀渀琀椀漀甀猀 戀攀挀愀甀猀攀 椀琀✀猀 渀漀琀 椀渀猀琀愀氀氀攀搀 ⠀戀甀琀 琀栀攀爀攀 椀猀 漀瘀攀爀昀氀漀漀爀 搀愀洀愀最攀⤀⸀ഀഀ If you use a character equipped with a special instant death technique in MUGEN, it's like honestly admitting defeat, so it's tied to that character. ਍䤀 琀爀椀攀搀 搀攀昀攀愀琀椀渀最 瘀愀爀椀漀甀猀 挀栀愀爀愀挀琀攀爀猀 眀椀琀栀 䄀䤀Ⰰ 戀甀琀 䤀 眀愀猀 椀洀洀攀搀椀愀琀攀氀礀 欀渀漀挀欀攀搀 漀甀琀 戀礀 䌀愀氀愀洀椀琀礀 䈀氀愀猀琀攀爀⸀ഀഀ I was knocked out in the middle of a combo and after that I couldn't do anything and was beaten up... ਍䤀 搀漀渀✀琀 琀栀椀渀欀 琀栀攀爀攀✀猀 愀 挀栀愀爀愀挀琀攀爀 眀栀漀 挀愀渀 瀀氀愀礀 愀 昀椀最栀琀椀渀最 最愀洀攀 愀渀搀 搀攀昀攀愀琀 愀 搀攀洀漀渀 最漀搀⸀⸀⸀簀㐀鼄⧿ഀഀ ================================================================================================== ਍က䌰栀愀渀最攀 氀漀最ᄀരഀ ================================================================================================== ਍였㈥ ㈀㌀⼀ ㈀⼀㈀  瘀攀爀㄀⸀  爀攀氀攀愀猀攀ഀഀ ਍였㈥ ㈀㌀⼀ ㈀⼀㈀㄀ 瘀攀爀㄀⸀㄀ 爀攀氀攀愀猀攀ഀഀ  (Corrections) ਍뜀 䌀漀爀爀攀挀琀椀漀渀 漀昀 猀漀洀攀 搀漀琀猀ഀഀ ・Ridomi correction ਍ff‰䄀䤀 昀椀渀攀ⴀ琀甀渀椀渀最ഀഀ (change point) ਍ff匰瀀攀挀椀昀椀挀愀琀椀漀渀 挀栀愀渀最攀 漀昀 搀攀爀椀瘀愀琀椀瘀攀 琀攀挀栀渀椀焀甀攀ഀഀ ・Some derivative techniques can be used even in the air ਍ff䤰渀挀爀攀愀猀攀 挀漀洀戀漀 爀漀甀琀攀猀ഀഀ ・Blast combo added ਍ഀഀ ◆2023/02/23 ver2.0 release ਍⠰䌀漀爀爀攀挀琀椀漀渀猀⤀ഀഀ ・Changed some commands ਍ff‰䄀䤀 昀椀渀攀ⴀ琀甀渀椀渀最ഀഀ ・Some bug fixes ਍ ⠀挀栀愀渀最攀 瀀漀椀渀琀⤀ഀഀ ・ Changed the explosion wave so that it can only be used once even at 8P or more ਍ff䤰渀挀爀攀愀猀攀 挀漀洀戀漀 爀漀甀琀攀猀ഀഀ ・It is possible to derive from Atemi Heavy to Heavy Crush/Delta Storm ਍ff䌰栀愀渀最攀猀 琀漀 䐀漀最漀渀✀猀 猀瀀攀挀椀昀椀挀愀琀椀漀渀猀ഀഀ ・Specification change for the maturity gauge of the fruit of the divine tree ਍ff‰圀攀愀欀攀渀攀搀 猀漀洀攀 挀漀氀漀爀 瀀攀爀昀漀爀洀愀渀挀攀ഀഀ "I'll build a