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Found 10 results

  1. Version 04.14.2002

    2 downloads

    ;1P~3P: Doesn't have AI. ;4P~6P: Use Thunder Knuckle and Rolling Smash. ;7P~9P: Use Stand Light Punch, Crouching Light Kick, Crouching Light Punch, Standing Geki Kick, Standing Chou Kick and Final Spark. ;10P~12P: Use only Aura Cannon.;1P~3P: Doesn't have AI. ;4P~6P: Use Thunder Knuckle and Rolling Smash. ;7P~9P: Use Stand Light Punch, Crouching Light Kick, Crouching Light Punch, Standing Geki Kick, Standing Chou Kick and Final Spark. ;10P~12P: Use only Aura Cannon.
  2. View File Phi-Chyung ;1P~3P: Doesn't have AI. ;4P~6P: Use Thunder Knuckle and Rolling Smash. ;7P~9P: Use Stand Light Punch, Crouching Light Kick, Crouching Light Punch, Standing Geki Kick, Standing Chou Kick and Final Spark. ;10P~12P: Use only Aura Cannon.;1P~3P: Doesn't have AI. Submitter Dniw Submitted 02/16/2020 Category Kaiser Knuckle
  3. Version 04.14.2002

    0 downloads

    Intro----------------------------------------------------------- J-McCoy (from Kaiser Knuckle (Global Champion) ) for WinMugen OPEN SOURCE Basic----------------------------------------------------------- Jump ↑ Back Step ← ← Light Punch X Medium Punch Y Hard Punch Z Cho Punch X+Y Geki Punch Y+Z Light Kick A Medium Kick B Hard Kick C Cho Kick A+B Geki Kick B+C Throw 1 → or ← +Y (when close) Throw 2 → or ← +B or C (when close) Throw 3 → or ← +Z (when close) Taunt S Normal Move---------------------------------------------------- Feint Move 2+A+B+C (air)(high) Special Move--------------------------------------------------- Boomerang Crush ←(Charge) → +Punch Jet Upper ←(Charge)6 + Kick Thunderbolt 2(Charge)↑ +Punch Spark Blow Punch (rapidly) Sonic Bommer ←(Charge) → ← +Punch Hyper Move----------------------------------------------------- Destructive Combination ← ↑ +Y+Z ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  4. View File ReversalDef Intro----------------------------------------------------------- J-McCoy (from Kaiser Knuckle (Global Champion) ) for WinMugen OPEN SOURCE Basic----------------------------------------------------------- Jump ↑ Back Step ← ← Light Punch X Medium Punch Y Hard Punch Z Cho Punch X+Y Geki Punch Y+Z Light Kick A Medium Kick B Hard Kick C Cho Kick A+B Geki Kick B+C Throw 1 → or ← +Y (when close) Throw 2 → or ← +B or C (when close) Throw 3 → or ← +Z (when close) Taunt S Normal Move---------------------------------------------------- Feint Move 2+A+B+C (air)(high) Special Move--------------------------------------------------- Boomerang Crush ←(Charge) → +Punch Jet Upper ←(Charge)6 + Kick Thunderbolt 2(Charge)↑ +Punch Spark Blow Punch (rapidly) Sonic Bommer ←(Charge) → ← +Punch Hyper Move----------------------------------------------------- Destructive Combination ← ↑ +Y+Z ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Submitter Dniw Submitted 02/14/2020 Category Kaiser Knuckle  
  5. Version 1.0.0

    1 download

    ;*Option* ;-2/++++++++++++++++++++++++++++++++++++++++++++++++ ;|var(20):5P Combo Cancel|-------------------------- ;[State -2, 5P_Escape] ;type = varset ;TRIGGERALL = PALNO = 5 ;v = 20 ;trigger1 = 1 ;value = 30;10~50 ;|var(23):5P Power Add|----------------------------- ;[state -2, 5P_POWERADD] ;type = varset ;triggerall = palno = 5 ;v = 23 ;trigger1 = 1 ;value = 3 ;-3/++++++++++++++++++++++++++++++++++++++++++++++++ ;var(24):5P Damage Cancel--------------------------- ;[state -3] ;type = varset ;triggerall = palno = 5 ;Trigger1=!ishelper ;var(24)=500; damage cut life ;IgnoreHitPause = 1 ;*Author Address* https://twitter.com/Dniw53979893/ https://ux.getuploader.com/kyouakuchar14/ ;*Etc* ;Modification:Dniw ;Read me:10
  6. View File Clone ;*Option* ;-2/++++++++++++++++++++++++++++++++++++++++++++++++ ;|var(20):5P Combo Cancel|-------------------------- ;[State -2, 5P_Escape] ;type = varset ;TRIGGERALL = PALNO = 5 ;v = 20 ;trigger1 = 1 ;value = 30;10~50 ;|var(23):5P Power Add|----------------------------- ;[state -2, 5P_POWERADD] ;type = varset ;triggerall = palno = 5 ;v = 23 ;trigger1 = 1 ;value = 3 ;-3/++++++++++++++++++++++++++++++++++++++++++++++++ ;var(24):5P Damage Cancel--------------------------- ;[state -3] ;type = varset ;triggerall = palno = 5 ;Trigger1=!ishelper ;var(24)=500; damage cut life ;IgnoreHitPause = 1 ;*Author Address* https://twitter.com/Dniw53979893/ https://ux.getuploader.com/kyouakuchar14/ ;*Etc* ;Modification:Dniw ;Read me:10 Submitter Dniw Submitted 02/13/2020 Category Original Characters  
  7. Version 1.0.0

