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Otherworldly Forest 1.0.0 & 1.1

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About This File

Otherworldly Forest was made by: "Vogel"

 

I can't get over how all these stages are such high quality, and while not only being beautifully animated, but widescreen as well!

Now that's high quality!


What's New in Version 1.0.0 & 1.1

Released

True Widescreen Edit by Beterhans.

 

Copy and paste the following code for the edit, and put it into the stage's DEF:

 

  1.  
  2. ;--------------------------------------------------------
  3. [Info]
  4. name = "Otherworldly Forest"
  5. displayname = "Otherworldly Forest - TWS"
  6. versiondate = 08,29,2023
  7. mugenversion = 1.1
  8. author = "Vogel"; Modified by Beterhans
  9. ;--------------------------------------------------------
  10. [Camera]
  11. startx =0
  12. starty =0
  13. boundleft=-980
  14. boundright= 980
  15. boundhigh= -950
  16. boundlow =0
  17.  
  18. verticalfollow = 0.5
  19. floortension = 100
  20. tension = 400
  21.  
  22. tensionhigh = 440
  23. tensionlow = 100
  24.  
  25. overdrawhigh = 60
  26. overdrawlow = 60
  27.  
  28. cuthigh = 0
  29. cutlow = 0
  30.  
  31. zoomin = 0.75
  32. zoomout = 0.55
  33. ;--------------------------------------------------------
  34. [PlayerInfo]
  35. ;--- Player 1 ---
  36. p1startx = -360   
  37. p1starty = 0            ;
  38. p1facing = 1            ;Direction player faces: 1=right, -1=left
  39.  
  40. ;--- Player 2 ---
  41. p2startx = 360
  42. p2starty = 0
  43. p2facing = -1
  44.  
  45. ;--- Player 3 ---
  46. p3startx = -640          ;Starting x coordinates
  47. p3starty = 0            ;Starting y coordinates
  48. p3facing = 1            ;Direction player faces: 1=right, -1=left
  49.  
  50. ;--- Player 4 ---
  51. p4startx = 640
  52. p4starty = 0
  53. p4facing = -1
  54.  
  55. ;--- Common ---
  56.  ;Don't change these values.
  57.  
  58.  
  59. leftbound  = -15000
  60. rightbound =  15000
  61.  
  62.  
  63. ;--------------------------------------------------------
  64. [Bound]
  65.  ;Distance from left/right edge of screen that player can move to
  66.  ;Typically 15
  67. screenleft = 60 ;Dist from left of screen that player can move to
  68. screenright = 60  ;Right edge
  69. ; use 15 for low res
  70. ; use 30 for high res
  71. ; use 60 for HD res
  72. ;--------------------------------------------------------
  73. [StageInfo]
  74.  ;"Ground" level where players stand at, measured in pixels from the
  75.  ;top of the screen.
  76.  ;Adjust this value to move the ground level up/down in the screen.
  77.  ;***
  78. zoffset = 650
  79.  
  80.  
  81.  ;Leave this at 1. It makes the players face each other
  82. autoturn = 1
  83.  
  84.  ;Set the following to 1 to have the background reset itself between
  85.  ;rounds.
  86. resetBG = 1
  87. localcoord = 1280, 720
  88.  
  89.  
  90.  ;Horizontal and vertical scaling factor for drawing.
  91. xscale = 1.5
  92. yscale = 1.5
  93.  
