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  1. View File Pocket Dimensional Clash 2.1 Main updates - Added a new playable character: Super Skrull, which is available in all modes for now. In the future, he will need to be unlocked after you defeat him. - Added a mandatory tutorial level, in story mode only, that teaches players the game's commands. Even though I'm not a big fan of tutorials like this, I noticed that most people don't read HOW TO PLAY - Playable character balance: Zoner-type characters have been balanced, with defense reduced to 95% (in some cases, 90%) and increased MP cost for firing projectiles. - Issues with enemies randomly stuck outside the screen have been resolved. - Problems losing 2 lives if you fell in specific places in the platform phase have been resolved (I think, lol). Minor updates - Generalized balancing for several bosses (some became easier, others more difficult), which includes new movements, rise attacks, bug fixes, calling for reinforcements, etc. - Balancing on different playable characters (speed, damage, juggle cost, etc.) - Difficulty reduction on certain levels (platforms and traps) - New cameos in levels - More secret items spread throughout the levels (and I didn't see anyone find them all). - Improvements in some levels - Removed the word DEMO from the game, based on the feedback we have already received, as the game already has enough content and a cohesive story to no longer be considered a demonstration. Submitter Zagatto Submitted 04/03/2024 Category Full MUGEN Games  
  2. 23 downloads

    Main updates - Added a new playable character: Super Skrull, which is available in all modes for now. In the future, he will need to be unlocked after you defeat him. - Added a mandatory tutorial level, in story mode only, that teaches players the game's commands. - Playable character balance: Zoner-type characters have been balanced, with defense reduced to 95% (in some cases, 90%) and increased MP cost for firing projectiles. - Issues with enemies randomly stuck outside the screen have been resolved. Minor updates - Generalized balancing for several bosses (some became easier, others more difficult), which includes new movements, rise attacks, bug fixes, calling for reinforcements, etc. - Balancing on different playable characters (speed, damage, juggle cost, etc.) - Difficulty reduction on certain levels (platforms and traps) - New cameos in levels - More secret items spread throughout the levels (and I didn't see anyone find them all). - Improvements in some levels - Removed the word DEMO from the game, based on the feedback we have already received, as the game already has enough content and a cohesive story to no longer be considered a demonstration.
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