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Showing results for tags 'capcom'.
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23 downloads
Main updates - Added a new playable character: Super Skrull, which is available in all modes for now. In the future, he will need to be unlocked after you defeat him. - Added a mandatory tutorial level, in story mode only, that teaches players the game's commands. - Playable character balance: Zoner-type characters have been balanced, with defense reduced to 95% (in some cases, 90%) and increased MP cost for firing projectiles. - Issues with enemies randomly stuck outside the screen have been resolved. Minor updates - Generalized balancing for several bosses (some became easier, others more difficult), which includes new movements, rise attacks, bug fixes, calling for reinforcements, etc. - Balancing on different playable characters (speed, damage, juggle cost, etc.) - Difficulty reduction on certain levels (platforms and traps) - New cameos in levels - More secret items spread throughout the levels (and I didn't see anyone find them all). - Improvements in some levels - Removed the word DEMO from the game, based on the feedback we have already received, as the game already has enough content and a cohesive story to no longer be considered a demonstration.-
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- o ilusionista
- brazil mugen team
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View File Pocket Dimensional Clash 2.1 Main updates - Added a new playable character: Super Skrull, which is available in all modes for now. In the future, he will need to be unlocked after you defeat him. - Added a mandatory tutorial level, in story mode only, that teaches players the game's commands. Even though I'm not a big fan of tutorials like this, I noticed that most people don't read HOW TO PLAY - Playable character balance: Zoner-type characters have been balanced, with defense reduced to 95% (in some cases, 90%) and increased MP cost for firing projectiles. - Issues with enemies randomly stuck outside the screen have been resolved. - Problems losing 2 lives if you fell in specific places in the platform phase have been resolved (I think, lol). Minor updates - Generalized balancing for several bosses (some became easier, others more difficult), which includes new movements, rise attacks, bug fixes, calling for reinforcements, etc. - Balancing on different playable characters (speed, damage, juggle cost, etc.) - Difficulty reduction on certain levels (platforms and traps) - New cameos in levels - More secret items spread throughout the levels (and I didn't see anyone find them all). - Improvements in some levels - Removed the word DEMO from the game, based on the feedback we have already received, as the game already has enough content and a cohesive story to no longer be considered a demonstration. Submitter Zagatto Submitted 04/03/2024 Category Full MUGEN Games
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- o ilusionista
- brazil mugen team
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- capcom
- street fighter
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View File Suzaku Castle OVA By Tatsu & Shiyo Kakuge; edited by AuMiO VXC Submitter Zagatto Submitted 03/14/2024 Category Capcom Stages
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- capcom
- street fighter
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- capcom
- marvel vs capcom
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- capcom
- final fight
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64 downloads
Stage created by "Ehnyd" Initially edited by "Kasasagi". Edited for IKEMEN-GO by "Tiger-Boy" Interactive Effects created by "Lasombra Demon" ***************************************************** [Features] Banners will now break when chars are thrown at them. Just like in the Original Street Fighter II Game!! When any char reaches low health, the music will change to the 'Hurry-Up!' version. An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) ***************************************************** [Updates] This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Medium Jump Updates: -Added 'Falling Snow' Effect -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait ***************************************************** [Instructions] 1-Add the 'SFA2-Ryu_Stage' folder to your 'stages' folder. 2-If you want the stage with 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file: stages/SFA2-Ryu_Stage/101_Ryu-wide-cps-ikemen-HU.def -If you want the stage with regular music (no 'Hurry-Up' feature), add the following to the 'select' file: stages/SFA2-Ryu_Stage/101_Ryu-wide-cps-ikemen.def 3-Save file and play.-
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- capcom