  94. ;--------------------------------------------------------
  95. [Shadow]
  96. intensity = 90
  97. color = 0,0,0
  98. yscale = 0.1
  99. fade.range = 0,0
  100.  
  101. ;--------------------------------------------------------
  102. [Reflection]
  103. intensity = 0
  104.  
  105.  
  106. ;--------------------------------------------------------
  107. [Music]
  108. bgmusic = stages/Otherworldly Forest.mp3
  109. bgmvolume = 100
  110. bgmloopstart = 201764
  111. bgmloopend = 6349625
  112.  
  113. ; Main background definition
  114. ;____________________________________________________________________________________________________________________________________
  115. [BGdef]
  116. spr = Otherworldly Forest.sff
  117. debugbg = 0
  118.  
  119. [BG 0,cloud]
  120. type = parallax
  121. spriteno = 23,0
  122. start = 0,-95
  123. delta = 0.005525, 1
  124. width = 1000, 500
  125. tile = 1
  126. mask = 1
  127. velocity = 0.1
  128.  
  129.  
  130.  
  131.  
  132.  
  133. [BG 0,cloud2]
  134. type = parallax
  135. spriteno = 23,1
  136. start = 0,-95
  137. delta = 0.01105, 1
  138. width = 2000, 1000
  139. tile = 1
  140. mask = 1
  141. velocity = 0.2
  142.  
  143.  
  144. [BG 0,cloud3]
  145. type = parallax
  146. spriteno = 23,2
  147. start = 0,-95
  148. delta = 0.0221, 1
  149. width = 4000, 2000
  150. tile = 1
  151. mask = 1
  152. velocity = 0.4
  153.  
  154.  
  155.  
  156. [BG 0,cloud4]
  157. type = parallax
  158. spriteno = 23,3
  159. start = 0,-95
  160. delta = 0.0442, 1
  161. width = 8000, 4000
  162. tile = 1
  163. mask = 1
  164. velocity = 0.8
  165.  
  166. [BG 0,cloud5]
  167. type = parallax
  168. spriteno = 23,4
  169. start = 0,-95
  170. delta = 0.0442, 1
  171. width = 16000, 8000
  172. tile = 1
  173. mask = 1
  174. velocity = 1.6
  175.  
  176. [BG 0,cloud 1 light]
  177. type = normal
  178. spriteno = 29,0
  179. start = 0,-95
  180. delta = 0.005525, 1
  181. mask = 1
  182. velocity = 0.1
  183. trans = add
  184. tile = 1
  185.  
  186. [BG 0,cloud 2 light]
  187. type = normal
  188. spriteno = 29,1
  189. start = 0,-95
  190. delta = 0.01105, 1
  191. mask = 1
  192. velocity = 0.2
  193. trans = add
  194. tile = 1
  195.  
  196.  
  197.  
  198.  
  199. [BG 0,mountain]
  200. type = parallax
  201. spriteno = 1,4
  202. start = 0,-95
  203. delta = 0.005525, 1
  204. width = 800, 1000
  205. tile = 1
  206. mask = 1
  207.  
  208.  
  209. [BG 0,Hill]
  210. type = parallax
  211. spriteno = 1,3
  212. start = 0,-95
  213. delta = 0.01105, 1
  214. width = 600, 1000
  215. tile = 1
  216. mask = 1
  217.  
  218.  
  219. [BG 0,ground 4]
  220. type = parallax
  221. spriteno = 1,2
  222. start = 0,-95
  223. delta = 0.062111111111, 1
  224. xscale = 1,3
  225.  
  226.  
  227. [BG 0,tree 10]
  228. type = normal
  229. spriteno = 5,9
  230. start = 0,-95
  231. delta = 0.061, 1
  232. mask = 1
  233. tile = 1
  234. tilespacing = 10
  235.  
  236. [BG 0,Lantern6]
  237. type = normal
  238. spriteno = 3,5
  239. start = 0,-95
