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Ken ( POTS / Modified by Beterhans ) May 02 2020

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About This File

Customized version of Capcom's Ken character, for MUGEN 1.1 beta 1 by Beterhans

Strong AI


This character contains 3 modes

Default, Violent and Master or what Beterhans likes to call "Daigo mode"

Default : any button

Violent : Start + Light/medium punch/kick

Master/Daigo: Start + Strong punch/kick (you can also hold back while having this selected in the loading screen for play master ken with the default color)


What's New in Version May 02 2020   See changelog

Released

Info from the readme file by Beterhans:

; =========== Ken Masters by BeterHans ===============
; =========== a Project based on Jmorphmans Ken =============

[May 02 2020]
Beterhans:
- Contact: beter_hans@hotmail.com
- Lastest Version: https://www.youtube.com/channel/UC4N3iOEfslR4iRRXPjP11jg

Jmorphman:
- Contact: Jmorphman@aol.com
- URL: http://network.mugenguild.com/jmorphman/

Phantom.of.the.Server:
- Countact: potsmugen@yahoo.com.br
- URL: http://network.mugenguild.com/pots/


 - Customized version of Capcom's Ken character, for MUGEN 1.1 beta 1


=====<Features>=====

 - All the essential stuff
 - Details and moves taken from his various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, SFA3 and SFIII
 - Special intros versus Ryu and Terry Bogard (Normal/Master mode); Ryu, Evil Ryu, and M. Bison/Vega
   (Violent mode); and a one verus Guile (Master mode)
 - Special winpose versus Ryu (Normal/Master mode) when Ryu is defeated in the last round with a 
   Level 3 super combo
 - Special winpose versus Vega (Violent mode) when Vega/Bison is defeated in the last round
 - Special winpose when an opponent is defeated with a Shinryuken in Master mode
 - a Daigo like A.I. (Press Start and Heavy kick to select him for it)

=====<Mode Overview>=====

This character has three different modes:

<Normal Ken>
- Can perform EX moves

<Violent Ken>
- Has More moves
- No EX Moves

<Master Ken>
- Is basically a mix between the first two modes, except he cannot use EX moves
- special A.I. act like Daigo.

=====<.DEF Overview>=====
This char has four different .def files, here's what each one does:
Pal No. 1 is light Punch, Pal. No.2 is Mid Punch, Pal No.3 is Heavy Punch
Pal No. 4 is light kick,  Pal. No.5 is mid kick,  Pal No.6 is Heavy Kick
Pal No. 7 is Start + light Punch.... Pal No. 12 is Heavy Kick + Start...

Select Pal beyond 12?
hold back when you the game is about to start. you can use light punch + back,
mid punch + back... etc

<KEN.def>
The mode is selected via palette:

Palettes 1, 2, 3, 4, 5, 6  -> Normal Ken
Palettes 7, 8, 10, 11      -> Violent Ken
Palette  9, 12             -> Master Ken

To add him to your Mugen, add the following line to your select.def, under [Characters]:
Ken,

<NORMALKEN.def>
Only Normal Ken mode.
To add him to your Mugen, add the following line to your select.def, under [Characters]:
Ken/NormalKen.def,

<VIOLENTKEN.def>
Only Violent Ken mode.
To add him to your Mugen, add the following line to your select.def, under [Characters]:
Ken/ViolentKen.def,

<MASTERKEN.def>
Only Master Ken mode.
To add him to your Mugen, add the following line to your select.def, under [Characters]:
Ken/MasterKen.def,

=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


=====<Normal Mode>=====

<NORMAL>

.Inazuma Kakato Wari            F + b
.Ushiro Mawashi Geri            F + c
.Target Combo                    y, z            (near opponent)
.Jigoku Gurama:               F/B + 2p        (near opponent)
.Tsukami Nage:                    F/B + 2k        (near opponent)
.Jigoku Husha:                    F/B + 2p        (Air, near opponent)