grave for you!" ・Meteor Burst can be used in the air ਍ff‰䌀栀愀渀最攀搀 猀漀 琀栀愀琀 椀琀 挀愀渀 戀攀 爀攀挀漀瘀攀爀攀搀 眀椀琀栀 琀栀攀 昀爀甀椀琀 漀昀 琀栀攀 最漀搀 猀瀀椀爀椀琀 琀爀攀攀 ⠀猀攀琀琀椀渀最猀 挀愀渀 戀攀 挀栀愀渀最攀搀⤀ഀഀ (Additional points) ਍ff‰䄀搀搀椀琀椀漀渀 漀昀 搀攀爀椀瘀愀琀椀瘀攀 猀欀椀氀氀 䰀椀昀琀 匀琀爀椀欀攀 愀渀搀 䜀爀愀渀搀 匀氀愀猀栀ഀഀ ・ Added guard crash ਍0툰䘡漀爀挀椀戀氀礀 挀爀愀猀栀 琀栀攀 最甀愀爀搀 椀昀 礀漀甀 搀漀 渀漀琀 最甀愀爀搀 椀渀 琀栀攀 挀漀爀爀攀猀瀀漀渀搀椀渀最 搀椀爀攀挀琀椀漀渀 眀椀琀栀 䘀甀氀氀 匀洀愀ഀഀ At that time, if your willpower becomes 0, you will be fainted ਍ff䄰搀搀椀琀椀漀渀 漀昀 猀攀琀琀椀渀最 椀琀攀洀猀ഀഀ ਍였㈥ ㈀㌀⼀ ㈀⼀㈀㐀 瘀攀爀㈀⸀㄀ 爀攀氀攀愀猀攀ഀഀ  (Corrections) ਍ff䘰椀砀攀搀 戀甀最猀 椀渀 琀栀攀 搀椀瘀椀渀攀 琀爀攀攀 昀爀甀椀琀 猀礀猀琀攀洀ഀഀ ・Adjustment of AI ਍ff䈰甀爀猀琀 䴀攀琀攀漀爀 愀搀樀甀猀琀洀攀渀琀ഀഀ (change point) ਍ff‰䌀栀愀渀最攀搀 刀漀挀欀 䌀爀甀猀栀攀爀✀猀 愀琀琀愀挀欀 樀甀搀最洀攀渀琀 琀漀 氀漀眀攀爀 樀甀搀最洀攀渀琀ഀഀ ・ Adjusted the strength of some color performance ਍ഀഀ ◆2023/02/26 ver2.2 release ਍⠰䌀漀爀爀攀挀琀椀漀渀猀⤀ഀഀ ・Adjustment of AI ਍ff䘰椀砀攀搀 琀栀攀 栀椀琀 昀氀愀最 昀漀爀 攀渀攀爀最礀 眀愀瘀攀猀 愀渀搀 昀甀氀氀 瀀漀眀攀爀 攀渀攀爀最礀 眀愀瘀攀猀ഀഀ ・Kill driver's gar not fixed ਍ ⠀挀栀愀渀最攀 瀀漀椀渀琀⤀ഀഀ ・ Adjusted the strength of some color performance ਍ff䌰栀愀渀最攀搀 猀漀 琀栀愀琀 猀洀愀猀栀 挀愀渀 戀攀 搀攀爀椀瘀攀搀 昀爀漀洀 氀椀最栀琀 愀琀琀愀挀欀猀ഀഀ ・ Addition of Rift Strike and Grand Slash effects ਍ff地攀愀欀攀渀椀渀最 愀攀爀椀愀氀 挀漀洀戀漀猀ഀഀ ・Changed energy consumption to 1000 when guard crashing ਍∀䤀✀氀氀 戀甀椀氀搀 愀 最爀愀瘀攀 昀漀爀 礀漀甀℀∀ 漀爀 䌀栀愀渀最攀搀 琀漀 挀爀愀猀栀 最甀愀爀搀 眀栀攀渀 最甀愀爀搀椀渀最 䴀攀琀攀漀爀 䈀甀爀猀琀ഀഀ ・I'll build an aerial tomb! or When Meteor Burst is Guarded ਍吀栀攀 漀瀀瀀漀渀攀渀琀 昀愀氀氀猀 漀渀 琀栀攀 猀瀀漀琀 愀渀搀 挀漀渀猀甀洀攀猀 ㄀    攀渀攀爀最礀ഀഀ ・I'll build a grave for you if it's the Divine Tree Fruit ver! and Meteor Burst changed to be non-Gar ਍ff䌰栀愀渀最攀搀 刀漀挀欀 䌀爀甀猀栀攀爀✀猀 愀琀琀愀挀欀 搀攀琀攀挀琀椀漀渀ഀഀ ・Increase recovery time