  240. delta = 0.062, 1
  241. mask = 1
  242.  
  243. [BG 0,Lantern6 light5]
  244. type = anim;normal
  245. spriteno = 4,5
  246. actionno = 405
  247. start = 0,-95
  248. delta = 0.062, 1
  249. mask = 1
  250. ;trans = add
  251.  
  252.  
  253. [BG 0,Lantern5]
  254. type = normal
  255. spriteno = 3,4
  256. start = 0,-95
  257. delta = 0.062, 1
  258. mask = 1
  259.  
  260. [BG 0,Lantern5 light5]
  261. type = anim;normal
  262. spriteno = 4,4
  263. actionno = 404
  264. start = 0,-95
  265. delta = 0.062, 1
  266. mask = 1
  267. ;trans = add
  268.  
  269.  
  270. [BG 0,Ruin wall3]
  271. type = normal
  272. spriteno = 0,4
  273. start = 0,-95
  274. delta = 0.06333333333, 1
  275. mask = 1
  276. tile = 1
  277. tilespacing = 75
  278.  
  279. [BG 0,ground 3]
  280. type = parallax
  281. spriteno = 1,1
  282. start = 0,-95
  283. delta = 0.06333333333, 1
  284. xscale = 1,3
  285.  
  286. [BG 0,Mushroom 9]
  287. type = normal
  288. spriteno = 34,8
  289. start = 20,-95
  290. delta = 0.10, 1
  291. mask = 1
  292.  
  293. [BG 0,Mushroom 9 light]
  294. type = anim;normal
  295. spriteno = 35,8
  296. actionno = 3508
  297. start = 20,-95
  298. delta = 0.10, 1
  299. mask = 1
  300. ;trans = add
  301.  
  302.  
  303. [BG 0,tree 9]
  304. type = normal
  305. spriteno = 5,8
  306. start = 0,-95
  307. delta = 0.08, 1
  308. mask = 1
  309. tile = 1
  310. tilespacing = 50
  311.  
  312.  
  313. [BG 0,tree 8]
  314. type = normal
  315. spriteno = 5,7
  316. start = 0,-95
  317. delta = 0.10, 1
  318. mask = 1
  319. tile = 1
  320. tilespacing = 200
  321.  
  322.  
  323. [BG 0,tree 7]
  324. type = normal
  325. spriteno = 5,6
  326. start = 0,-95
  327. delta = 0.12, 1
  328. mask = 1
  329. tile = 1
  330. tilespacing = 100
  331.  
  332. [BG 0,Mushroom 8]
  333. type = normal
  334. spriteno = 34,7
  335. start = 0,-95
  336. delta = 0.14, 1
  337. mask = 1
  338.  
  339. [BG 0,Mushroom 8 light]
  340. type = anim;normal
  341. spriteno = 35,7
  342. actionno = 3507
  343. start = 0,-95
  344. delta = 0.14, 1
  345. mask = 1
  346. ;trans = add
  347.  
  348.  
  349. [BG 0,tree 6]
  350. type = normal
  351. spriteno = 5,5
  352. start = 0,-95
  353. delta = 0.17, 1
  354. mask = 1
  355. tile = 1
  356. tilespacing = 200
  357.  
  358.  
  359.  
  360. [BG 0,tree 5]
  361. type = normal
  362. spriteno = 5,4
  363. start = 0,-95
  364. delta = 0.17, 1
  365. mask = 1
  366. tile = 1
  367. tilespacing = 200
  368.  
  369. [BG 0,Lantern4]
  370. type = normal
  371. spriteno = 4,3
  372. start = 0,-95
  373. delta = 0.18, 1
  374. mask = 1
  375. trans = add
  376.  
  377. [BG 0,Lantern4]
  378. type = normal
  379. spriteno = 3,3
  380. start = 0,-95
  381. delta = 0.18, 1
  382. mask = 1
  383.  
  384. [BG 0,Lantern4 light]
  385. type = anim;normal
  386. spriteno = 4,3
  387. actionno = 403
  388. start = 0,-95
  389. delta = 0.18, 1
  390. mask = 1
  391. ;trans = add
  392.  
  393.  
  394.  
  395.  
  396. [BG 0,Lantern3]
  397. type = normal
  398. spriteno = 3,2