<SPECIAL>

.Hadoken (EX):                                 D, DF, F, p
.Shoryuken (EX):                                F, D, DF, p
.Tatsumaki Senpukyaku (EX):                D, DB, B, k
.Airborne Tatsumaki Senpukyaku (EX):    D, DB, B, k        (Air)
.Ryusenkyaku (EX):                            B, D, DB, k
.Nata Otosi Geri:                             D, DF, F, a
.Kama Harai Geri:                             D, DF, F, b
.Osoto Mawashi Geri:                            D, DF, F, c
    .Inazuma Kakato Wari: hold k            (after any non-EX Geri move)
.Fujin Sen Geri (EX only)                    D, DF, F, 2k
.Zenpou Tenshi:                                D, DB, B, p
.Zentou:                                            D, DB, B, s


<SUPER>

.Shoryureppa (HP for MAX):               D, DF, F, D, DF, F, P
.Shinryuken :                                    D, DF, F, D, DF, F, k
.Shippu Jinraikyaku (HK for MAX):        D, DB, B, D, DB, B, k


<LV3 SUPER>

.Jouen Shinryuken:                            D, DF, F, D, DF, F, 2p
.Guren Enjinkyaku:                            D, DF, F, D, DF, F, 2k


<TEAM SUPER>
.Double Shoryuken                                Hold any kick during Guren Enjinkyaku. if Ryu is available at that moment


<SYSTEM>

.Forward Dash:                      F, F
   .Run:                            hold
.Backward Dash:                     B, B
.Low Jump:                          tap U
.High Jump:                         tap D, U
.Long Low Jump:                     tap D, tap U            
.Sidestep:                          a + x
   .Sidestep Attack:                p / k
.Forward Roll:                      F + a + x
.Backward Roll:                     B + a + x
.Parry High:                        tap F
.Parry Low:                         tap D
.Air Parry:                         tap F               (Air)
.Power Charge:                      hold b + y
.Alpha/Zero Counter:                DB, D, p / k         (during standing or crouching guard)
.Custom Combo:                      c + z               (Air also)
.Fall Recovery:                     2p / a + x          (while falling and allowed)


=====<Violent Mode>=====

<NORMAL>

.Inazuma Kakato Wari            F + b
.Ushiro Mawashi Geri            F + c
.Seoi Nage:                F/B + 2p        (near opponent)
.Jigoku Gurama:                        F/B + 2k        (near opponent)
.Jigoku Husha:                F/B + 2k         (Air, near opponent)


<SPECIAL>

.Hadoken:                     D, DF, F, p
.Shoryuken:                F, D, DF, p
.Tatsumaki Senpukyaku:            D, DB, B, k
.Airborne Tatsumaki Senpukyaku:        D, DB, B, k        (Air)
.Rasetsu Kyaku:                F, D, DF, k
.Nata Otosi Geri:                 D, DF, F, a
.Kama Harai Geri:                 D, DF, F, b
.Osoto Mawashi Geri:            D, DF, F, c
.Inazuma Kakato Wari:            hold k            (after any Geri move)


<LV1 SUPER>

.Shoryureppa (MAX):                 D, DF, F, D, DF, F, P
.Shinryuken (MAX):            D, DF, F, D, DF, F, k
.Shippu Jinraikyaku:            D, DB, B, D, DB, B, k


<LV2 SUPER>

.Kuzuryureppa:                D, DB, B, D, DB, B, 2k


<LV3 SUPER>

.Shinbu Messatsu:            D, DF, F, DF, D, DB, B, 2p


<SYSTEM>

.Forward Dash:                      F, F
.Run:                                hold
.Backward Dash:                     B, B
.Low Jump:                          tap U
.High Jump:                         tap D, U
.Long Low Jump:                     tap D, tap U            
.Sidestep:                          a + x
.Sidestep Attack:                    p / k
.Forward Roll:                      F + a + x
.Backward Roll:                     B + a + x
.Parry High:                        tap F
.Parry Low:                         tap D
.Air Parry:                         tap F               (Air)
.Power Charge:                      hold b + y
.Zero Counter:                      B, DB, D, p / k     (during standing or crouching guard)
.Custom Combo:                      c + z               (Air also)
.Fall Recovery:                     2p / a + x          (while falling and allowed)

