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AK1
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- 48 replies
- 152,853 views
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156 files
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AI Generator
By Amaterachu1
-Netyzh--
If you have questions ask and I'll update the description and directly address you
This may get complicated to use but obviously as time goes on you'll know what to do instantly.
Do not get rid of any files in this folder. I recommend to copy and have a back up folder at all times Take every file out from the character you want to patch and copy and paste into the ai folder Alright now that everything is in the same folder and stuff activate ai.exe If the conversion is successful then it will say "Press Enter to Exit" and you'll see a bunch of the files in the code that you put in If the conversion is not successful then it will close out automatically You should now have AI-*filename* suddenly appearing out of nowhere. Put all of those along with the other files you copied such as sound etc. into a folder of it's own Copy aihelper2.cns and paste it into the folder. Drag and move the aisummary.txt file that also appeared out of nowhere and put it in the folder. Cool now we have everything set up to patch the guy/girl. Open the character def file and make a new st2 or st3. Make st2=aihelper2.cns and st3=aisummary.txt Sometimes the converter likes to mess up the ai coding so if you need help on that I'll try and fix the coding This thing down here should do some explaining
A Bunch of questions other people asked
Does it increase AI performance or weaken it? It will most likely increase it! :3
623 downloads
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Stage Viewer Tool
By Amaterachu1
--XiRtAmOn--
An old stage Viewer tool. Might not work with all stages.
284 downloads
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Patch For MKP/MK Chars
By Scourge
By Kazmer And Others...
A patch that will help you insert MK characters more easily in M.U.G.E.N beta 1.1 and 1.0.
43 downloads
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Portuguese voice pack for El Chavo Animado
By Brasiliam
This pack have a Brazilian Portuguese voice for El Chavo Animado
Voicepack made by Gêmeos dos Jogos
El Chavo Animado made by Shimmering Brony & Jarquin10
82 downloads
- el chavo animado
- shimmering brony
- (and 3 more)
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Shantae AI Patch (I Am Cool 😎/ButtoningBag680)
INSTRUCTIONS:
1- Go to Shantae's file and put the patch there.
2- Go to the def file.
- Go to where it says "cmd= Shantae.cmd" and change that to "cmd= Shantae(ai patch).cmd"
3: Go open up MUGEN and see what Shantae does now!
9 downloads
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Susanoo-chan
By Smoke Choked
The proud Devildom aristocrat from the depths of Hell has been summoned to bring ultimate destruction to the world.
Give your worthless opponents the death penalty by unleashing Jashin-chan's mighty dropkicks, now in MUGEN!
Okay, not really.
This is a joke voice patch for OHMSBY's Susanoo that uses voice clips of Jashin-chan from Jashin-chan Doropukkiku / Dropkick on My Devil
Most sounds are taken from season 3 but some are taken from season 1 and 2
How to use? very ez.
Drag and drop (or copy and paste) the def, snd and cns files to your OHMSBY Susanoo copy, and replace the same and current files and you should be ready.
An additional palette is also included, it (kinda) references Jashin-chan of course! This can be used for the original/unedited version too.
By OHMSBY, voice patch by Sergio P
24 downloads
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Stage List Creator
By HALA NAHULOG
The "Stage List Creator" by BullFrog.
For details, watch this video by Old Gamer.
429 downloads
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MUGEN stage tool + [TUTORIAL MUGEN - COMO CRIAR UMA STAGE DE UM MODO SIMPLES _ HOW TO CREATE A STAGE IN A SIMPLE MODE
By RAMON GARCIA
MUGEN stage tool + [TUTORIAL MUGEN - COMO CRIAR UMA STAGE DE UM MODO SIMPLES _ HOW TO CREATE A STAGE IN A SIMPLE MODE
129 downloads
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MUGEN 1.0 4GB Patch
By El Brayan
Es un archivo ejecutable para cargar chars pesados, sólo tienen que moverlo a la carpeta de MUGEN 1.0 donde esta la aplicación MUGEN
32 downloads
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MUGEN 1.1 4GB hack
By Scourge
I don't know who the author is. hehehe
If you know tell me I'd like to know.
1,579 downloads
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V select
By Scourge
tutorials: by nosemugen channel (br)
enjoy!
