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V select

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About This File

tutorials: by nosemugen channel (br)

enjoy!;)

[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 29
columns = 51
wrapping = 1              ;1 to let cursor wrap around
pos = 3,0              ;Position to draw to
showemptyboxes = 0        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes
cell.size = 24,24         ;x,y size of each cell (in pixels)
cell.spacing = 1          ;Space between each cell
cell.bg.spr = 150,0       ;Note: Don't use animation for cells
cell.bg.scale = .24,.24
cell.random.spr = 151,0   ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
cell.random.scale = .5,.5
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 160
p1.cursor.active.scale = .24,.24
p1.cursor.done.spr = 161,0
p1.cursor.done.scale = .24,.24
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 0,0
p2.cursor.active.anim = 170
p2.cursor.active.scale = .24,.24
p2.cursor.done.spr = 171,0
p2.cursor.done.scale = .24,.24
p2.cursor.blink = 0       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.spr = 9000,0     ;Do not change from 9000,0
portrait.offset = 0,0
portrait.scale = .24,.24
title.offset = 640,38     ;Position of title (Arcade Mode, etc)
title.font = 4,0,0        ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1      ;Do not change from 9000,1
p1.face.offset = 7,160      ;Position to put big portrait
p1.face.scale = 0.5,0.5
p1.face.facing = 1
p1.face.window = 0,0, 739,719
p2.face.spr = 9000,1
p2.face.offset = 1273,160
p2.face.scale = 0.5,0.5
p2.face.facing = -1
p2.face.window = 540,0, 1279,719
;Name
p1.name.offset = 25,460   ;Position to put name
p1.name.font = 2,3,1      ;Set to -1 for no display
p1.name.spacing = 15,25   ;Space between each name for players on the same team
p2.name.offset = 1255,460
p2.name.font = 2,1,-1
p2.name.spacing = -15,25
;Stage select
stage.pos = 640,70
stage.active.font = 2,0,0
stage.active2.font = 2,2  ;Second font color for blinking
stage.done.font = 2,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 80,150
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 3,3, 1
p1.teammenu.selftitle.text = "TEAM MODE"
p1.teammenu.enemytitle.font = 3,3, 1
p1.teammenu.enemytitle.text = "TEAM MODE"
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,110
p1.teammenu.item.spacing = 0,60
p1.teammenu.item.font = 3,0, 1
p1.teammenu.item.active.font = 3,3, 1
p1.teammenu.item.active2.font = 3,3, 1, 224,224,240 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -30, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 210,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 210,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 30,0
;p2 team
p2.teammenu.pos = 1200,150
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 3,1, -1
p2.teammenu.selftitle.text = "TEAM MODE"
p2.teammenu.enemytitle.font = 3,1, -1
p2.teammenu.enemytitle.text = "TEAM MODE"
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,110
p2.teammenu.item.spacing = 0,60
p2.teammenu.item.font = 3,0, -1
p2.teammenu.item.active.font = 3,1, -1
p2.teammenu.item.active2.font = 3,1, -1, 224,224,240 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 30, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -210,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -210,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -30,0
; Debug screen element (can be used for testing fonts)
;sysexplod0.text =
;sysexplod0.font =

 

