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Showing results for tags 'null'.
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View File Ancient Donald Final this is final mode Submitter TomTuber Submitted 09/25/2023 Category Ronald McDonald Edits
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- mugen
- winmugen
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(and 30 more)
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- donald
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- ronaldmcdonald
- ronald mcdonald
- ronald-mcdonald
- ronald mcdonald edits
- null
- null character
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- mugen
- winmugen
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(and 30 more)
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- 1
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- crazy catastrophe
- okihaito
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294 downloads
Infinite Soulabyss by Rin(Original) 1.1 converted by Null Dawn.zip for the older version Infinite_Soulabyss.zip for the newer version It is recommended to use OpenGL rendering according to the author who converted this character for 1.1 for the newer version. I got two of those files from Mugen Archive. Even though is not as good as the original Winmugen version.-
- infinite soulabyss
- null
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(and 1 more)
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View File Infinity Zero (1.0+ converted) Infinity Zero by okihaito This is converted for 1.0+ Make sure the file names match the file names that are listed in the def file for this to work. Another file snatched from Mugen Archive Submitter Thespeedster Submitted 07/19/2023 Category Original Characters
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- infinity zero
- 1.0+
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- 1 comment
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- infinity zero
- 1.0+
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View File Infinity Zero Infinity Zero by okihaito Winmugen only A null character Make sure the file names from the folder named "Infinity" match the name of the files in the def file and put the sprite file that is named üç in the file named "Infinity in order for this character to work. Submitter Thespeedster Submitted 07/13/2023 Category Original Characters
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- infinity zero
- okihaito
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(and 2 more)
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- infinity zero
- okihaito
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Artist(s): Oblectatus ad Mortem.
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View File Undefined Universe Version: 3.2c (Perhaps the last update.) | MUGEN 1.1 ONLY. It is recommended to read the README-INSTRUCTIONS.txt file first to avoid problems. [Info] Well... there is not much to say, a port of Infinite Soulabyss for MUGEN 1.1. The difference is that Undefined Universe has many more attacks instead of Infinite Soulabyss. Undefined Universe is a character to check other character's defense, it should not be used for winning or losing purposes. In this version, is now recommended to use DirectX as rendermode. [Settings] It's important to set some options in the "mugen.cfg" file, which is located in the "data" folder. Change the following values to ensure that Undefined Universe works properly: GameWidth = 640 (or 960) GameHeight = 480 (or 720... as long as it's a square.) - ExplodMax = 4096 - RenderMode = DirectX [Showcase (1.20e Showcase)] Submitter ရွှေဖြူကြိုးရုံကြောများက်ခ Submitted 03/04/2023 Category Original Characters
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66 downloads
MUGEN 1.1 ONLY! A character I did in two hours, because... well, I was bored. A joke/experimental character, in which if you press any key on the keyboard, the opponent will be killed. __________________________________________________ _____________________________________________ The character can: - Identify whether the opponent has AI; if he does, then he will be put into a forced state and his life will be drained. If he does not have it, player 2 is free to attack. - Resist Forced F1. -
View File Undefined Universe Version: 3.2c | MUGEN 1.1 ONLY. It is recommended to read the README-INSTRUCTIONS.txt file first to avoid problems. [Info] Well... there is not much to say, a port of Infinite Soulabyss for MUGEN 1.1. The difference is that Undefined Universe has many more attacks instead of Infinite Soulabyss. Undefined Universe is a character to check other character's defense, it should not be used for winning or losing purposes. In this version, is now recommended to use DirectX as rendermode. [Settings] It's important to set some options in the "mugen.cfg" file, which is located in the "data" folder. Change the following values to ensure that Undefined Universe works properly: GameWidth = 640 (or 960) GameHeight = 480 (or 720... as long as it's a square.) - ExplodMax = 4096 - RenderMode = DirectX [Showcase (1.20e Showcase)] Submitter ရွှေဖြူကြိုးရုံကြောများက်ခ Submitted 01/10/2023 Category Original Characters
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Version 3.2c
197 downloads
Version: 3.2c | MUGEN 1.1 ONLY. It is recommended to read the README-INSTRUCTIONS.txt file first to avoid problems. [Info] Well... there is not much to say, a port of Infinite Soulabyss for MUGEN 1.1. The difference is that Undefined Universe has many more attacks instead of Infinite Soulabyss. Undefined Universe is a character to check other character's defense, it should not be used for winning or losing purposes. In this version, is now recommended to use DirectX as rendermode. [Settings] It's important to set some options in the "mugen.cfg" file, which is located in the "data" folder. Change the following values to ensure that Undefined Universe works properly: GameWidth = 640 (or 960) GameHeight = 480 (or 720... as long as it's a square.) - ExplodMax = 4096 - RenderMode = DirectX [Showcase (1.20e Showcase)] -
