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Ichirin Kumoi (Gensokyo Reloaded Style) 11/01/2020

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About This File

Ichirin Kumoi (Gensokyo Reloaded Style) by RicePigeon.


What's New in Version 11/01/2020

Released

- [System] Maximum Life decreased (1100->1000).
- [System] Unzan active hurtboxes decreased.
- [System] Walk & Dash speeds increased, now moves slightly slower while Unzan is active.
- [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
- [System] All combos now apply a one-time 75% prorate for the second attack onward.
- [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
- [System] Unzan gauge depletion rate decreased (approx 300% dmg -> 200% dmg).
- [System] Unzan gauge regeneration rate decreased (Regular: 5gps->4gps (Approx 200f->250f), Broken: 3gps->2gps (Approx 334f->500f)).
- [System] Ichirin no longer takes chip damage when blocking while Unzan is active, but Unzan gauge now depletes during this time.
- 5z (Unzan active): Hitbox size decreased & position adjusted.
- 5y (Unzan inactive): Hitbox size increased.
- 5y (Unzan active): Hitbox position adjusted.
- 2y (Unzan inactive): Hitbox size increased.
- 2y (Unzan active): Hurtbox & projectile hitbox sizes decreased, recovery frames decreased by 3f.
- 2z (Both): Hit velocity on block increased.
- 6z (Unzan inactive): Hurtbox size decreased, recovery frames decreased by 6f, damage decreased (100->90).
- j5x/j5y/j5z (Unzan active): Fixed graphical bug where Unzan's animation would loop.
- j5x (Unzan inactive): Hitbox size increased & repositioned.
- j5x (Unzan active): Completely revised, now differentiated from Unzan inactive version.
- j5y (Both): Fixed counter hit stun bonuses.
- j5y (Unzan inactive): Hurtbox after active frames reduced.
- j5y (Unzan active): Hitbox size decreased.
- j5z (Unzan inactive): Startup decreased by 1f, active frames increased by 4f.
- j5z (Unzan active): Hitbox & hurtbox sizes decreased, proration increased (70%->75%).
- j5z (Unzan active): now properly causes a knockdown against airborne opponents.
- Throw: Tech window increased (7f->15f).
- Throw: Fixed Ikemen-exclusive bugs.
- Raging Running Fist: Can no longer be used if Unzan is inactive, all versions changed to the former inactive versions.
- New Special: Returning Treasured Rings: D,DF,F + x/y/z (236p) while Unzan inactive.
- Hanging Cloud's Iron Hammer: Startup decreased by 6f on all versions, projectile now comes out 2f earlier.
- Hanging Cloud's Iron Hammer: Proration increased (75%->80%).
- North Mountain Wind of Mercy: Hurtbox size decreased, proration increased (65%->75%).
- Handful of Floating Cloud: Groundbounce velocity increased, throw animation recovery decreased by 10f.
- Handful of Floating Cloud: Now utilizes its own juggle flag, fixed Ikemen-exclusive bugs.
- Handful of Floating Cloud: Proration increased (50%->75%).
- New Special: Small Kamitate Cloud: F,D,DF + x/y/z (623p) while Unzan inactive.
- "Deadly Wind of Penitence": Hurtbox on Ichirin no longer extends forward.
- "Foreseeing Nyuudou Cloud": Hurtbox sizes increased.
- "Thunderous Rage of an Angry Old Man": Fixed Ikemen-exclusive bugs.
- "Thunderous Rage of an Angry Old Man": Startup invulnerability now lasts past active frames, superpause now occurs later in startup.

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