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Patchouli Knowledge (Gensokyo Reloaded Style) 11/22/2020

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About This File

Patchouli Knowledge (Gensokyo Reloaded Style) by RicePigeon.


What's New in Version 11/22/2020

Released

- [System] Updated a few victory quotes.
- [System] Fixed bug where Patchouli was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- Fixed incorrect hitstun value & counterhit hitstun bonus not being applied against airborne opponents on most Normals.
- 5x: Corrected fall acceleration for airborne opponents.
- 5y: Corrected sprite drawing priority, fixed bug involving proration not applying on the last possible active frames of the attack.
- 6y: Corrected sprite drawing priority.
- 5z: Corrected fall acceleration for airborne opponents.
- 6z: Now causes a hard knockdown.
- 2x: Corrected fall acceleration for airborne opponents.
- 2y: Corrected fall acceleration for airborne opponents.
- 2z: Opponent now turns to face Patchouli when hit, p2 guard velocity increased.
- j5x: Corrected fall acceleration for airborne opponents.
- j5y: Corrected fall acceleration for airborne opponents.
- j5z: Corrected fall acceleration for airborne opponents, fixed bug involving proration not applying on the last possible active frames of the attack.
- Throw: No longer turns to face opponent on startup.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Summer Red [Ground]: Recovery decreased by 2f.
- Autumn Blade [Y ver]: Recovery decreased by 4f.
- Autumn Blade [Z ver]: Recovery decreased by 7f.
- Emerald City: Fixed bug where counterhit hitstun bonuses were not being applied, fixed improper hitstun value vs airborne opponents.
- Winter Element: Fixed improper hitstun value vs airborne opponents, now hits OTG.
- "St. Elmo's Pillar": Fixed improper hitstun value vs airborne opponents, fixed improper slide time on guarding opponents.
- "Elemental Harvester": Fixed issue where effects would desynch during p2 superpauses, opponent now turns to face Patchouli when hit.
- "Elemental Harvester": Fixed improper hitstun value vs airborne opponents.
- "Royal Flare": Fixed issue where effects would desynch during p2 superpauses.
- "Royal Flare": Fixed improper hitstun value vs airborne opponents, fixed improper slide time on guarding opponents.
- "Philosopher's Stone": Fixed issue where effects would desynch during p2 superpauses.
- "Philosopher's Stone": Fixed improper hitstun value vs airborne opponents,
- "Philosopher's Stone": Duration decreased (14 sec -> 12 sec), cooldown between crystal usage decreased (3 sec -> 2.5 sec).

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