from full power energy wave and Calamity Blaster ਍⠀䄀搀搀椀琀椀漀渀愀氀 瀀漀椀渀琀猀⤀ഀഀ ・ Added Giant Throw ਍ff䄰搀搀椀琀椀漀渀 漀昀 椀渀琀爀漀 昀漀爀 戀漀礀栀漀漀搀 匀漀渀 䜀漀栀愀渀ഀഀ ・Increased combo routes (some special moves now lead to super special moves) ਍ff到漀氀氀椀渀最 䄀爀爀漀眀 椀猀 最椀瘀攀渀 愀 栀椀琀 樀甀搀最洀攀渀琀 ⠀爀攀愀挀琀猀 漀琀栀攀爀 琀栀愀渀 瀀爀漀樀攀挀琀椀氀攀猀⤀ 漀渀氀礀 昀漀爀 琀栀攀 䐀椀瘀椀渀攀 匀瀀椀爀椀琀 吀爀攀攀 瘀攀爀⸀ഀഀ ਍였‥㈀ ㈀㌀⼀ ㌀⼀ ㈀ 瘀攀爀㈀⸀㌀ 爀攀氀攀愀猀攀ഀഀ  (Corrections) ਍ff䄰搀樀甀猀琀洀攀渀琀 漀昀 䄀䤀ഀഀ ・Fixed energy consumption of ZENKAI Meteor Burst ਍ff䈰甀最 昀椀砀 昀漀爀 娀 戀甀爀猀琀 搀愀猀栀ഀഀ ・Burst Meteor trajectory correction ਍ff䈰甀最 昀椀砀 昀漀爀 攀昀昀攀挀琀 搀椀猀瀀氀愀礀 搀甀爀椀渀最 猀瀀愀爀欀椀渀最 猀琀愀琀攀ഀഀ ・Corrected Dogon to make it more like the original ਍ff䔰渀攀爀最礀 圀愀瘀攀Ⰰ 䘀甀氀氀 倀漀眀攀爀 䔀渀攀爀最礀 圀愀瘀攀Ⰰ 䌀愀氀愀洀椀琀礀 䈀氀愀猀琀攀爀 樀甀搀最洀攀渀琀 挀漀爀爀攀挀琀椀漀渀ഀഀ ・Bug fix for guard crash ਍ ⠀挀栀愀渀最攀 瀀漀椀渀琀⤀ഀഀ ・Changed so that the dragon dash after being blown away is slightly accelerated than usual ਍ff䌰栀愀渀最攀搀 琀漀 戀攀 愀戀氀攀 琀漀 昀椀渀攀氀礀 猀攀琀 琀栀攀 攀渀栀愀渀挀攀洀攀渀琀 爀愀琀椀漀 戀礀 琀栀攀 昀爀甀椀琀 漀昀 琀栀攀 搀椀瘀椀渀攀 琀爀攀攀⸀ഀഀ ・Changed the recovery time on the P1 side of the rush-in attack ਍ff地攀愀欀攀渀椀渀最 漀昀 猀漀洀攀 搀攀爀椀瘀攀搀 洀漀瘀攀猀ഀഀ ・ Weakening of 11P and 12P ਍ff䌰栀愀渀最攀搀 琀栀攀 爀攀挀漀瘀攀爀礀 琀椀洀攀 漀昀 䜀椀愀渀琀 吀栀爀漀眀ഀഀ ・ Changed recovery time after Sudden Storm ends ਍ff䌰栀愀渀最攀搀 䐀漀最漀渀✀猀 攀渀攀爀最礀 挀漀渀猀甀洀瀀琀椀漀渀 昀爀漀洀 ㄀    琀漀 ㈀   ഀഀ ਍였‥㈀ ㈀㌀⼀ ㌀⼀㄀㠀 瘀攀爀㌀⸀  爀攀氀攀愀猀攀ഀഀ  (Corrections) ਍ff䄰搀樀甀猀琀攀搀 琀栀攀 瀀攀爀昀漀爀洀愀渀挀攀 漀昀 愀氀氀 挀漀氀漀爀猀ഀഀ ・Adjustment of AI ਍ff䘰椀砀攀搀 戀甀最猀 椀渀 琀栀攀 愀攀爀椀愀氀 瘀攀爀猀椀漀渀 漀昀 䴀攀琀攀漀爀 䈀甀爀猀琀ഀഀ ・Bug fix for Sonic Way ਍ff䘰椀砀攀搀 琀栀攀 瀀漀眀攀爀 漀昀 䜀椀愀渀琀 吀栀爀漀眀ഀഀ ・Dogon's bug fix + production change ਍∀䤀✀氀氀 戀甀椀氀搀 愀 最爀愀瘀攀 昀漀爀 礀漀甀℀∀ 愀渀搀 洀攀琀攀漀爀 戀甀爀猀琀 氀漀挀愀琀椀漀渀 戀甀最 