Jump to content

MvC Kung Fu Man Template Edit 6/17/2022

   (1 review)

1 Screenshot

About This File

Original by Ryon, edited by me

This was made to improve the template some and have some more changes relating to my taste, as well as compete with CrossoverLover98's template. Changes include:

Spoiler
  • Added a new intro, as well as seperated the two intros. Useful if your character has more than one intro.
  • Gives players 1000 power for starting a match, which is accurate to how the MvC games work.
  • Seperated specials and hypers into seperate .cns files. While adding more files, it helps organize the character better.
  • Damage dampener added.
  • Power value change = 3000 > 5000, also making it accurate to MvC.
  • Tweaked explod in the jumpland state from AnimTime to Time to prevent the lag in the landing effect.
  • Replaced "Hyper Combo Finish" callout with that from MvC2. Honestly sounds cooler.
  • Changed KO cry (11, 0) back to default KFM's.
  • Properly labeled Triple Kung Fu Palm as a hyper.
  • Made Triple Kung Fu Palm slightly weaker.
  • Tweaked how comboing works. 
    • Light > Medium > Heavy, with light punch and kick able to combo into one to the other
  • Removed "NoKOSlow" from Statedef -3.

 


User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

×
×
  • Create New...