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Joey S.

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Posts posted by Joey S.

  1. Museum (Survival Arts)


    Merry Christmas!

    I played Survival Arts with a friend the other day and got Gunner's theme stuck in my head, so here we are!
    I know now Cenobite made his own version of this stage, but I chose to lean more towards source accuracy. Especially with the placement of the ropes and statues.

    As always, feedback is much appreciated.


     

  2.   

    UPDATED!

    The Changelog:

    Spoiler

    * Fixed a bug where Vinny's AI would sometimes go into an invalid
    state after throwing an opponent.
    * Run is no longer coded as an attack so opponents will not attempt
    to block if they hold back while Vinny runs.
    * Fixed a typo in movelist.txt showing the incorrect motion for Do the Mario!
    * "See The Strongman?" hit sounds will not be played on block.
    * "SPEEN!" now has a 25% chance to play during "See The Strongman?".

    + The last 2 hits of s.HP have increased range.
    + Vinny moves farther forwards during c.HP. Now a full chain combo string
    should always lead to cr.HP without the move whiffing.
    + In addition, cr.HP launches the opponent higher and forces them to wait longer
    before air recovering out of it.
    + Vinny's super jump after cr.HP goes higher.
    + Vinny can now cancel his cr.HK into cr.HP.
    + j.HP comes out faster.
    + j.MK and j.HK had their hitboxes adjusted to better suit air combos.
    + j.HK was given its momentum back. It sends him up a little bit so he can finish
    his air combos properly.
    + The Big Meat's fire pillar does 30 more damage and launches higher.
    + Vinny can now cancel normals into most of his special moves on block.
    + The tears from Sponge's Sorrowful Soul have increased range and stun for slightly longer.
    + The Strongman has been given a larger hitbox.
    + Supers are now affected less by damage scaling. This is most noticeable with
    Do the Mario!, Scoot the Birbs and Pepperoni Secret.
    + Pepperoni Secret has an extra hitbox placed just in front of Vinny's rear leg.
    This allows the move to hit if Vinny just sweeped a downed opponent.

    - Labor Day Barbeque had its hitbox shortened.

  3. The thunder king from Arc System Works' Guilty Gear franchise is ready to rock!
     

    Equipped with various GG mechanics such as air dashing, Ky is ready to fight for hope, honor and the Holy Order!
    Feedback, as always, is much appreciated!

    Get him HERE!

    Screenshots:
     

    Spoiler

    wXiFcCF.png

    KlDojsk.png

    FMvCWrV.png

     

  4.  "Oh boy, here I go shitposting again!"

     

    Got bored a while back and tried my hand at editing Brergrsart's Vinny to be a more balanced character. I was going to release this way sooner but college started up for me recently and I want to focus more on that kind of work lol

    Get him HERE.

    Screenshots:

    Spoiler

    lYRS5rz.png
    UYMwWch.png
    JC2Bf0s.png

     

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