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Showing results for tags 'capcom'.
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View File Ultimate SF2 Ryu By ELECTRO Submitter Zagatto Submitted 05/24/2024 Category Street Fighter Series
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View File Ultimate SF1 Ryu By ELECTRO Submitter Zagatto Submitted 05/24/2024 Category Street Fighter Series
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- 1 review
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View File Pure and Fur AI Patch (I Am Cool 😎 | ButtoningBag680) *gets owned by a cat* INSTRUCTIONS: 1- Go to Pure & Fur's file and put the patch there. 2- Go to the def file. - Go to where it says "cmd= purefur.cmd" and change that to "cmd= purfur(ai patch).cmd" Submitter I Am Cool Submitted 05/05/2024 Category Add-ons
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- gladiacloud
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View File Dark Lilith [Extremely Rare] By Sludge & striderhien Submitter Zagatto Submitted 04/22/2024 Category Capcom Characters
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View File Dark Sakura DX By dragoon316 Submitter Zagatto Submitted 04/22/2024 Category Capcom Characters
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View File MSH "STARK Enterprises Space Station" Iron-Man Stage For MUGEN 1.1 and IKEMEN-GO By Tiger-Boy MSH "STARK Enterprises Space Station" Iron-Man Stage Version 2.0 For MUGEN 1.1 and IKEMEN-GO Systems Stage created by "JC" Edited for MUGEN 1.1 and IKEMEN-GO by "Tiger-Boy" ***************************************************** [Features] When any char reaches low health, the music will change to the 'Hurry-Up!' version. An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) ***************************************************** [Updates] This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Medium Jump Updates: -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry-Up' music with Loop -Added Stage portrait Submitter Zagatto Submitted 04/09/2024 Category Marvel vs Capcom
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50 downloads
By Tiger-Boy MSH "STARK Enterprises Space Station" Iron-Man Stage Version 2.0 For MUGEN 1.1 and IKEMEN-GO Systems Stage created by "JC" Edited for MUGEN 1.1 and IKEMEN-GO by "Tiger-Boy" ***************************************************** [Features] When any char reaches low health, the music will change to the 'Hurry-Up!' version. An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) ***************************************************** [Updates] This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Medium Jump Updates: -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry-Up' music with Loop -Added Stage portrait -
View File Pocket Dimensional Clash 2.1 Main updates - Added a new playable character: Super Skrull, which is available in all modes for now. In the future, he will need to be unlocked after you defeat him. - Added a mandatory tutorial level, in story mode only, that teaches players the game's commands. Even though I'm not a big fan of tutorials like this, I noticed that most people don't read HOW TO PLAY - Playable character balance: Zoner-type characters have been balanced, with defense reduced to 95% (in some cases, 90%) and increased MP cost for firing projectiles. - Issues with enemies randomly stuck outside the screen have been resolved. - Problems losing 2 lives if you fell in specific places in the platform phase have been resolved (I think, lol). Minor updates - Generalized balancing for several bosses (some became easier, others more difficult), which includes new movements, rise attacks, bug fixes, calling for reinforcements, etc. - Balancing on different playable characters (speed, damage, juggle cost, etc.) - Difficulty reduction on certain levels (platforms and traps) - New cameos in levels - More secret items spread throughout the levels (and I didn't see anyone find them all). - Improvements in some levels - Removed the word DEMO from the game, based on the feedback we have already received, as the game already has enough content and a cohesive story to no longer be considered a demonstration. Submitter Zagatto Submitted 04/03/2024 Category Full MUGEN Games
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- o ilusionista
- brazil mugen team
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23 downloads
Main updates - Added a new playable character: Super Skrull, which is available in all modes for now. In the future, he will need to be unlocked after you defeat him. - Added a mandatory tutorial level, in story mode only, that teaches players the game's commands. - Playable character balance: Zoner-type characters have been balanced, with defense reduced to 95% (in some cases, 90%) and increased MP cost for firing projectiles. - Issues with enemies randomly stuck outside the screen have been resolved. Minor updates - Generalized balancing for several bosses (some became easier, others more difficult), which includes new movements, rise attacks, bug fixes, calling for reinforcements, etc. - Balancing on different playable characters (speed, damage, juggle cost, etc.) - Difficulty reduction on certain levels (platforms and traps) - New cameos in levels - More secret items spread throughout the levels (and I didn't see anyone find them all). - Improvements in some levels - Removed the word DEMO from the game, based on the feedback we have already received, as the game already has enough content and a cohesive story to no longer be considered a demonstration.-
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View File Suzaku Castle OVA By Tatsu & Shiyo Kakuge; edited by AuMiO VXC Submitter Zagatto Submitted 03/14/2024 Category Capcom Stages
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- street fighter
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View File SFA2 "Suzaku Castle - Japan" Ryu Stage For IKEMEN-GO System Stage created by "Ehnyd" Initially edited by "Kasasagi". Edited for IKEMEN-GO by "Tiger-Boy" Interactive Effects created by "Lasombra Demon" ***************************************************** [Features] Banners will now break when chars are thrown at them. Just like in the Original Street Fighter II Game!! When any char reaches low health, the music will change to the 'Hurry-Up!' version. An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) ***************************************************** [Updates] This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Medium Jump Updates: -Added 'Falling Snow' Effect -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait ***************************************************** [Instructions] 1-Add the 'SFA2-Ryu_Stage' folder to your 'stages' folder. 2-If you want the stage with 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file: stages/SFA2-Ryu_Stage/101_Ryu-wide-cps-ikemen-HU.def -If you want the stage with regular music (no 'Hurry-Up' feature), add the following to the 'select' file: stages/SFA2-Ryu_Stage/101_Ryu-wide-cps-ikemen.def 3-Save file and play. Submitter Zagatto Submitted 03/03/2024 Category Street Fighter Alpha Stages
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- capcom
- street fighter
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