    1 download

    ·Technical Commands ○ Standing Y+Z ○ Standing A+B ○ Standing B+C (far distance changes) The distance is middle, and the distance is two. ○ Scratch A+B ○ Strike B+C ○ throwing technique (approach)→ or ←/Z ○ throwing technique (approach)→ or ←/Z (in the air) ●Black → X or Y or Z ●Redges (in the air) ↑/→X or Y or Z ●Hell Goraku ↓/←/A or B or C ●Hurugi Hell Goku (in the air) ↓/←/A or B or C ●Iitate (in the air) ←/↓/→/Y&Z ●Black thunderbolt (in the air) ↓/+X&Y ◎the art of whirlwind and flame hell →/←/↓/Z&C ;*Author Address* ;https://twitter.com/Dniw53979893/ ;https://ux.getuploader.com/kyouakuchar14/
  8. View File Dekkiw ·Technical Commands ○ Standing Y+Z ○ Standing A+B ○ Standing B+C (far distance changes) The distance is middle, and the distance is two. ○ Scratch A+B ○ Strike B+C ○ throwing technique (approach)→ or ←/Z ○ throwing technique (approach)→ or ←/Z (in the air) ●Black → X or Y or Z ●Redges (in the air) ↑/→X or Y or Z ●Hell Goraku ↓/←/A or B or C ●Hurugi Hell Goku (in the air) ↓/←/A or B or C ●Iitate (in the air) ←/↓/→/Y&Z ●Black thunderbolt (in the air) ↓/+X&Y ◎the art of whirlwind and flame hell →/←/↓/Z&C ;*Author Address* ;https://twitter.com/Dniw53979893/ ;https://ux.getuploader.com/kyouakuchar14/ Submitter Dniw Submitted 02/12/2020 Category Kaiser Knuckle  
  9. Version 1.0.0

    3 downloads

    Setting notes ------------- Var(20): Combo Escape Setting; You can set from 20 to 100. ;[State -2] ;Type=VarSet ;V=20 ;Trigger1=!IsHelper ;Value=60;If struck more than n times by the enemy, escape immediately.(n=Var(20)) Var(38): HP Recovery/Escape at Lie-down State Setting; You can set from -1 to 1. ;[State -2] ;Type=VarSet ;V=38 ;Trigger1=!IsHelper ;Value=0;Until -1: Escape at Lie-down State Mode./0: OFF./from 1: HP Recovery Mode. PowerAdd: You can set from 0. ;[State -2] ;Type=PowerAdd ;IgnoreHitPause=1 ;TriggerAll=RoundState=2 ;Trigger1=GameTime%5=0 ;Value=1;0~ Editor address -------------- https://twitter.com/Dniw53979893/ https://ux.getuploader.com/kyouakuchar14/
  10. View File SS-KFM_2nd Setting notes ------------- Var(20): Combo Escape Setting; You can set from 20 to 100. ;[State -2] ;Type=VarSet ;V=20 ;Trigger1=!IsHelper ;Value=60;If struck more than n times by the enemy, escape immediately.(n=Var(20)) Var(38): HP Recovery/Escape at Lie-down State Setting; You can set from -1 to 1. ;[State -2] ;Type=VarSet ;V=38 ;Trigger1=!IsHelper ;Value=0;Until -1: Escape at Lie-down State Mode./0: OFF./from 1: HP Recovery Mode. PowerAdd: You can set from 0. ;[State -2] ;Type=PowerAdd ;IgnoreHitPause=1 ;TriggerAll=RoundState=2 ;Trigger1=GameTime%5=0 ;Value=1;0~ Editor address -------------- https://twitter.com/Dniw53979893/ https://ux.getuploader.com/kyouakuchar14/ Submitter Dniw Submitted 02/12/2020 Category Original Characters