[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 29
columns = 51
wrapping = 1 ;1 to let cursor wrap around
pos = 3,0 ;Position to draw to
showemptyboxes = 0 ;1 to show empty boxes
moveoveremptyboxes = 0 ;1 to allow cursor to move over empty boxes
cell.size = 24,24 ;x,y size of each cell (in pixels)
cell.spacing = 1 ;Space between each cell
cell.bg.spr = 150,0 ;Note: Don't use animation for cells
cell.bg.scale = .24,.24
cell.random.spr = 151,0 ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
cell.random.scale = .5,.5
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 160
p1.cursor.active.scale = .24,.24
p1.cursor.done.spr = 161,0
p1.cursor.done.scale = .24,.24
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 0,0
p2.cursor.active.anim = 170
p2.cursor.active.scale = .24,.24
p2.cursor.done.spr = 171,0
p2.cursor.done.scale = .24,.24
p2.cursor.blink = 0 ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.spr = 9000,0 ;Do not change from 9000,0
portrait.offset = 0,0
portrait.scale = .24,.24
title.offset = 640,38 ;Position of title (Arcade Mode, etc)
title.font = 4,0,0 ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1 ;Do not change from 9000,1
p1.face.offset = 7,160 ;Position to put big portrait
p1.face.scale = 0.5,0.5
p1.face.facing = 1
p1.face.window = 0,0, 739,719
p2.face.spr = 9000,1
p2.face.offset = 1273,160
p2.face.scale = 0.5,0.5
p2.face.facing = -1
p2.face.window = 540,0, 1279,719
;Name
p1.name.offset = 25,460 ;Position to put name
p1.name.font = 2,3,1 ;Set to -1 for no display
p1.name.spacing = 15,25 ;Space between each name for players on the same team
p2.name.offset = 1255,460
p2.name.font = 2,1,-1
p2.name.spacing = -15,25
;Stage select
stage.pos = 640,70
stage.active.font = 2,0,0
stage.active2.font = 2,2 ;Second font color for blinking
stage.done.font = 2,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 80,150
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 3,3, 1
p1.teammenu.selftitle.text = "TEAM MODE"
p1.teammenu.enemytitle.font = 3,3, 1
p1.teammenu.enemytitle.text = "TEAM MODE"
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,110
p1.teammenu.item.spacing = 0,60
p1.teammenu.item.font = 3,0, 1
p1.teammenu.item.active.font = 3,3, 1
p1.teammenu.item.active2.font = 3,3, 1, 224,224,240 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -30, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 210,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 210,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 30,0
;p2 team
p2.teammenu.pos = 1200,150
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 3,1, -1
p2.teammenu.selftitle.text = "TEAM MODE"
p2.teammenu.enemytitle.font = 3,1, -1
p2.teammenu.enemytitle.text = "TEAM MODE"
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,110
p2.teammenu.item.spacing = 0,60
p2.teammenu.item.font = 3,0, -1
p2.teammenu.item.active.font = 3,1, -1
p2.teammenu.item.active2.font = 3,1, -1, 224,224,240 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 30, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -210,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -210,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -30,0
; Debug screen element (can be used for testing fonts)
;sysexplod0.text =
;sysexplod0.font =
96 downloads
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Ending Ikari team Kof 95 (pt-br)
Final clássico do time ikari Kof 95 Refeito para mugen 1.0 espero que gostem
23 downloads
- ralf
- ralf jones
- (and 9 more)
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Mugen Edited Debug Font [COPY AND PASTE in the 'font' folder]-RAMON GARCIA 12 versions
By RAMON GARCIA
Mugen Edited Debug Font [COPY AND PASTE in the 'font' folder]-RAMON GARCIA 12 versions
-Original post: https://mugenguild.com/forum/topics/edited-debug-font-188593.msg2462355.html#msg2462355
;;;Edited this font to help your eyes by inktrebuchet. You'll need both of these in the 'font' folder.
A big thanks to XGargoyle for pointing out the font to edit and PlasmoidThunder for confirming and catching my mistakes.
;;;New edit and size in 2020 by RAMON GARCIA all the credits to XGargoyle, PlasmoidThunder and inktrebuchet
-Thanks for this great site admin of https://www.andersonkenya1.net/
42 downloads
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Fighter Factory Ultimate
By MCWires
Fighter Factory Ultimate v2.6 by VirtuallTek
234 downloads
- fighter factory ultimate
- virtualltek
- (and 3 more)
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Homero English Sound File
By stupid idiot
Its an english voice pack for Warners latest Homero (latino american) The sound pack is made by The14thDoctor. Download this Homero first
33 downloads
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VSelect
By HALA NAHULOG
VSelect v1.3.10.0 (01/08/2021)
VSelect is a M.U.G.E.N character select screen editing tool created by Tunglashor. It aims to add a graphic user interface to the installation of characters beyond manual editing of the select.def file.
The program features an overlay of the currently used motif. Users can then drag and drop installed characters into the character select screen to install or rearrange them. Select.def will then be automatically changed by the program.
The program is also capable of visually displaying the current Arcade mode order of the characters. Once again, dragging and dropping will enable the order to be changed around, according to the character's perceived difficulty.
A list is available of all installed stages detected by the program and this may be used to assign a stage to a character, again by means of drag and drop: the user drags the character (or multiple characters) and drops it on a node in the list. This list can also be used to specify which stages are included in modes other than arcade mode; any stage not assigned to any character but designated "Included" will be added to the Select.def as an "ExtraStage".
Direct links to open select.def, system.def and mugen.cfg are included for convenience (and the user may specify the text editor to be used for this). Other options include the facility for automatically creating backups prior to saving changes to the Select.def (this feature is enabled by default as of version 1.3.9.5).
The latest version of the program can be manually downloaded from the author's website. Earlier versions have also been pre-installed with the International Mugen Tournament screenpack.
898 downloads
- user interface
- user friendly
- (and 1 more)
0 comments
Updated
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0 comments
Updated
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ComCheck
By Amaterachu1
--RICK--
Checks for bugs like duplicating and stuff like that. How? By doing the weirdest thing ever. First it tosses you around in the air like a salad bowl then it performs a 999 hit combo. It drops that combo and launches you in the air and does a 30 hit air combo and then it dies.
20 downloads
0 comments
Submitted
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Fighter Factory Classic
By Amaterachu1
--VirtualTek--
Long ago there was a time where there was no Fighter Factory and it took forever to make a character so this was made.
Your legacy of Mugen creations start right here... Always be yourself unless you can be Reuben Kee then be Reuben Kee.
80 downloads
0 comments
Updated
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Random Uploaded Files
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File Reviews
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GreatFunk 24
esto es una mierda.
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if you can't beat'em join em
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Colobucci 12
This stage is great, very fun and good work.
Thanks for uploading this stage. -
malcolm 0
has some oddities but still reliable
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Xalakai 0
Very interesting edit, I love her gameplay, she's not SUPER overpowered but oddly just enough. Recommend to anyone!
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File Comments
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Kelpto18505 51
CAN'T DOWNLOAD
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BTW I'm Able To Make MKP Character Requests Tho
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Nice
- 1
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Honestly, this just brings back memories for me.
man 2017 was a while go huh.
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2 hours ago, Ismael The Epic said:
I See
👍
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