=====<Master Mode>=====

<NORMAL>

.Inazuma Kakato Wari            F + b
.Ushiro Mawashi Geri            F + c
.Target Combo                y, z            (near opponent)
.Jigoku Gurama:                        F/B + 2p        (near opponent)
.Tsukami Nage:                F/B + 2k        (near opponent)
.Jigoku Husha:                F/B + 2p        (Air, near opponent)


<SPECIAL>

.Hadoken:                     D, DF, F, p
.Shoryuken:                F, D, DF, p
.Tatsumaki Senpukyaku:            D, DB, B, k
.Airborne Tatsumaki Senpukyaku:        D, DB, B, k        (Air)
.Classic Airborne Tatsumaki Senpukyaku:    F, DF, D, DB, B, k    (Air)
.Ryusenkyaku:                B, D, DB, k
.Rasetsu Kyaku:                F, D, DF, k
.Nata Otosi Geri:                 D, DF, F, a
.Kama Harai Geri:                 D, DF, F, b
.Osoto Mawashi Geri:            D, DF, F, c
    .Inazuma Kakato Wari:           hold k
.Zenpou Tenshi:                D, DB, B, p
.Zentou:                D, DB, B, s


<SUPER>

.Shoryureppa (MAX):                 D, DF, F, D, DF, F, P
.Shinryuken (MAX):            D, DF, F, D, DF, F, k
.Shippu Jinraikyaku (MAX):        D, DB, B, D, DB, B, k


<LV2 SUPER>

.Kuzuryureppa:                D, DF, F, DF, D, DB, B, 2k


<LV3 SUPER>

.Jouen Shinryuken:            D, DF, F, D, DF, F, 3p
.Shinbu Messatsu:            D, DF, F, DF, D, DB, B, 2p


<TEAM SUPER>
.Souryuken                D, DF, F, D, DF, F, p + k


<SYSTEM>

.Forward Dash:                      F, F
.Run:                    hold
.Backward Dash:                     B, B
.Low Jump:                          tap U
.High Jump:                         tap D, U
.Long Low Jump:                     tap D, tap U
.Sidestep:                          a + x
.Sidestep Attack:             p / k
.Forward Roll:                      F + a + x
.Backward Roll:                     B + a + x
.Parry High:                        tap F
.Parry Low:                         tap D
.Air Parry:                         tap F               (Air)
.Power Charge:                      hold b + y
.Zero Counter:                      B, DB, D, p / k     (during standing or crouching guard)
.Custom Combo:                      c + z               (Air also)
.Fall Recovery:                     2p / a + x          (while falling and allowed)


=====<Move Details>=====

 - Both Inazuma Kakato Wari (all versions) and Ryusenkyaku are overheads.
 - Fujin Sen Geri can be juggled afterwards with any attack if both hits connect.
 - During Shinryuken, you can mash buttons increase the number of hits.
 - Kuzuryureppa can be juggled afterwards with any attack if the final hits connect.
 - Souryuken uses 3 powerbars, and can only be used in simul mode with Ryu by P.o.t.S. as your
   teammate; Ken and Ryu must be on opposite sides of the opponent for the attack to initiate.
   Additionally, Ryu must be in either Normal mode or Master mode; likewise, Ken must be in either
   Normal mode or Master mode.
 - Jouen Shinryuken can also be performed with this alternate command: B, DB, D, DF, F, 2p

=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Lv1 Super moves can be canceled into MAX Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage


CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start

=====<Version History>=====
<May 02 2020>
Fix a lot of code error which detected by FF3.5
Fix some duplicated hitbox may casue MUGEN 1.1 crash

<May 01 2019>
Some fix for widescreen AI

<Dec 9 2018>
fix camera problem

<Aug 08 2016>
Add New Super LV3 Guren Enjinkyaku     (SF5 Type)
Add New Team Super Double Hadouken     (Active by Beterhans Edited POTS Ryu version date Aug 08 or Newer)
Add New Team Super Double Shoryuken    (Active by this Ken)

<June 10 2016>
Fix a bug on hadoken may not fire out at the edge of the zoomed stages
add super move's kanji name

<May.26.2016>By Beterhans
Bug fix for Mugen 1.1

<Mar.11.2016>By Beterhans
Update for mugen 1.1 beta 1

<Dec.26 2015>By Beterhans
New Custom Combo for AI
AI Tweak

<Nov.3 2015> by Beterhans
-Bug fix
-AI bug fix

<Jun 7 2015> by Beterhans
-Fix Team battle bug

<Jun 7 2015> by Beterhans
-Special Intro with my Awakened Morrigan

<Aug 7 2014> by Beterhans
-Team win pose with ryu
-Team AI Framework

<01/08/2014> by Beterhans
 - Bug fix

<16/02/2014> by Beterhans
 - Bug fix
 - New Quote vs Morrigan

<15/02/2013> by Beterhans
 - Bug fix
 - Dumper change
 - System change
 - AI change

<09/05/11>
 - Throw damage changed
 - Changed around some canceling rules

<v.08/26/11>
 - Increased guard hit times for Tatsumaki Senpukyaku
 - Fixed bug which caused Violent and Master modes to lose life when parrying
 - Made canceling some moves more lenient
 - Modified airborne Tatsumaki Senpukyaku airtime
 - Level 1 Shippu Jinraikyaku now behaves like it does in SFIII:3S

<v.05/31/11>
 - Fixed an EX Hadoken bug
 - Removed bug involving level 2 Shoryureppa hits on airborne opponent
 - Corrected problem with backwards roll not having any invincibility frames palfx on jouen shinryuken
 - Fixed some minor fire PalFX issues
 - Modified some canceling rules

<v.05/27/11>
 - First release


=====<Special Thanks by Beterhans>=====
 - JustNoPoint/Dreamslayer for sprite rips
 - P.o.t.S. for the majority of the code, effects, hitsparks, formatting style, and Rasetsu Kyaku
   sprites
 - TMasta for sprite edits, general planning, and advice; he's the one who really made this all possible
 - the_mith for the SFIII taunt
 - C.V.S.N.B. for part of the SFIII intro and some aditional Jouen Shinryuken sprites
 - Hien for the Jouen Shinryuken sprites
 - Hero for Midnight Bliss sprites
 - Crazy Koopa for the Jouen Shinryuken effects
 - @ndroide for the Orochi skull FX
 - vyn for the Master Shinryuken effects and the Orochi pillar FX
 - Anthem, Banxman3, Chosis, Cyan Paul, Cyclysm, Dishamonpow, Dshiznetz, Goodaldo, Hoshi, Jplayer, Kawaii
   Desu, Kirishima, MalaDingDong, MC2, ShoShingo, Takato-kun, Yzan, and Zero-Sennin for palettes
 - Chosis, CrazyKoopa, Dshiznetz, .Hades., PsychoKrusher, and Rojenomu for super portraits 
 - VioFitz for the noogie intro and the winpose/lose vs Ryu sprites
 - Vegeta 20XX for the default small portrait
 - ughwtf for a Violent small portrait
 - Teros for the Master small portrait
 - Everybody at the MUGEN Fighters Guild for feedback.


=====<Disclaimer>=====

 - The Ken character is property of Capcom
 - Capcom vs SNK is property of Capcom
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes


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