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how to make a Basic Screen Pack Part 1

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Screen Pack Guide Part 1: 

the tools you need and website to see and go to

Google Drive Mugen Tools
https://drive.google.com/drive/folders/1q09TU0w6TYp5fcXaUKhtBLMpKkIM2khU?usp=sharing

Paint software free
https://www.dotpdn.com/downloads/pdn.html

Gimp 2.8.22
https://www.gimp.org/downloads/oldstable/

Bimp 1.18.1
https://github.com/alessandrofrancesconi/gimp-plugin-bimp/releases/tag/v1.18

Audacity Free software
https://www.fosshub.com/Audacity.html

Font charts
http://www.elecbyte.com/mugendocs-11b1/mugen.html#documentation

These code is to understand the Title Setting and what they can do for you

;-------------------------------------------------------------------
;Title screen definition
[Title Info]
fadein.time = 10
fadeout.time = 10
menu.pos = 159,158 <<<<<<<<<<<< these are to move all menu selection letters fonts
menu.item.font = 3,0,0     <<<<<<<<<<<<number font location
menu.item.active.font = 3,5,0 <<<<<<<<<<<<number font location
menu.item.spacing = 0, 13 <<<<<<<< spacing fonts letters
menu.itemname.arcade = "ARCADE"  
menu.itemname.versus = "VS MODE"
menu.itemname.teamarcade = "TEAM ARCADE"
menu.itemname.teamversus = "TEAM VS"
menu.itemname.teamcoop = "TEAM CO-OP"
menu.itemname.survival = "SURVIVAL"
menu.itemname.survivalcoop = "SURVIVAL CO-OP"
menu.itemname.training = "TRAINING"
menu.itemname.watch = "WATCH"
menu.itemname.options = "OPTIONS"
menu.itemname.exit = "EXIT"
menu.window.margins.y = 12, 8 <<<<<<<<<<< this tell how many item letter spacing control 
menu.window.visibleitems = 5 <<<<<<<<<<<<<<< how many fonts want to show on the screen 
menu.boxcursor.visible = 1     <<<<<<<<<<this  can remove or display the flashing bar icon and set to 0s turn its off
menu.boxcursor.coords = -58,-10,57,2 <<<<<<<<<<< control the size for the flashing box cursor 
cursor.move.snd = 100,0 <<<<<<<<< this from sound fx for the system.def
cursor.done.snd = 100,1 <<<<<<<<< this from sound fx for the system.def
cancel.snd = 100,2 <<<<<<<<< this from sound fx for the system.def
	;----------------------------
;Title background definition
[TitleBGdef]
bgclearcolor = 0,0,0
	[TitleBG 0] ;black border <<<<<<<<<< code to show sprite normal or animation sprite on the screen display
type  = normal
spriteno = 1,0
start = 0, 0
mask = 0
[TitleBG 1] ;blue light bottom left
type  = anim <<<<<<<<<<<<<<<<<<<< this mean an sprite has animation see the image what they are and do 
actionno = 4
start = -240, 160
mask = 1

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