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About This File

Hi, it's an easy version of that.

Yeah, kinder than the original (

I made it with the last boss in mind, so I made it like that!

 

 

 

 

 

 

 

\\\\\\\\\\\\\\\\\\\\\\\\\ What you are doing \\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\

・ Permanent target that sometimes fails

・ No big

・ Proportion useless

・ Tage Life

・ Declaration of death

・ Life management

・ Super instant death OTHK

☆ Always super instant death OTHK

・ Super instant death throw

・ Release the time stop

☆ Full recovery after the match

☆ Full recovery if you eat more than a certain amount

・ Full recovery if the other party does

・ Full recovery if disguised as alive

・ Helper armor

・ Helper protection

・ If the opponent's physical strength is MAX, it will recover, though it is a small amount.

Surprisingly terrible this (

Items marked with a star are those that are strengthened (awakened).

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

 

 

 

 

 

 

 

 

If it's the default, it will be a good match with Destroy 3p.

If you open it in Notepad and search for various switches in the search, you will see something like ↓.

; ------- Various switches

[State a]; Damage setting up to the maximum of 1p. The default is 30

type = varset

triggerall = Palno = 1

Trigger1 = RoundState = 0

var (48) = 30

ignorehitpause = 1

 

[State a]; Whether to enhance. Omega Tom Hanks will automatically awaken if you are an opponent, but even if you awaken, you will only get full recovery after the match and always super instant death OTHK.

type = varset

Trigger1 = RoundState = 0

Trigger2 = P2name = "OmegaTH"    

var (47) = 1; ON at 1 and OFF at 0

ignorehitpause = 1

 

[State a]; Whether to resurrection. If you do this, you will get a resurrection when you lose 200 physical strength only once.

type = varset

Trigger1 = RoundState = 0

var (45) = 1; ON at 1 and OFF at 0

ignorehitpause = 1

 

[State a]; How much damage will you recover? Default 500. By the way, if you do not strengthen it, it will not recover completely

type = varset

Trigger1 = RoundState = 0

var (44) = 500

ignorehitpause = 1

 

[State a]; Is AI always on? ON by default

type = varset

Trigger1 = RoundState = 0

var (43) = 1; ON at 1 and OFF at 0

ignorehitpause = 1

 

[State a]; Do you want to lift the ban on recovery techniques? If you turn this on, you will be able to use the recovery technique when you cut 800. It is meaningless unless the strengthening switch is also ON

type = varset

Trigger1 = RoundState = 0

var (41) = 1; ON at 1 and OFF at 0

ignorehitpause = 1

 

; ------------------------------------------------- --------------------------

 

↑ Please do something about this place!

By default, there is usually more than the highest level of madness.

 

I want to use Mr. Fruit Juice's Potre ...

 

 

by STG

Edited by TLVMY


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