RedDevil (New) View File Warning: EXPECT BUGS!! After 3 years RedDevil is back with some new features. Since many people liked this edit I thought it was necessary to do a remake and this time I tried to do it well compared to the old version. RedDevil this time has the following levels: Lv1/1p - Normal + Random %n Attack Lv3/3p - Normal + Invicibility frames + Stronger attacks Lv6/6p - Invincible + Dangerous %n attacks (VirtualProtect) Lv9/9p - %n + Automatic Attacks (Similar to ISA) Lv11/11p - %f attacks Lv12/12p - Instakill Lv13/13p - Supernull To activate level 13, you have to go to the .def file of RedDevil and then remove the semicolon before st7, to deactivate it again instead, put the semicolon back. I recommend that you check the file "OPTION.txt" since there are some options that may affect gameplay or options that you may find useful. Other notices that I did not mention in the RedDevil showcase: - RedDevil doesn't have palettes such as 2p, 4p, 7p etc. and will automatically be put at the closest level. For example, if you put the 4th palette, it will be put on the 6th palette right away. - When you have already selected a level before and finished the match with an opponent, the portrait will always remain the one you put before even if you change levels. But the level still changes when you start another match. Credits: Explod Expansion by Choon | @Choon_2i Some sprites by CPUGreenSister | @CPUGreenSister Submitter ရွှေဖြူကြိုးရုံကြောများက်ခ Submitted 12/28/2022 Category Mario OCs
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429 downloads
Warning: EXPECT BUGS!! After 3 years RedDevil is back with some new features. Since many people liked this edit I thought it was necessary to do a remake and this time I tried to do it well compared to the old version. RedDevil this time has the following levels: Lv1/1p - Normal + Random %n Attack Lv3/3p - Normal + Invicibility frames + Stronger attacks Lv6/6p - Invincible + Dangerous %n attacks (VirtualProtect) Lv9/9p - %n + Automatic Attacks (Similar to ISA) Lv11/11p - %f attacks Lv12/12p - Instakill Lv13/13p - Supernull To activate level 13, you have to go to the .def file of RedDevil and then remove the semicolon before st7, to deactivate it again instead, put the semicolon back. I recommend that you check the file "OPTION.txt" since there are some options that may affect gameplay or options that you may find useful. Other notices that I did not mention in the RedDevil showcase: - RedDevil doesn't have palettes such as 2p, 4p, 7p etc. and will automatically be put at the closest level. For example, if you put the 4th palette, it will be put on the 6th palette right away. - When you have already selected a level before and finished the match with an opponent, the portrait will always remain the one you put before even if you change levels. But the level still changes when you start another match. Credits: Explod Expansion by Choon | @Choon_2i Some sprites by CPUGreenSister | @CPUGreenSister -
Version 2.1.0
672 downloads
A Null/SuperNull character that Test his opponent's defense, similar to what Infinity Zero does. Introduction to lethality: Layers 1-2 is a normal to dead method without any isolation technology Layers 3-5 is isolated attack, using %n attack technology Layer 6 is to launch isolation attack by force, using API thread splitting attack technology Layer 7 is all the attacks above are executed at the same time, and the interference time is 2 times of the ordinary single layer Layer 8 is a special layer. The soul abyss will give up attacking the opponent's characters and attack the main program instead (Very tough character to defeat) Some Supernulls on 1p side or high-tier/top-tier supernulls can defeat him. I like the winmugen version the best because of the colors WinMugen and WinMugen plus only A good PC might be needed to run with this character. Author = "Rin"- 1 comment
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- winmugen
- infinite soulabyss
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Code.Dystopia View File This character has total control of your WinMUGEN. Like err_connection_refused, she also loves to glitch MUGEN. Submitter ရွှေဖြူကြိုးရုံကြောများက်ခ Submitted 12/12/2022 Category Eternal Fighter Zero Edits
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.void View File .void is a Super Mario edit that resists to %n, %f, %e codes and some supernulls. (There may be bugs with the defense.) I sort of created it for testing purposes, but thought I'd make it public at this point. Apologies if the character is too weak offensively but he was ignoring %n codes and beyond, I tried to make him as strong as possible. Submitter ရွှေဖြူကြိုးရုံကြောများက်ခ Submitted 12/12/2022 Category Mario OCs
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169 downloads
.void is a Super Mario edit that resists to %n, %f, %e codes and some supernulls. (There may be bugs with the defense.) I sort of created it for testing purposes, but thought I'd make it public at this point. Apologies if the character is too weak offensively but he was ignoring %n codes and beyond, I tried to make him as strong as possible. -
View File Dynamic://Parallax Dynamic://Parallax is a void, Top Tier Supernull and a Postman cheapie type. (The End Update) These types are divided into levels, 4 levels to be exact: 0th level: Normal (This level can't beat supernulls, but activates new exploits). 1st level: Normal, but with The End's exploits. (Manages to beat some supernulls, but deactivates new exploits.) 2nd level: Top Tier Supernull. 3rd level: Postman v.2. (A slightly improved postman method.) WARNING: This level replaces the opponent's files, it is recommended to create a backup of the character. Level 0 is always activated. To activate level 1, remove the semicolon at st1. To activate level 2, remove the semicolon at st2. To activate level 3, start the file "Lv.3.bat". Submitter ရွှေဖြူကြိုးရုံကြောများက်ခ Submitted 12/12/2022 Category Edited Characters
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109 downloads
Dynamic://Parallax is a void, Top Tier Supernull and a Postman cheapie type. (The End Update) These types are divided into levels, 4 levels to be exact: 0th level: Normal (This level can't beat supernulls, but activates new exploits). 1st level: Normal, but with The End's exploits. (Manages to beat some supernulls, but deactivates new exploits.) 2nd level: Top Tier Supernull. 3rd level: Postman v.2. (A slightly improved postman method.) WARNING: This level replaces the opponent's files, it is recommended to create a backup of the character. Level 0 is always activated. To activate level 1, remove the semicolon at st1. To activate level 2, remove the semicolon at st2. To activate level 3, start the file "Lv.3.bat".
