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Showing results for tags 'tiger-boy'.
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View File MSH "STARK Enterprises Space Station" Iron-Man Stage For MUGEN 1.1 and IKEMEN-GO By Tiger-Boy MSH "STARK Enterprises Space Station" Iron-Man Stage Version 2.0 For MUGEN 1.1 and IKEMEN-GO Systems Stage created by "JC" Edited for MUGEN 1.1 and IKEMEN-GO by "Tiger-Boy" ***************************************************** [Features] When any char reaches low health, the music will change to the 'Hurry-Up!' version. An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) ***************************************************** [Updates] This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Medium Jump Updates: -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry-Up' music with Loop -Added Stage portrait Submitter Zagatto Submitted 04/09/2024 Category Marvel vs Capcom
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50 downloads
By Tiger-Boy MSH "STARK Enterprises Space Station" Iron-Man Stage Version 2.0 For MUGEN 1.1 and IKEMEN-GO Systems Stage created by "JC" Edited for MUGEN 1.1 and IKEMEN-GO by "Tiger-Boy" ***************************************************** [Features] When any char reaches low health, the music will change to the 'Hurry-Up!' version. An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) ***************************************************** [Updates] This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Medium Jump Updates: -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry-Up' music with Loop -Added Stage portrait -
63 downloads
Stage created by "Ehnyd" Initially edited by "Kasasagi". Edited for IKEMEN-GO by "Tiger-Boy" Interactive Effects created by "Lasombra Demon" ***************************************************** [Features] Banners will now break when chars are thrown at them. Just like in the Original Street Fighter II Game!! When any char reaches low health, the music will change to the 'Hurry-Up!' version. An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) ***************************************************** [Updates] This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Medium Jump Updates: -Added 'Falling Snow' Effect -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait ***************************************************** [Instructions] 1-Add the 'SFA2-Ryu_Stage' folder to your 'stages' folder. 2-If you want the stage with 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file: stages/SFA2-Ryu_Stage/101_Ryu-wide-cps-ikemen-HU.def -If you want the stage with regular music (no 'Hurry-Up' feature), add the following to the 'select' file: stages/SFA2-Ryu_Stage/101_Ryu-wide-cps-ikemen.def 3-Save file and play.-
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View File SFA2 "Suzaku Castle - Japan" Ryu Stage For IKEMEN-GO System Stage created by "Ehnyd" Initially edited by "Kasasagi". Edited for IKEMEN-GO by "Tiger-Boy" Interactive Effects created by "Lasombra Demon" ***************************************************** [Features] Banners will now break when chars are thrown at them. Just like in the Original Street Fighter II Game!! When any char reaches low health, the music will change to the 'Hurry-Up!' version. An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature. (See Instructions.) ***************************************************** [Updates] This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Medium Jump Updates: -Added 'Falling Snow' Effect -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait ***************************************************** [Instructions] 1-Add the 'SFA2-Ryu_Stage' folder to your 'stages' folder. 2-If you want the stage with 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file: stages/SFA2-Ryu_Stage/101_Ryu-wide-cps-ikemen-HU.def -If you want the stage with regular music (no 'Hurry-Up' feature), add the following to the 'select' file: stages/SFA2-Ryu_Stage/101_Ryu-wide-cps-ikemen.def 3-Save file and play. Submitter Zagatto Submitted 03/03/2024 Category Street Fighter Alpha Stages
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58 downloads
By Tiger-Boy Stage created by "Abuhachi" Originally edited by "Kasasagi" Edited for IKEMEN-GO by "Tiger-Boy" Interactive Effects created by "Lasombra Demon" An original stage created to be an update to Joe's stage from Street Fighter 1. -Barrels will break when chars are thrown at them. -When any char reaches low health, the music will change to the 'Hurry-Up!' version. These effects were added to make the stage similar to those of the Street Fighter II Game!! This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Stage 'shaking' (When train passes on the background) Updates: -Edited background -Added High Jump -Added 'Break' Effect of barrels -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF1-Joe-Stage' folder to your 'stages' folder. 2-For the Stage with 'shaking', add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe.def -For the Stage with 'shaking' and 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe-HU.def -For the Stage with No 'shaking' but with 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe-No_Shake-HU.def -For the Stage with No 'shaking' and No 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe-No_Shake.def 3-Save file and play-
