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Nanase 1.041

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About This File

Nanase by OHMSBY.

2nd file: AI patched by Holn (Last Updated: October 23, 2021)


What's New in Version 1.041

Released

-New Mechanic: Not Over Yet
  -Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
   +All Distortion Drives deal 20% more damage (Stacks with Ultra Burst's damage buff)
   +Immediately Gain 500 Meter
   +Slowly gain meter overtime
   +Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
  -Only triggers once per round
-New Mechanic: Ultra Dead Angle (Burst while Guarding)
  -Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
-Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
-Stationary, Forward, and air dodges now have less invul time against physical attacks
-Invul time upon air recovery lasts a little longer and control is regained a little sooner
-Directional inputs now have more influence over air recovery
-Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
-Changed default Liedown time to 15 frames
-A red X now appears over the Burst Icon when in a situation where it is not usable
-Added an Invalid Combo Indicator
-General Aesthetic Changes
- Fixed an error where Plumage's effect could follow the screen after rapid canceling
- Minor effect adjustment
- Atmosphere of the Aether now puts the opponent in to the custom state via targetstate instead of p2stateno, allowing proper interactions with hitoverrides
- Fixed "sound does not exist" debug errors in IKEMEN GO
- Fixed visual bugs that occur during Ultra Burst in IKEMEN GO
- Fixed an error where Nanase was still controllable during the first frame of the astral heat winpose
- Increased Cornerpush and Adjusted launch trajectory for Plumage Dancing in the wind
- Plumage's effect is now bound to Nanase's horizontal position
- Fixed an error where the opponent would be misaligned for one frame upon grabbing as player 2


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