  399. start = 0,-95
  400. delta = 0.18, 1
  401. mask = 1
  402.  
  403. [BG 0,Lantern3 light]
  404. type = anim;normal
  405. spriteno = 4,2
  406. actionno = 402
  407. start = 0,-95
  408. delta = 0.18, 1
  409. mask = 1
  410. ;trans = add
  411.  
  412.  
  413.  
  414. [BG 0,Ruin wall2]
  415. type = normal
  416. spriteno = 0,3
  417. start = 0,-95
  418. delta = 0.19, 1
  419. mask = 1
  420. tile = 1
  421. tilespacing = 150
  422.  
  423.  
  424. [BG 0,ground 2]
  425. type = parallax
  426. spriteno = 1,0
  427. start = 0,-95
  428. delta = 0.19, 1
  429. xscale = 1,3
  430.  
  431. [BG 0,Mushroom 6]
  432. type = normal
  433. spriteno = 34,5
  434. start = 0,-95
  435. delta = 0.24, 1
  436. mask = 1
  437.  
  438. [BG 0,Mushroom 6 lights]
  439. type = anim;normal
  440. spriteno = 35,5
  441. actionno = 3505
  442. start = 0,-95
  443. delta = 0.24, 1
  444. mask = 1
  445. ;trans = add
  446.  
  447.  
  448. [BG 0,birds-0]
  449. type = anim
  450. actionno = 1
  451. start = -200,-280
  452. delta = 0.25, 1
  453. scalestart = 0.75, 0.75
  454. mask = 1
  455. trans = add
  456. alpha= 128,128
  457. tile = 1
  458. tilespacing = 3000
  459. velocity = 2,0
  460. sin.y = 30,480,0
  461.  
  462.  
  463.  
  464.  
  465.  
  466.  
  467. [BG 0,tree 4]
  468. type = normal
  469. spriteno = 5,3
  470. start = 0,-95
  471. delta = 0.28, 1
  472. mask = 1
  473. tile = 1
  474. tilespacing = 200
  475.  
  476. [BG 0,Mushroom 7]
  477. type = normal
  478. spriteno = 34,6
  479. start = 0,-95
  480. delta = 0.27, 1
  481. mask = 1
  482.  
  483. [BG 0,Mushroom 7 lights]
  484. type = anim;normal
  485. spriteno = 35,6
  486. actionno = 3506
  487. start = 0,-95
  488. delta = 0.27, 1
  489. mask = 1
  490. ;trans = add
  491.  
  492. [BG 0,tree 3]
  493. type = normal
  494. spriteno = 5,2
  495. start = 0,-95
  496. delta = 0.34, 1
  497. mask = 1
  498. tile = 1
  499. tilespacing = 100
  500.  
  501.  
  502. [BG 0,birds-1]
  503. type = anim
  504. actionno = 1
  505. start = -900, 20
  506. delta = 0.25, 1
  507. scalestart = 1.5, 1.5
  508. mask = 1
  509. trans = add
  510. alpha= 128,128
  511. tile = 1
  512. tilespacing = 3000
  513. velocity = 6,0
  514. sin.y = 80,360,0
  515.  
  516.  
  517.  
  518. [BG 0,Mushroom 5]
  519. type = normal
  520. spriteno = 34,4
  521. start = 0,-95
  522. delta = 0.41, 1
  523. mask = 1
  524.  
  525.  
  526. [BG 0,Mushroom 5 lights]
  527. type = anim;normal
  528. spriteno = 35,4
  529. actionno = 3504
  530. start = 0,-95
  531. delta = 0.41, 1
  532. mask = 1
  533. ;trans = add
  534.  
  535.  
  536.  
  537. [BG 0,tree 2]
  538. type = normal
  539. spriteno = 5,1
  540. start = 0,-95
  541. delta = 0.43, 1
  542. mask = 1
  543. tile = 1
  544. tilespacing = 500
  545.  
  546. [BG 0,tree 1]
  547. type = normal
  548. spriteno = 5,0
  549. start = 0,-95
  550. delta = 0.45, 1
  551. mask = 1
  552. tile = 1
  553. tilespacing = 500
  554.  
  555.  
  556.  
  557.  
  558. [BG 0,Fog 2]
  559. type = normal
  560. spriteno = 45,1
