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Eric Cartman 1.0.0

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About This File

The villainous, big boned boy from South Park!

By Pokemonboy7051

2nd File: A.I. patch by Lillie's MADs

Quote from Lillie's MADs

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Not a very strong patch, though it's an improvement over the original AI. Eric is best described as a character that needs meter, but only has few options
building it up. At a distance, he will throw his projectiles and then chase after, closing in to attempt his combos. Once he is able to get a hit in,
Eric has good comboability and can take chunks off the opponent, espacilly once he is able to use meter to easily link into his supers.
However, Eric relies heavily on actually getting in close as his far reaching attacks only give him little of the meter he desperately needs.
If the opponent can prevent his approaches, Eric goes down easy. On later rounds, he might start getting back though, as he's likely to start with more
meter by then.

(also, if you notice, if Eric is next ot his opponent as they fall down, he dosen't run back. I put it as such to represent his bullying nature in the show.
I'm probaly the only one who finds that remotely funny, even if it also makes sense on an AI level, being that Eric needs to be close anyway.)

 


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