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M4A1 1.02

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About This File

From Girls' Frontline.

Quoted from the Mugen Free For All post:

Quote

Based on one of the US army's iconic assault rifle, M4A1 is one of the main characters in the Girls Frontline game.

As a fighter, she is a Shoto/Rushdown character who loves to stun opponents with her Rifle and rack up combos.
In the main storyline, M4A1 had to endure the harshest of turmoil to become who she is now which is represented by the Trauma System.

The trauma system regulates Trauma within M4A1. Essentially, the more damage she takes, the more trauma she accumulates and the more combos
she land, the less trauma she has to sustain.

Base form notes:

+ Good aerial attacks that are unaffected by the trauma system.
+ Fair anti-air options with her Bicycle Kick having decent reach.
+ Unlike IDW, she generates Fairy Points naturally.
+ The more trauma she has, the stronger her attacks.
+ The less trauma she has, the faster her attacks.
+ Dashes and Hops instead of running. Impervious to projectiles while dashing.
+ Can also air dash
+ Can fire High Velocity (HV) rounds which provide meter or Hollow Point (HP) rounds which stuns her opponent for longer combos.
+ HV rounds can be fired continuously (not in the air though).
+ Can transform into an even more powerful form. (more info below)
+ Is an adorable cinnamon roll.

- The more trauma she has, the slower her attacks.
- The less trauma she has, the weaker her attacks.
- Her Fairy Command abilities are expensive.
- Fairy Point regeneration becomes sluggish at high trauma.
- Both HV rounds and HP rounds take a while to replenish.
- Dashing and Hopping all have long startup and end lags. Air dashes are excluded.
- HV rounds are her only significant source of meter.
- Dislikes cinnamon rolls.

Mod3 form: In this form, M4A1 becomes a force-of-nature to be reckoned with. Casting away her trauma system, her speed and attack power
has increased significantly and she will lay down her foes without mercy. Fortunately, its heavily demanding requirements means encountering this form is a rare sight.

Mod3 notes:

+ She is no longer burdened by the trauma system and have received all of its benefits.
+ All of her attacks and maneuvers have shorter startup and end lag.
+ Accumulates more meter with standard attacks but HV rounds are still the best option.
+ Her Lunging Kick and her Strong Aerial Kick now causes her opponent to bounce for a brief moment
+ She no longer has an audio cue when firing her HP rounds.
+ Gains additional Hyper attacks

- Her unconventional method of achieving this state has left her body severely unstable and her health deteriorates overtime as a result.
- She no longer has access to Fairy commands.
- Her existing hyper attacks costs 1000 meter more.
- Cannot revert back to her usual self.

WARNING: Pitting her against a Sangvis Ferris character or a certain fast food mascot in a funny suit will lead to unusual results!

By Rognarok

Edited by DejaVuFlame


What's New in Version 1.02

Released

 - Adjusted head and mid positions in the section so that they properly allign to their respective areas
    - Changed Mark of Vengance Attempt movetype from A to I
    - Fixed an issue where the AI would infinitely taunt the opponent at AI levels 4 or lower


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