About This File
by Diamondswag 12
What's New in Version 3.1
Released
- Added shaking effect to Air heavy punch and kick
- Added recovery frames for crouching medium and heavy punch
- Fixed hit velocities for "The Koopa Kombo"
- Decreased mechakoopa's hit counters to 2 instead of 5.
- Fixed sprpriority on Pipe Intro
- Adjusted some hitboxes
- Looped dizzy sound
- Shell Spindash's cooldown system now activates when you get hit (not effective on custom states though)
- Opponent can be punished heavily when hit by shell spindash in air.
- Shortened ctrl time on "done with powercharge" state.
- Tweaked the POW block a bit
- Added PALFX to when the bullet bill gets knocked onto the edge of the stage
- Arranged attack's animtypes the right way
- Replaced sounds for throwing into SSBU ones
- Fixed the palette for one of Bowser Jr's custom portraits (Miku lifebar icon portrait)
- Added Bowser Jr's dizzy voice
- AI guards more frequently
- Changed CRIT effect entirely
- Made some tweaks of Frame Data
- Added effects and sound effects to the powercharge (Thanks to Mr Ansatsuken for the effects and coding!)
- Adjusted head and mid positions
- Added in a SSBU parry
- Added special intro and winpose against Remastered Super Better Mario