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View File SFA2 "Suzaku Castle - Japan" Ryu Stage For IKEMEN-GO System Stage created by "Ehnyd" Initially edited by "Kasasagi". Edited for IKEMEN-GO by "Tiger-Boy" Interactive Effects created by "Lasombra Demon" ***************************************************** [Features] Banners will now break when chars are thrown at them. Just like in the Original Street Fighter II Game!! When any char reaches low health, the music will change to the 'Hurry-Up!' version. An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) ***************************************************** [Updates] This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Medium Jump Updates: -Added 'Falling Snow' Effect -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait ***************************************************** [Instructions] 1-Add the 'SFA2-Ryu_Stage' folder to your 'stages' folder. 2-If you want the stage with 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file: stages/SFA2-Ryu_Stage/101_Ryu-wide-cps-ikemen-HU.def -If you want the stage with regular music (no 'Hurry-Up' feature), add the following to the 'select' file: stages/SFA2-Ryu_Stage/101_Ryu-wide-cps-ikemen.def 3-Save file and play. Submitter Zagatto Submitted 03/03/2024 Category Street Fighter Alpha Stages
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- capcom
- street fighter
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View File Street Fighter 6 - Colosseo By Tradt-Production ANIMATED : Yes (Fire) SIZE : medium SUPERJUMP : Yes (not much) RESOLUTION : HR MUSIC : Yes Submitter Zagatto Submitted 03/01/2024 Category Street Fighter Stages
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- capcom
- street fighter
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View File Street Fighter 6 - Genbu Temple By Tradt-Production ANIMATED : Yes (falling petals, water, waterfall) SIZE : medium SUPERJUMP : Yes (not much) RESOLUTION : HR MUSIC : Yes Alternative version with Ryu meditating in the background Submitter Zagatto Submitted 03/01/2024 Category Street Fighter Stages
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- capcom
- street fighter
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- capcom
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- capcom
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View File Street Fighter 6 - Suval'hal Arena! By Tradt-Production Origin : Street Fighter 6 ANIMATED : Yes SIZE : large SUPERJUMP : Yes RESOLUTION : HD MUSIC : Yes ZOOM : Yes (normal and 1.1 zoom available) Submitter Zagatto Submitted 03/01/2024 Category Street Fighter Stages
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- capcom
- street fighter
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View File (Vega's Stage) Meson de la Taberna - Spain" Vega Stage for IKEMEN-GO + 'Hurry-Up!' Music By Tiger-Boy Stage created by "Dark Saviour" Initially edited by "Kasasagi". Edited for IKEMEN-GO by "Tiger-Boy" -When any char reaches low health, the music will change to the 'Hurry-Up!' version. Just like in the Original Street Fighter II Game!! -An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects Updates: -Added High Jump -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF2-Vega_Stage' folder to your 'stages' folder. 2-If you want the stage with No Cage and 'Hurry-Up' music, add the following to the 'select' file: stages/SF2-Vega_Stage/sf2-10-vega-Loop-HU.def -If you want the stage with No Cage and regular music (no 'Hurry-Up' feature), add the following to the 'select' file: stages/SF2-Vega_Stage/sf2-10-vega-Loop.def -If you want the stage with the Cage and 'Hurry-Up' music, add the following to the 'select' file: stages/SF2-Vega_Stage/sf2-10-vega-Cage-Loop-HU.def -If you want the stage with the Cage and regular music (no 'Hurry-Up' feature), add the following to the 'select' file: stages/SF2-Vega_Stage/sf2-10-vega-Cage-Loop.def 3-Save file and play. This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Submitter Zagatto Submitted 01/16/2024 Category Street Fighter II Stages
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- capcom
- street fighter 2
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70 downloads
By Tiger-Boy Stage created by "Dark Saviour" Initially edited by "Kasasagi". Edited for IKEMEN-GO by "Tiger-Boy" -When any char reaches low health, the music will change to the 'Hurry-Up!' version. Just like in the Original Street Fighter II Game!! -An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects Updates: -Added High Jump -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF2-Vega_Stage' folder to your 'stages' folder. 2-If you want the stage with No Cage and 'Hurry-Up' music, add the following to the 'select' file: stages/SF2-Vega_Stage/sf2-10-vega-Loop-HU.def -If you want the stage with No Cage and regular music (no 'Hurry-Up' feature), add the following to the 'select' file: stages/SF2-Vega_Stage/sf2-10-vega-Loop.def -If you want the stage with the Cage and 'Hurry-Up' music, add the following to the 'select' file: stages/SF2-Vega_Stage/sf2-10-vega-Cage-Loop-HU.def -If you want the stage with the Cage and regular music (no 'Hurry-Up' feature), add the following to the 'select' file: stages/SF2-Vega_Stage/sf2-10-vega-Cage-Loop.def 3-Save file and play. This is a 'Self-Sustained' stage. There is no need to move anything from the folder.-
- capcom
- street fighter 2
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- retsu
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