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AK1
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- 48 replies
- 152,727 views
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156 files
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Saki Omokane AI Patch (I Am Cool 😎/ButtoningBag680)
This one's my personal favorite MvC assist. She's PERFECT. SHE should've become an actual MvC playable character
INSTRUCTIONS:
1- Go to Saki's file and put the patch there.
2- Go to the def file.
- Go to where it says "cmd= saki.cmd" and change that to "cmd= saki(ai patch).cmd"
3: Go open up MUGEN and see what Saki does now!
11 downloads
0 comments
Updated
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Shantae AI Patch (I Am Cool 😎/ButtoningBag680)
INSTRUCTIONS:
1- Go to Shantae's file and put the patch there.
2- Go to the def file.
- Go to where it says "cmd= Shantae.cmd" and change that to "cmd= Shantae(ai patch).cmd"
3: Go open up MUGEN and see what Shantae does now!
9 downloads
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Pikachu AI Patch (I Am Cool 😎/ButtoningBag680)
INSTRUCTIONS:
1- Go to Pikachu's file and put the patch there.
2- Go to the def file.
- Go to where it says "cmd= pikachu.cmd" and change that to "cmd= pikachu (ai patch).cmd" (Don't forget the space! Yes, MUGEN is that petty 🙄)
3: Go open up MUGEN and see what Pikachu does now!
4 downloads
0 comments
Submitted
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Bomberman AI Patch (I Am Cool 😎/ButtoningBag680)
INSTRUCTIONS:
1- Go to Bomberman's file and put the patch there.
2- Go to the def file.
- Go to where it says "cmd= bomberman.cmd" and change that to "cmd= bomberman(ai patch).cmd"
3: Go open up MUGEN and see what Bomberman does now!
15 downloads
0 comments
Updated
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E-123 Omega AI Patch (I Am Cool 😎/ButtoningBag680)
INSTRUCTIONS:
1- Go to Omega's file and put the patch there.
2- Go to the def file.
- Go to where it says "cmd= e123omega.cmd" and change that to "cmd= e123omega(ai patch).cmd"
3: Go open up MUGEN and see what Omega does now!
Unfortunately, omega.exe has stopped working.
6 downloads
0 comments
Updated
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add-ons Mr Buff Bear Reskin Add-ons
By Kelpto18505
You can say this is way make a SFW of Burly Bear
This Add-ons Reskin make Mr Bear to M R B U F F B E A R
I saw the Burly Bear and End up making a SFW but end up being a Reskin (DO TO BEING SAME THING)
12 downloads
0 comments
Updated
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0 comments
Submitted
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FightFX Common And Sts Fixed For MKP 4.1 Winmugen
Made By Myself (Ismael The Epic)
Yup I Modified FightFX,Common And Sts Like Bmoves,Pit And Fatality For MKP 4.1 Winmugen
You Can Get MKP 4.1 Winmugen FullGame Here
I Will Make Regular Mugen Chars Converted To MKP 4.1 Winmugen Chars Soon To Post In AK1 Mugen
25 downloads
0 comments
Submitted
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Stage List Kreator
By Scourge
By Bullfrog
The use is simple and direct, the program must be in the "Stages" folder where (possibly) the stages of your screenpack must be, and the next step is to double click on it and it automatically produces the list of stages, thus avoiding the handwork.
enjoy!
9 downloads
0 comments
Submitted
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Patch For MKP/MK Chars
By Scourge
By Kazmer And Others...
A patch that will help you insert MK characters more easily in M.U.G.E.N beta 1.1 and 1.0.
43 downloads
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V select
By Scourge
tutorials: by nosemugen channel (br)
enjoy!
[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 29
columns = 51
wrapping = 1 ;1 to let cursor wrap around
pos = 3,0 ;Position to draw to
showemptyboxes = 0 ;1 to show empty boxes
moveoveremptyboxes = 0 ;1 to allow cursor to move over empty boxes
cell.size = 24,24 ;x,y size of each cell (in pixels)
cell.spacing = 1 ;Space between each cell
cell.bg.spr = 150,0 ;Note: Don't use animation for cells
cell.bg.scale = .24,.24
cell.random.spr = 151,0 ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
cell.random.scale = .5,.5
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 160
p1.cursor.active.scale = .24,.24
p1.cursor.done.spr = 161,0
p1.cursor.done.scale = .24,.24
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 0,0
p2.cursor.active.anim = 170
p2.cursor.active.scale = .24,.24
p2.cursor.done.spr = 171,0
p2.cursor.done.scale = .24,.24
p2.cursor.blink = 0 ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.spr = 9000,0 ;Do not change from 9000,0
portrait.offset = 0,0
portrait.scale = .24,.24
title.offset = 640,38 ;Position of title (Arcade Mode, etc)
title.font = 4,0,0 ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1 ;Do not change from 9000,1
p1.face.offset = 7,160 ;Position to put big portrait
p1.face.scale = 0.5,0.5
p1.face.facing = 1
p1.face.window = 0,0, 739,719
p2.face.spr = 9000,1
p2.face.offset = 1273,160
p2.face.scale = 0.5,0.5
p2.face.facing = -1
p2.face.window = 540,0, 1279,719
;Name
p1.name.offset = 25,460 ;Position to put name
p1.name.font = 2,3,1 ;Set to -1 for no display
p1.name.spacing = 15,25 ;Space between each name for players on the same team
p2.name.offset = 1255,460
p2.name.font = 2,1,-1
p2.name.spacing = -15,25
;Stage select
stage.pos = 640,70
stage.active.font = 2,0,0
stage.active2.font = 2,2 ;Second font color for blinking
stage.done.font = 2,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 80,150
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 3,3, 1
p1.teammenu.selftitle.text = "TEAM MODE"
p1.teammenu.enemytitle.font = 3,3, 1
p1.teammenu.enemytitle.text = "TEAM MODE"
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,110
p1.teammenu.item.spacing = 0,60
p1.teammenu.item.font = 3,0, 1
p1.teammenu.item.active.font = 3,3, 1
p1.teammenu.item.active2.font = 3,3, 1, 224,224,240 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -30, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 210,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 210,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 30,0
;p2 team
p2.teammenu.pos = 1200,150
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 3,1, -1