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View File Train Yard - Manhattan - U.S.A. Joe Stage By Tiger-Boy Stage created by "Abuhachi" Originally edited by "Kasasagi" Edited for IKEMEN-GO by "Tiger-Boy" Interactive Effects created by "Lasombra Demon" An original stage created to be an update to Joe's stage from Street Fighter 1. -Barrels will break when chars are thrown at them. -When any char reaches low health, the music will change to the 'Hurry-Up!' version. These effects were added to make the stage similar to those of the Street Fighter II Game!! This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -Stage 'shaking' (When train passes on the background) Updates: -Edited background -Added High Jump -Added 'Break' Effect of barrels -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF1-Joe-Stage' folder to your 'stages' folder. 2-For the Stage with 'shaking', add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe.def -For the Stage with 'shaking' and 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe-HU.def -For the Stage with No 'shaking' but with 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe-No_Shake-HU.def -For the Stage with No 'shaking' and No 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Joe-Stage/SF1-Joe-No_Shake.def 3-Save file and play Submitter Zagatto Submitted 11/21/2023 Category Street Fighter Stages
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View File Street Fighter II - M.Bison's Stage - (Thailand) By Tiger-Boy Submitter Zagatto Submitted 11/12/2023 Category Street Fighter II Stages
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123 downloads
By Tiger-Boy Stages 1 & 2 created by "Dark Saviour", edited with sprites and animations from "ELECTR0". Stage 3 created by "guille_n_roll". Edited for IKEMEN-GO by "Tiger-Boy". Interactive Effects created by "Lasombra Demon". -Statues will now break when chars are thrown at them. Just like in the Original Street Fighter II Game!! -In the Classic Option, when any char reaches low health, the music will change to the 'Hurry-Up!' version. *This option will not transition to other stages.* -In the Transition Option, each stage will transition to another on each round: -Stage 1: Regular SF2 Thailand (Bison) stage. -Stage 2: Darker tone of the first stage. -Stage 3: Total Psycho-Power chaos. *This option does Not have the 'Hurry-Up!' music.* -See Instructions for details. These stages were edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. These stages were originally released with the following: -Animation(s) -Parallax -Zoom Effects -High Jump Updates: -Added 'Break' Effect of statues -Added 'fade-range' to the Shadow effect -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF2-Bison_Stage' folder to your 'stages' folder. 2-If you want the stage with 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file: stages/SF2-Bison_Stage/ssf2-bison-Classic.def *[In this option, the stages will not transition]* -If you want the stage with transition (No 'Hurry-Up' feature), add the following to the 'select' file: stages/SF2-Bison_Stage/ssf2-bison-A.def *[In this option, there is No 'Hurry-Up' music]* 3-Save the 'select' file and play. This is a 'Self-Sustained' stage. There is no need to move anything from the folder.-
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View File Street Fighter I - Fuji River - Japan (Geki Version) By Tiger-Boy Stage created by "Charles2011" Edited for IKEMEN-GO by "Tiger-Boy" -When any char reaches low health, the music will change to the 'Hurry-Up!' version. This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -High Jump Updates: -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF1-Geki_Stage' folder to your 'stages' folder. 2-For the Stage with 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Geki_Stage/Geki2019-HURRY_UP.def -For the Stage with regular 'loop' music, add the following to the 'select' file: stages/SF1-Geki_Stage/Geki2019.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Submitter Zagatto Submitted 11/12/2023 Category Street Fighter Stages
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55 downloads
By Tiger-Boy Stage created by "Charles2011" Edited for IKEMEN-GO by "Tiger-Boy" -When any char reaches low health, the music will change to the 'Hurry-Up!' version. This stage was edited for use with 1600x900 resolution. If your system has a different resolution, some adjustments might be necessary. This stage was originally released with the following: -Animation(s) -Parallax -Zoom Effects -High Jump Updates: -Added Loop Music -Added 'Hurry up!' Music with Loop -Added Stage portrait Instructions: 1-Add the 'SF1-Geki_Stage' folder to your 'stages' folder. 2-For the Stage with 'Hurry-Up' music, add the following to the 'select' file: stages/SF1-Geki_Stage/Geki2019-HURRY_UP.def -For the Stage with regular 'loop' music, add the following to the 'select' file: stages/SF1-Geki_Stage/Geki2019.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder.-
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