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Hibiki Kohaku 1.1

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About This File

Hibiki Kohaku hecho por el autor Hexioum solo para mugen 1.1


What's New in Version 1.1

Released

08/27/21 Important Update
Misc:
- Sounds added when Hibiki hits the ground.
- Overdrive timer added. (Adjust the offset on HibikiConfig.txt)
- Added more animations for compatibility. (Such as knockout flip)
- Other minor changes to the overdrive explods. (Support for simul mode)
- Aura and smoke visual effects now auto align if you are crouching or lying.
- Background transition now shows properly on 4:3 displays.
- Changed the overdrive finish background animation.
Run:
- Footstep sounds added.
- Some sprites were realigned.
Drives:
- The clones hitstop now affect Hibiki. (Previously the clone's hitpausetime was ignored, controls may feel heavier).
Overdrive:
- Duration is now the same as in BBCF2.
- The code has been improved.
6C: Knockback is more accurate to the source game.
5D: Can now be cancelled into almost any ground normal, special or super (not 5A/2A/5D).
j5D/j6D: Velocity is reduced on frame 3 (It was on frame 1 previously).
j5D: Increased the minimum time the clone takes to attack, but is summoned earlier.
j3D: Cancels into landing animation if you touch the floor.
623C: Fixed a bug that made Hibiki stand on the air if he got hit.
632146C:
- Projectile appears 1 frame earlier, travels faster too. Superpause time was decreased.
- Should now prevent victim from getting stuck in some situations.
- Minor visual changes.
632146C(OD):
- Various visual changes.
- Damage was increased.
- Victim animation has changed.
632146D:
- Superpause time was decreased.
- More visual effects.
ABCD/Exceed:
- Invincibility ends earlier.
- Additional hit at the beginning.
- More visual effects.

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