p2.teammenu.selftitle.text = "TEAM MODE"
p2.teammenu.enemytitle.font = 3,1, -1
p2.teammenu.enemytitle.text = "TEAM MODE"
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,110
p2.teammenu.item.spacing = 0,60
p2.teammenu.item.font = 3,0, -1
p2.teammenu.item.active.font = 3,1, -1
p2.teammenu.item.active2.font = 3,1, -1, 224,224,240 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 30, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -210,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -210,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -30,0
; Debug screen element (can be used for testing fonts)
;sysexplod0.text =
;sysexplod0.font =
95 downloads
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Sprites de Base Gatuna y Iron Nakameou
By El Brayan
Encontre los sprites de iron nokameou y la base gatuna
19 downloads
0 comments
Submitted
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0 comments
Submitted
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Supreme Victory Template For MKP Brutality
My First Template I Made For Brutality Of MKP Since I Didn't Add Supreme Victory When Sounds Of Ultra Combo And Supreme Victory Popped Up On Brutality
Even Tho I Will Add It Later So Enjoy
Made By Me (Ismael The Epic)
14 downloads
0 comments
Submitted
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WINMUGEN Original y su 4GB Patch
By El Brayan
Internet Archive lo respaldo y aquí lo subo en la descripción y también dejo su archivo ejecutable 4GB Patch para que carguen chars pesados sólo dale en Download y muevanlo en la carpeta de WINMUGEN
WinMUGEN.rar
34 downloads
0 comments
Submitted
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MUGEN 1.1 4GB Patch
By El Brayan
Es un archivo ejecutable para cargar chars pesados, sólo tienen que moverlo a la carpeta de MUGEN 1.1 donde esta la aplicación MUGEN
75 downloads
0 comments
Submitted
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MUGEN 1.0 4GB Patch
By El Brayan
Es un archivo ejecutable para cargar chars pesados, sólo tienen que moverlo a la carpeta de MUGEN 1.0 donde esta la aplicación MUGEN
32 downloads
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Fighter Factory - all version
Fighter Factory - all version Includes VirtualTek Fighter Factory, Fighter Factory Ultimate, etc.
120 downloads
- virtualtek fighter factory
- fighter factory ultimate 2.6
- (and 1 more)
0 comments
Submitted
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0 comments
Submitted
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nomi N-Showcase
Version: 1.0.0
WINMUGEN ONLY!
This plug-in is created specifically for character showcases.
The character has 4 categories:
- AssertSpecial: The functions are activated in real-time, to avoid adding sctrls
inside your character. These are activated inside the character itself, during the
development of this plug-in, the threads did not work well, they will probably be
put back after an update.
- Explods: This instead is for creating videos,
it avoids the use of editing. Put the explod you want.
- Debug: For those who are lazy or forget the shortcuts.
Useful if you want to check some things.
- Test Defense: As the name says, this tests your character's defense, these however
are reserved for cheapies, as these attacks are quite powerful.
Currently this plug-in only resists %n attacks, if by chance you intend to
use a character with %f attacks, I suggest you disable them temporarily/during your video.
Last thing, please don't change the names, files and codes for any reason,
these are all connected with the plug-in!
Please feel free to contact me on Twitter (@nomimugen) if there are any problems!
This is a beta, there will be future updates for its defense and hotfixes.
Credits:
Ryori (@0bh61z7TitUAHn5) - For giving me permission to use his overflow!
Showcase:
https://www.youtube.com/watch?v=IJ7KasGJ-Sc
40 downloads
0 comments
Updated
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Konstaros 896 Template (AAJTS)
Made by Kimsi, Edited by The rappers hater, Edited again by An account just to say
5 downloads
0 comments
Updated
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Draft 3 Template (Kimsi)
Made by Kimsi, Edited by An account just to say
Did you notice there's a picture of a Hand? If you did, You're so cool and awesome.
4 downloads
0 comments
Updated
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CREAR AI & AI ACTIVATION
By El Brayan
Inteligencia artificial default compartida por Hanzo Santiago
Esta inteligencia artificial no es tan recomendable, debido a que el personaje apenas hace algo, además de tener algunos errores una de ellas travarse con una animación de ataque especifico
NO es recomendable insertarla en chars que tenga inteligencia artificial alternativa
Si alguien quiere mejorar esta inteligencia artificial adelante
28 downloads
- inteligencia artificial
- ai
- (and 1 more)
0 comments
Updated
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Random Uploaded Files
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File Reviews
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malcolm 0
has some oddities but still reliable
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Xalakai 0
Very interesting edit, I love her gameplay, she's not SUPER overpowered but oddly just enough. Recommend to anyone!
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let me guess this either is a photo dojo template with 14 sprites or a mvc template character that plays like all the rest
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Colobucci 10
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File Comments
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Honestly, this just brings back memories for me.
man 2017 was a while go huh.
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2 hours ago, Ismael The Epic said:
I See
👍
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I'm late to this but it's Magno César that made this using coding from both Loganir's Astonishing Cyclops and Mr.Ansatsuken's edit of POTS' Ryu
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- 1
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shaojkahn 86
Ok but there should be bud knight (bud light mascot) for mugen and so we can have ad mascot fighting game
- 2
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