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Sakuya Izayoi (Gensokyo Reloaded Style) 11/22/2020

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About This File

Sakuya Izayoi (Gensokyo Reloaded Style) by RicePigeon.


What's New in Version 11/22/2020

Released

- [System] Fixed bug where Sakuya was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses. Does not apply to pause from Sakuya's World.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Removed timestop effect from Sakuya's intros, which caused issues with player 2 intros in some characters.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [System] Fixed minor oversight in cornerpush values for various Normals & other attacks.
- [System] Corrected Hitstun values & Counterhit bonuses for airborne opponents on most attacks.
- 5y: Damage increased (43->45).
- 4y: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
- 4y: Fixed bug involving proration not applying on the last possible active frames of the attack.
- 5z: Fixed bug involving proration not applying on the last possible active frames of the attack.
- 5z: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
- 2y: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
- 2y: Now sends airborne opponents into the correct reset state.
- 2z: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
- j5y: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Sense of Thrown Edge: Now has a maximum limit of 2 sets when used during "Sakuya's World".
- Sense of Thrown Edge: All knives in a set now fire in 2f intervals between each knife.
- Sense of Thrown Edge: Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special.
- Sense of Thrown Edge: Damage increased (9xN->13xN).
- Sense of Thrown Edge: Fixed issue with juggle flags that would cause knives to whiff.
- Bounce/No-Bounce: Damage increased (11x6->12x6), damage during "Sakuya's World" unaffected.
- Bounce/No-Bounce: Now has a maximum limit of 2 sets when used during "Sakuya's World".
- Bounce/No-Bounce: Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special.
- Bounce/No-Bounce: Fixed issue with juggle flags that would cause knives to whiff.
- Cross-Up Magic: Renamed "Close-Up Magic", fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
- Cross-up Magic: Fixed proration bug that would occur if the character hit on the last active frames of each hitbox.
- Close-Up Magic [Ground]: Power gains adjusted (26x3/20x4/24x5->27x3/25x4/24x5).
- Close-Up Magic [Air]: Power gains adjusted (26x3->27x3).
- Vanishing Everything: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
- Time Paradox: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
- Time Paradox: Damage increased (39,45/49,45/55,56->49,55/59,55/65,66).
- "Killing Doll": Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special.
- "Inscribed Red Soul": Fixed issue where projectiles did not interact with Yukari Yakumo's Ride the Waves Special.
- "Sakuya's World": Fixed oversight where foreground stage elements were not disabled.
- "Deflation World": Revised flashing effects.
- "Jill the Ripper": Fixed minor graphical issue with stage darkening effect carried over from "Sakuya's World".
- "Jill the Ripper": Fixed bug where attack applied incorrect y acceleration to airborne opponents.
- "Deflation World": Now deals extra damage when done at point-blank range.

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