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Mai Natsume by OHMSBY.

2nd file: Japanese voice snd file


What's New in Version 1.1

Released

-New Mechanic: Not Over Yet
  -Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
   +All Distortion Drives deal 20% more damage (Stacks with Ultra Burst's damage buff)
   +Immediately Gain 500 Meter
   +Slowly gain meter overtime
   +Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
  -Only triggers once per round
-New Mechanic: Ultra Dead Angle (Burst while Guarding)
  -Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
-Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
-Stationary, Forward, and air dodges now have less invul time against physical attacks
-Invul time upon air recovery lasts a little longer and control is regained a little sooner
-Directional inputs now have more influence over air recovery
-Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
-Changed default Liedown time to 15 frames
-A red X now appears over the Burst Icon when in a situation where it is not usable
-Added an Invalid Combo Indicator
-General Aesthetic Changes
-5C is now special cancelable on hit
-Fixed an error where Gallia Sphyras ignored damage scaling
-Adjusted launch trajectories and velocities for all versions Himeyuri on Tipper hit
-An effect now plays whenever Mai succesfully lands a Tipper hit
-EX Himeyuri now only hits once
-EX Himeyuri is now only immune to Projectiles
-Normal throw is now special cancelable
- Fixed "sound does not exist" debug errors in IKEMEN GO
- Fixed an error where the Astral Heat heals the opponent in Ikemen GO
- Changed the attribute flags on certain moves

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