  561. start = 0,-95
  562. delta = 0.40, 1
  563. mask = 1
  564. tile = 1
  565. velocity = 0.5
  566.  
  567. [BG 0,Lantern2]
  568. type = normal
  569. spriteno = 3,1
  570. start = 0,-95
  571. delta = 0.53, 1
  572. mask = 1
  573.  
  574. [BG 0,Lantern light2]
  575. type = anim;normal
  576. spriteno = 4,1
  577. actionno = 401
  578. start = 0,-95
  579. delta = 0.53, 1
  580. mask = 1
  581. ;trans = add
  582.  
  583.  
  584. [BG 0,Lantern]
  585. type = normal
  586. spriteno = 3,0
  587. start = 0,-95
  588. delta = 0.53, 1
  589. mask = 1
  590.  
  591. [BG 0,Lantern light]
  592. type = anim;normal
  593. spriteno = 4,0
  594. actionno = 400
  595. start = 0,-95
  596. delta = 0.53, 1
  597. mask = 1
  598. ;trans = add
  599.  
  600.  
  601.  
  602.  
  603.  
  604. [BG 0,Ruin wall]
  605. type = normal
  606. spriteno = 0,2
  607. start = 0,-95
  608. delta = 0.57, 1
  609. mask = 1
  610. tile = 1
  611. tilespacing = 300
  612.  
  613. [BG 0,ground 1]
  614. type = parallax
  615. spriteno = 0,0
  616. start = 0,-95
  617. delta = 0.57, 1
  618. xscale = 0.333333, 1
  619. scalestart = 4, 1
  620.  
  621. [BG 0,Mushroom 4]
  622. type = normal
  623. spriteno = 34,3
  624. start = 0,-95
  625. delta = 0.64, 1
  626. mask = 1
  627.  
  628. [BG 0,Mushroom 4 light]
  629. type = anim;normal
  630. spriteno = 35,3
  631. actionno = 3503
  632. start = 0,-95
  633. delta = 0.64, 1
  634. mask = 1
  635. ;trans = add
  636.  
  637.  
  638. [BG 0,Mushroom 2]
  639. type = normal
  640. spriteno = 34,1
  641. start = 0,-95
  642. delta = 0.72, 1
  643. mask = 1
  644.  
  645. [BG 0,Mushroom 2 light]
  646. type = anim;normal
  647. spriteno = 35,1
  648. actionno = 3501
  649. start = 0,-95
  650. delta = 0.72, 1
  651. mask = 1
  652. ;trans = add
  653.  
  654.  
  655.  
  656.  
  657. [BG 0,Mushroom 1]
  658. type = normal
  659. spriteno = 34,0
  660. start = 0,-95
  661. delta = 0.95, 1
  662. mask = 1
  663.  
  664. [BG 0,Mushroom 1 light]
  665. type = anim;normal
  666. spriteno = 35,0
  667. actionno = 3500
  668. start = 0,-95
  669. delta = 0.95,1
  670. mask = 1
  671. ;trans = add
  672.  
  673. ;[BG 0,Light rays]
  674. ;type = parallax
  675. ;spriteno = 266,0
  676. ;start = 0,125
  677. ;delta = 0,1
  678. ;mask = 1
  679. ;trans = add
  680. ;tile = 1
  681. ;velocity = 1
  682. ;layerno = 1
  683. ;width = 1000, 2000
  684.  
  685.  
  686. [BG 0,Mushroom 3]
  687. type = normal
  688. spriteno = 34,2
  689. start = 0,-95
  690. delta = 1.30, 1
  691. mask = 1
  692. layerno = 1
  693.  
  694. [BG 0,Mushroom 3 light]
  695. type = anim;normal
  696. spriteno = 35,2
  697. actionno = 3502
  698. start = 0,-95
  699. delta = 1.30, 1
  700. mask = 1
  701. ;trans = add
  702. layerno = 1
  703.  
  704.  
  705.  
  706. [Begin Action 1]
  707. 9,0, 0,0, 8
  708. 9,1, 0,0, 8
  709.  
  710.  
  711.  
  712.  
  713.  
  714.  
  715. ;~~~~~~~~~~~~~~~~~~~~~~~Shading~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  716.  
  717. [BG 0,COLOR GRADING]