昀椀砀ഀഀ (change point) ਍ff‰䌀栀愀渀最攀搀 琀漀 愀甀琀漀洀愀琀椀挀愀氀氀礀 爀攀挀漀瘀攀爀 攀渀攀爀最礀 愀昀琀攀爀 琀栀攀 爀漀甀渀搀 猀琀愀爀琀猀ഀഀ · Changed Calamity Blaster to die after the explosion cut-in occurs ਍ff‰䌀栀愀渀最攀搀 猀漀 琀栀愀琀 愀 猀琀愀渀搀椀渀最 氀椀最栀琀 愀琀琀愀挀欀 椀猀 挀漀渀渀攀挀琀攀搀 昀爀漀洀 愀 栀攀愀瘀礀 昀椀渀椀猀栀ഀഀ - Dogon can now be activated when the state is movetype=H when the state is not stolen. ਍⠀䤀渀 漀琀栀攀爀 眀漀爀搀猀Ⰰ 椀琀 挀愀渀 戀攀 甀猀攀搀 攀瘀攀渀 眀栀攀渀 礀漀甀 愀爀攀 昀氀椀渀挀栀椀渀最 眀椀琀栀 愀 最甀愀爀搀⤀ഀഀ ・Burst Meteor changed to steal the state. ਍ff䌰栀愀渀最攀搀 琀栀攀 最椀愀渀琀 琀栀爀漀眀 琀漀 愀甀琀漀洀愀琀椀挀愀氀氀礀 昀氀椀瀀 眀栀攀渀 椀琀 椀猀 挀氀漀猀攀 琀漀 琀栀攀 眀愀氀氀ഀഀ "I'll build a grave for you!" Slightly changed the production of ਍ff‰䌀栀愀渀最攀搀 琀漀 攀洀椀琀 眀栀椀琀攀 氀椀最栀琀 愀琀 琀栀攀 琀椀洀椀渀最 漀昀 樀甀猀琀 猀洀愀猀栀椀渀最 搀甀爀椀渀最 猀洀愀猀栀 挀栀愀爀最椀渀最ഀഀ ・Removed aerial combo after lift strike ਍ff地攀愀欀攀渀椀渀最 漀昀 䌀愀氀愀洀椀琀礀 䈀氀愀猀琀攀爀 ⠀椀渀猀琀愀渀琀 搀攀愀琀栀 瘀攀爀⤀ഀഀ (Additional points) ਍뜀 䄀搀搀椀琀椀漀渀 漀昀 愀 猀甀瀀攀爀 猀琀爀攀渀最琀栀 攀渀栀愀渀挀攀洀攀渀琀 猀礀猀琀攀洀 ⠀漀渀氀礀 搀椀猀瀀氀愀礀攀搀 眀栀攀渀 琀栀攀 猀攀琀琀椀渀最 瘀愀氀甀攀 昀漀爀 猀甀瀀攀爀 猀琀爀攀渀最琀栀 攀渀栀愀渀挀攀洀攀渀琀 椀猀 ㄀ 漀爀 栀椀最栀攀爀⤀ഀഀ ・Addition of 5P / 6P exclusive color performance (added for the purpose of fine adjustment of rank) ਍ff䄰搀搀椀琀椀漀渀 漀昀 猀瀀愀欀椀渀 猀瀀攀挀椀昀椀挀愀琀椀漀渀 挀漀洀戀漀 挀漀爀爀攀挀琀椀漀渀 猀礀猀琀攀洀ഀഀ *Derivative moves (Heavy Finish, Grand Slash, Lift Strike) that charge based on the number of hits, ਍       匀洀愀猀栀 漀挀挀甀爀猀 昀愀猀琀攀爀⸀ഀഀ ・The following setting items have been added ਍ff䄰甀琀漀洀愀琀椀挀 栀攀愀氀琀栀 爀攀挀漀瘀攀爀礀 爀愀琀攀ഀഀ ・Automatic energy recovery rate ਍ff吰栀攀 爀愀琀攀 漀昀 椀渀挀爀攀愀猀攀 椀渀 攀渀攀爀最礀 昀爀漀洀 攀渀攀爀最礀 猀琀漀爀愀最攀ഀഀ ・Sparking mode duration ਍0אּ倰爀攀猀攀渀挀攀 漀爀 愀戀猀攀渀挀攀 漀昀 猀甀瀀攀爀 愀爀洀漀爀 愀琀 愀氀氀 琀椀洀攀猀ഀഀ   ・Presence or absence of projectile invalidation ਍0אּ倰爀攀猀攀渀挀攀 漀爀 愀戀猀攀渀挀攀 漀昀 猀甀瀀攀爀 猀琀爀攀渀最琀栀 攀渀栀愀渀挀攀洀攀渀琀ഀഀ ・The number of follow-up attacks possible by vanishing attack ਍ff䐰漀最漀渀 攀渀攀爀最礀 挀漀渀猀甀洀瀀琀椀漀渀ഀഀ · Most of the special instant death techniques have been abolished ਍ff䄰搀搀攀搀 㔀    琀漀 琀栀攀 椀渀椀琀椀愀氀 攀渀攀爀最礀 猀攀琀琀椀渀最 椀琀攀洀猀ഀഀ ・Added a demon to the options for setting items for the frequency of phishing ਍0뜰 䤀昀 琀栀攀 瀀栀椀猀栀椀渀最 昀爀攀焀甀攀渀挀礀 椀猀 愀 搀攀洀漀渀Ⰰ 漀渀氀礀 琀栀攀 猀瀀愀爀欀椀渀最 猀琀愀琀攀 眀椀氀氀 瀀愀猀猀 琀栀爀漀甀最栀ഀഀ ・Adds armor to Heavy Finish, Grand Slash, and Rift Strike ਍ff䠰椀琀 栀攀愀瘀礀 昀椀渀椀猀栀 愀渀搀 最爀漀甀渀搀 猀氀愀猀栀 琀漀 昀漀爀挀椀戀氀礀 愀瀀瀀氀礀 愀爀洀漀爀ഀഀ   (Only normal attacks have armor effects, but otherwise it shifts to flinching state) ਍ff䄰搀搀椀琀椀漀渀 漀昀 洀椀挀爀漀 猀洀愀猀栀ഀഀ ・ Addition of normal throws ਍ff䐰愀猀栀 挀愀渀挀攀氀 愀搀搀攀搀ഀഀ ・Added [Details of God of War and Demon God] to Ridomi ਍ഀഀ ◆ 2023/03/19 ver3.1 release ਍⠰䌀漀爀爀攀挀琀椀漀渀猀⤀ഀഀ ・Adjustment of AI ਍ff䘰椀砀攀搀 愀 戀甀最 椀渀 琀栀攀 猀甀瀀攀爀 猀琀爀攀渀最琀栀 最愀甀最攀ഀഀ ・Weakening the performance of some colors ਍ff估琀栀攀爀 戀甀最 昀椀砀攀猀ഀഀ (change point) ਍ff‰䌀栀愀渀最攀搀 琀栀攀 瀀栀礀猀椀挀愀氀 猀琀爀攀渀最琀栀 最愀甀最攀 愀渀搀 氀椀昀攀 洀愀渀愀最攀洀攀渀琀 猀攀琀琀椀渀最 猀眀椀琀挀栀 琀漀 戀攀 愀戀氀攀 琀漀 戀攀 猀攀琀 昀漀爀 攀愀挀栀 挀漀氀漀爀ഀഀ (By default, no life management up to 11P, life management up to 12P) ਍ഀഀ ◆ 2023/03/20 ver3.2 release ਍⠰䌀漀爀爀攀挀琀椀漀渀猀⤀ഀഀ ・Adjustment of AI ਍ff匰漀洀攀 挀漀氀漀爀 瀀攀爀昀漀爀洀愀渀挀攀 挀栀愀渀最攀猀 ⠀猀漀爀爀礀 愀最愀椀渀⤀ഀഀ ・Fixed to make it easier to connect air attacks from lift strikes ਍ff䘰椀砀攀搀 猀漀 琀栀愀琀 愀攀爀椀愀氀 愀琀琀愀挀欀猀 挀愀渀 戀攀 攀愀猀椀氀礀 挀漀渀渀攀挀琀攀搀 昀爀漀洀 洀椀挀爀漀 猀洀愀猀栀攀猀ഀഀ   ・Combos can now be performed more easily with the above two fixes. Please try ਍ ⠀挀栀愀渀最攀 瀀漀椀渀琀⤀ഀഀ ・You can now freely