Screen Pack Guide Part 1:
the tools you need and website to see and go to
Google Drive Mugen Tools
https://drive.google.com/drive/folders/1q09TU0w6TYp5fcXaUKhtBLMpKkIM2khU?usp=sharing
Paint software free
https://www.dotpdn.com/downloads/pdn.html
Gimp 2.8.22
https://www.gimp.org/downloads/oldstable/
Bimp 1.18.1
https://github.com/alessandrofrancesconi/gimp-plugin-bimp/releases/tag/v1.18
Audacity Free software
https://www.fosshub.com/Audacity.html
Font charts
http://www.elecbyte.com/mugendocs-11b1/mugen.html#documentation
These code is to understand the Title Setting and what they can do for you
;------------------------------------------------------------------- ;Title screen definition [Title Info] fadein.time = 10 fadeout.time = 10 menu.pos = 159,158 <<<<<<<<<<<< these are to move all menu selection letters fonts menu.item.font = 3,0,0 <<<<<<<<<<<<number font location menu.item.active.font = 3,5,0 <<<<<<<<<<<<number font location menu.item.spacing = 0, 13 <<<<<<<< spacing fonts letters menu.itemname.arcade = "ARCADE" menu.itemname.versus = "VS MODE" menu.itemname.teamarcade = "TEAM ARCADE" menu.itemname.teamversus = "TEAM VS" menu.itemname.teamcoop = "TEAM CO-OP" menu.itemname.survival = "SURVIVAL" menu.itemname.survivalcoop = "SURVIVAL CO-OP" menu.itemname.training = "TRAINING" menu.itemname.watch = "WATCH" menu.itemname.options = "OPTIONS" menu.itemname.exit = "EXIT" menu.window.margins.y = 12, 8 <<<<<<<<<<< this tell how many item letter spacing control menu.window.visibleitems = 5 <<<<<<<<<<<<<<< how many fonts want to show on the screen menu.boxcursor.visible = 1 <<<<<<<<<<this can remove or display the flashing bar icon and set to 0s turn its off menu.boxcursor.coords = -58,-10,57,2 <<<<<<<<<<< control the size for the flashing box cursor cursor.move.snd = 100,0 <<<<<<<<< this from sound fx for the system.def cursor.done.snd = 100,1 <<<<<<<<< this from sound fx for the system.def cancel.snd = 100,2 <<<<<<<<< this from sound fx for the system.def ;---------------------------- ;Title background definition [TitleBGdef] bgclearcolor = 0,0,0 [TitleBG 0] ;black border <<<<<<<<<< code to show sprite normal or animation sprite on the screen display type = normal spriteno = 1,0 start = 0, 0 mask = 0 [TitleBG 1] ;blue light bottom left type = anim <<<<<<<<<<<<<<<<<<<< this mean an sprite has animation see the image what they are and do actionno = 4 start = -240, 160 mask = 1