  718. type = normal
  719. spriteno = 100,100
  720. start = 0,-95
  721. delta = 0, 1
  722. tile = 1,1
  723. trans = addalpha
  724. alpha = 70,200
  725. layerno = 1
  726.  
  727.  
  728.  
  729.  
  730.  
  731.  
  732.  
  733.  
  734.  
  735.  
  736.  
  737.  
  738.  
  739.  
  740.  
  741.  
  742.  
  743.  
  744.  
  745.  
  746.  
  747.  
  748.  
  749.  
  750.  
  751.  
  752.  
  753.  
  754.  
  755.  
  756.  
  757.  
  758.  
  759.  
  760.  
  761.  
  762.  
  763.  
  764.  
  765.  
  766.  
  767.  
  768.  
  769.  
  770.  
  771.  
  772. ; Lamp-1
  773. [Begin Action 400]
  774. Interpolate Blend
  775. 4,0, 0,0, 6, , A
  776. Interpolate Blend
  777. 4,0, 0,0, 6, , AS128D256
  778.  
  779. ; Lamp-2
  780. [Begin Action 401]
  781. Interpolate Blend
  782. 4,1, 0,0, 6, , AS128D256
  783. Interpolate Blend
  784. 4,1, 0,0, 6, , A
  785.  
  786. ; Lamp-3
  787. [Begin Action 402]
  788. Interpolate Blend
  789. 4,2, 0,0, 8, , A
  790. Interpolate Blend
  791. 4,2, 0,0, 8, , AS128D256
  792.  
  793. ; Lamp-4
  794. [Begin Action 403]
  795. Interpolate Blend
  796. 4,3, 0,0, 8, , AS128D256
  797. Interpolate Blend
  798. 4,3, 0,0, 8, , A
  799.  
  800. ; Lamp-5
  801. [Begin Action 404]
  802. Interpolate Blend
  803. 4,4, 0,0, 10, , AS128D256
  804. Interpolate Blend
  805. 4,4, 0,0, 10, , A
  806.  
  807. [Begin Action 405]
  808. Interpolate Blend
  809. 4,5, 0,0, 12, , AS128D256
  810. Interpolate Blend
  811. 4,5, 0,0, 12, , A
  812.  
  813. ; LED-0
  814. [Begin Action 3500]
  815. Interpolate Blend
  816. 35,0, 0,0, 4, , AS64D256
  817. Interpolate Blend
  818. 35,0, 0,0, 78, , A
  819.  
  820. ; LED-1
  821. [Begin Action 3501]
  822. Interpolate Blend
  823. 35,1, 0,0, 4, , AS64D256
  824. Interpolate Blend
  825. 35,1, 0,0, 72, , A
  826.  
  827. ; LED-2
  828. [Begin Action 3502]
  829. Interpolate Blend
  830. 35,2, 0,0, 4, , AS64D256
  831. Interpolate Blend
  832. 35,2, 0,0, 64, , AS255D256
  833.  
  834. ; LED-3
  835. [Begin Action 3503]
  836. Interpolate Blend
  837. 35,3, 0,0, 4, , AS64D256
  838. Interpolate Blend
  839. 35,3, 0,0, 80, , AS255D256
  840.  
  841. ; LED-4
  842. [Begin Action 3504]
  843. Interpolate Blend
  844. 35,4, 0,0, 4, , AS64D256
  845. Interpolate Blend
  846. 35,4, 0,0, 82, , AS255D256
  847.  
  848. ; LED-5
  849. [Begin Action 3505]
  850. Interpolate Blend
  851. 35,5, 0,0, 4, , AS64D256
  852. Interpolate Blend
  853. 35,5, 0,0, 82, , AS255D256
  854.  
  855. ; LED-6
  856. [Begin Action 3506]
  857. Interpolate Blend
  858. 35,6, 0,0, 6, , AS64D256
  859. Interpolate Blend
  860. 35,6, 0,0, 86, , AS255D256
  861.  
  862. ; LED-7
  863. [Begin Action 3507]
  864. Interpolate Blend
  865. 35,7, 0,0, 8, , AS64D256
  866. Interpolate Blend
  867. 35,7, 0,0, 88, , AS255D256
  868.  
  869. ; LED-8
  870. [Begin Action 3508]
  871. Interpolate Blend
  872. 35,8, 0,0, 6, , AS64D256
  873. Interpolate Blend
  874. 35,8, 0,0, 96, , AS255D256
  875.  
  876.  
  877.  
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