Edited by Scourge


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this will be useful

[Select Info] fadein.time = 10 fadeout.time = 10 rows = 29 columns = 51 wrapping = 1 ;1 to let cursor wrap around pos = 3,0 ;Position to draw to showemptyboxes = 0 ;1 to show empty boxes moveoveremptyboxes = 0 ;1 to allow cursor to move over empty boxes cell.size = 24,24 ;x,y size of each cell (in pixels) cell.spacing = 1 ;Space between each cell cell.bg.spr = 150,0 ;Note: Don't use animation for cells cell.bg.scale = .24,.24 cell.random.spr = 151,0 ;Icon for random select (don't use animation) cell.random.switchtime = 4;Time to wait before changing to another random portrait cell.random.scale = .5,.5 p1.cursor.startcell = 0,0 p1.cursor.active.anim = 160 p1.cursor.active.scale = .24,.24 p1.cursor.done.spr = 161,0 p1.cursor.done.scale = .24,.24 p1.cursor.move.snd = 100,0 p1.cursor.done.snd = 100,1 p1.random.move.snd = 100,0 p2.cursor.startcell = 0,0 p2.cursor.active.anim = 170 p2.cursor.active.scale = .24,.24 p2.cursor.done.spr = 171,0 p2.cursor.done.scale = .24,.24 p2.cursor.blink = 0 ;1 to blink p2's cursor if overlapping p1's p2.cursor.move.snd = 100,0 p2.cursor.done.snd = 100,1 p2.random.move.snd = 100,0 random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly stage.move.snd = 100,0 stage.done.snd = 100,1 cancel.snd = 100,2 portrait.spr = 9000,0 ;Do not change from 9000,0 portrait.offset = 0,0 portrait.scale = .24,.24 title.offset = 640,38 ;Position of title (Arcade Mode, etc) title.font = 4,0,0 ;Font of title (-1 for none) ;Big portraits p1.face.spr = 9000,1 ;Do not change from 9000,1 p1.face.offset = 7,160 ;Position to put big portrait p1.face.scale = 0.5,0.5 p1.face.facing = 1 p1.face.window = 0,0, 739,719 p2.face.spr = 9000,1 p2.face.offset = 1273,160 p2.face.scale = 0.5,0.5 p2.face.facing = -1 p2.face.window = 540,0, 1279,719 ;Name p1.name.offset = 25,460 ;Position to put name p1.name.font = 2,3,1 ;Set to -1 for no display p1.name.spacing = 15,25 ;Space between each name for players on the same team p2.name.offset = 1255,460 p2.name.font = 2,1,-1 p2.name.spacing = -15,25 ;Stage select stage.pos = 640,70 stage.active.font = 2,0,0 stage.active2.font = 2,2 ;Second font color for blinking stage.done.font = 2,0 ;Team menu teammenu.move.wrapping = 1 p1.teammenu.pos = 80,150 ;p1.teammenu.bg.spr = p1.teammenu.selftitle.font = 3,3, 1 p1.teammenu.selftitle.text = "TEAM MODE" p1.teammenu.enemytitle.font = 3,3, 1 p1.teammenu.enemytitle.text = "TEAM MODE" p1.teammenu.move.snd = 100,0 p1.teammenu.value.snd = 100,0 p1.teammenu.done.snd = 100,1 p1.teammenu.item.offset = 0,110 p1.teammenu.item.spacing = 0,60 p1.teammenu.item.font = 3,0, 1 p1.teammenu.item.active.font = 3,3, 1 p1.teammenu.item.active2.font = 3,3, 1, 224,224,240 ;Second font color for blinking p1.teammenu.item.cursor.offset = -30, 0 p1.teammenu.item.cursor.anim = 180 p1.teammenu.value.icon.offset = 210,1 p1.teammenu.value.icon.spr = 181,0 p1.teammenu.value.empty.icon.offset = 210,1 p1.teammenu.value.empty.icon.spr = 182,0 p1.teammenu.value.spacing = 30,0 ;p2 team p2.teammenu.pos = 1200,150 ;p2.teammenu.bg.spr = p2.teammenu.selftitle.font = 3,1, -1 p2.teammenu.selftitle.text = "TEAM MODE" p2.teammenu.enemytitle.font = 3,1, -1 p2.teammenu.enemytitle.text = "TEAM MODE" p2.teammenu.move.snd = 100,0 p2.teammenu.value.snd = 100,0 p2.teammenu.done.snd = 100,1 p2.teammenu.item.offset = 0,110 p2.teammenu.item.spacing = 0,60 p2.teammenu.item.font = 3,0, -1 p2.teammenu.item.active.font = 3,1, -1 p2.teammenu.item.active2.font = 3,1, -1, 224,224,240 ;Second font color for blinking p2.teammenu.item.cursor.offset = 30, 0 p2.teammenu.item.cursor.anim = 190 p2.teammenu.value.icon.offset = -210,1 p2.teammenu.value.icon.spr = 191,0 p2.teammenu.value.empty.icon.offset = -210,1 p2.teammenu.value.empty.icon.spr = 192,0 p2.teammenu.value.spacing = -30,0 ; Debug screen element (can be used for testing fonts) ;sysexplod0.text = ;sysexplod0.font =

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