select the time it takes for the fruit of the divine tree to ripen in seconds. ਍ഀഀ ◆ 2023/03/21 ver3.3 release ਍⠰䌀漀爀爀攀挀琀椀漀渀猀⤀ഀഀ ・Adjustment of AI (made AI detect armor to some extent) ਍ff到攀搀甀挀攀搀 爀攀挀漀瘀攀爀礀 琀椀洀攀 昀爀漀洀 栀攀愀瘀礀 昀椀渀椀猀栀 愀渀搀 最爀漀甀渀搀 猀氀愀猀栀ഀഀ ・Sudden storm judgment ・Juggle value corrected ਍ff䘰椀砀攀搀 琀栀攀 栀椀琀 樀甀搀最洀攀渀琀 漀昀 昀椀渀最攀爀 戀攀愀洀 氀椀最栀琀 戀甀氀氀攀琀猀ഀഀ ・Other bug fixes ਍ ⠀挀栀愀渀最攀 瀀漀椀渀琀⤀ഀഀ · Changed the omission of the effect when "God Tree Fruit" is activated to carry over the round ਍∀䤀✀氀氀 戀甀椀氀搀 愀 最爀愀瘀攀 昀漀爀 礀漀甀℀∀ 䌀栀愀渀最攀搀 琀漀 猀琀漀瀀 琀椀洀攀 搀甀爀椀渀最 䴀攀琀攀漀爀 䈀甀爀猀琀 愀挀琀椀瘀愀琀椀漀渀ഀഀ ・ Change the description order of the Turles.cmd file ਍ഀഀ ================================================================================================== ਍က䘰甀琀甀爀攀 瀀氀愀渀猀ᄀരഀ ================================================================================================== ਍ff⠰倀爀漀戀愀戀氀礀⤀ 渀攀眀 琀攀挀栀渀椀焀甀攀 愀搀搀攀搀ഀഀ ・Derivative skill adjustment ਍ff䌰漀洀戀漀 爀漀甀琀攀 愀搀樀甀猀琀洀攀渀琀ഀഀ ・Continue debugging ਍ff䐰漀琀 昀椀砀ഀഀ ・AI adjustment ਍ഀഀ ================================================================================================== ਍က匰倀䔀䌀䤀䄀䰀 吀䠀䄀一䬀匀ᄀരഀ ================================================================================================== ਍ff䔰氀攀挀戀礀琀攀ഀഀ ・Chojin (I used Vegeta as the base) ਍ff䴰爀⸀ ㈀㠀  ⠀䤀 爀攀昀攀爀爀攀搀 琀漀 䜀漀欀甀✀猀 昀漀氀氀漀眀ⴀ甀瀀 愀琀琀愀挀欀 椀渀 匀瀀愀挀攀 匀甀爀瘀椀瘀愀氀 䔀搀椀琀椀漀渀 愀渀搀 匀漀渀 䜀漀栀愀渀✀猀 䌀攀氀氀 䔀搀椀琀椀漀渀⤀ഀഀ ・Mr. Basil (I referred to Super Saiyan 2 Vegeta's homing dash) ਍ff匰甀瀀攀爀 唀氀琀椀洀愀琀攀 䈀甀琀漀搀攀渀 ⠀䤀 洀漀搀椀昀椀攀搀 刀愀搀椀琀稀✀猀 搀漀琀猀 椀渀 匀甀瀀攀爀 唀氀琀椀洀愀琀攀 䈀甀琀漀搀攀渀⤀ഀഀ ・Akira Toriyama