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Files posted by Smoke Choked
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Captain Marvel edit for 1.0
By Smoke Choked in Marvel Comics
by ZVitor - ReSprite and Edit By Abnerrse4 - Palettes by Yolomate
original AI codes and Hyper Combo Finish sound by Mystik Blaze
Hyper Combo Finish BG sprites by Winane
Edits by Swanky
Changes
- added a hyper combo finish BG, sprites by Winane
- re-enabled her Pushblock. Simple, but effective.
- Captain Marvel learned how to counter. The move is a copy of her QCF K energy blade and is functionally the same.
It has slow startup but is invincible all the way through. Due to startup it can be blocked.
- Her sHP now wallbounces, if close enough to a wall. This can set up/extend combos that QCF K cannot.
- Her jHP now bounces enemies off the floor. Floor bouncing hight had to be raised to prevent inconsistencies from bouncing.
You can wall bounce and ground bounce an enemy once each per combo.
- Bolstered the original AvX code a little as a safeguard. The original code has sometimes issues with multiple bounces (especially of the same kind, as I've learned when working on Black Widow)
- Bouncing height is now -30 due to consistency issues with it when superjumping
(There may still be some jank left in this)
- Every move that can bounce also has now a secondary hitdef to prevent whiffs due to coding.
- These moves can now also affect boss type characters. Names for affected characters can be set in Statedef -2.
- by default, this supports Apocalypse, Onslaught, Master Hand and Abyss per p2name ="x"
- re evaluated basically every damage value in her moveset. Bread&Butter specials are now affected by Damage Dampening, while super moves are not.
- changed her Nova Super to deal damage as a helper, to set the above.
- her QCB P orb special now lasts until it actively hits an enemy or until 5 seconds pass. They no longer vanish when the player is hit.
- They deal very little damage and hitstun, but they can break enemy combos and reset velocities on your combos.
- checked for consistency on her basics frame data.
- shortened her lie down anim time
- cleared out some twenty PALs or so
- secondary .sff are different sprites. They don't include the new Hyper Combo Finish screens however and will cause errors.
- not sure whether her portrait was there before or whether it is by Shulbocka. Sorry. There's an alternate portrait in the .sff.
- Redid her AI. It's not as good as I want it to be for now since the AI seemingly ignores the variables for bouncing but it just won't spam stuff that the original AvX AI did.
- The old cmd file with the original AI values is still present, if you so wish.
Changes to gameplay
Captain Marvel now has a lot more options to set up and chain combos. While the initial damage is about average, landing extended combos can put her far above average damage per combo.
As stated, her sHP and jHP now bounce opponents, and one of each can be used per combo, else the opponent will just fall down. Many of her attacks can leave her quite open, so beware.
To compensate, her defensive capabilities are less advanced compared to regular MvC fighters. For instance, she cannot guard push in the air and she has no recovery roll.
However, you can now use her QCB P orbs special to effectively break/reset enemy combos. Depending on hitstun, you may now have a chance to block / counter.
Her extended combo ability is the heart of this edit.
As mentioned she can wallbounce once and groundbounce once per combo. This puts her damage potential through the roof (although there is a damage dampener - I haven't extensively looked for infinites, though).
Here are *some* possible combo chains...
sWP, sMP, sHP
sWP, sMP, sHK, QCF K
sWP, sWK, sMP, sMK, sHK, QCF K -> Wall bounce -> sWP, sMP, sHK, 4,6 HP
sWP, sWK, sMP, sMK, sHK, QCF K -> Wall bounce -> cHP -> jWP, jWK, jMP, jMK, jHP -> Ground Bounce -> sWP, sMP, sHK -> QCF PP
cWK, cMK, cHK, 4,6 HP -> sWP, sMP, sHK, 236 K -> Wall bounce
You should be able to chain together differently as long as you are aware of what bounces you have already used and where the opponent is.
173 downloads
0 comments
Submitted
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Fatality Final (Fatal Error April Fool's Build)
By Smoke Choked in Friday Night Funkin' Mods
So, Siivkoi quit the FNF community?
This is a (possible) joke version of Fatal Error's song for Vs. Sonic.exe 3.0, Fatality. Rather than being done in the 16-bit sprite-style that fits with Fatal Error's aesthetic, this mod is done in Siivkoi's general art style.
REQUIRES PSYCHE ENGINE TO PLAY
By Siivkoi
Music by Saster
42 downloads
0 comments
Submitted
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Daniel BRYNHILDR
By Smoke Choked in Edited Characters
A weird, cheap edit of Daniel. That's really all you need to know.
By Daniel9999999/Daniel BRYNHILDR
76 downloads
0 comments
Submitted
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Mora (Custom)
By Smoke Choked in Nitro Royale
Quoted from the Mizuumi wiki
A custom version of her from Nitroplus Blasterz
By MoloMowChow, special thanks to KDT & Eiton
153 downloads
0 comments
Submitted
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Wakasagihime
By Smoke Choked in Touhou Project
A quiet, peaceful mermaid of the Misty Lake, before she was influenced by the Miracle Mallet. She serves a boss in Double Dealing Character (Touhou 14) and Impossible Spellcard (Touhou 14.3). She fights using water-based magic, being able to move quickly by diving underwater, firing fish bullets, and, in M.U.G.E.N., has a good amount of her moveset based on Gyrados. She even comes with a 12p mode, which acts as her Mega Evolution. Absolutely THE best Touhou character you'll ever find in M.U.G.E.N.
By pikapon
166 downloads
0 comments
Updated
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Sokichi Banba
By Smoke Choked in Power Rangers
The "ultimate super cyborg" from J.A.K.Q. Dengekitai, the second series of Super Sentai, and a show that performed very poorly.
By りーぶ
54 downloads
0 comments
Submitted
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GOD-IGNIZ 90%
By Smoke Choked in SNK Edits
I do not know who made this, as notepad refuses to properly input text from other languages.
138 downloads
0 comments
Submitted
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Ultimate Hol Horse
By Smoke Choked in Jojo's Bizzare Adventure
Quoted from Yukari Yakumo - Gap Youkai:
By y.y, edited by Yukari Yakumo - Gap Youkai
111 downloads
0 comments
Submitted
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Real Police Dude (Vargverse)
By Smoke Choked in Capcom Edits
Blast them to high hell with your revolver! Little rough, don't you think?
By Brergrsart
File 1: 1.1 version
File 2: 1.0 version
244 downloads
0 comments
Submitted
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Isabelle JUS
By Smoke Choked in Nintendo
The highly praised version of Isabelle, done in the same JUS style as the Marth I uploaded earlier this year. I really am not a fan of the sprites for this one.
By Planeptune
2nd file: AI patch by @Mayyyro
190 downloads
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Squidward
By Smoke Choked in Spongebob Squarepants
An edited version of Warioman's Squidward, with better effects and A.I.
By Warioman, edited by Giko
230 downloads
0 comments
Submitted
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PawPawsFan8UTTP's Photo Dojo Pack
By Smoke Choked in Character Packs
This one creator, PawPawsFan8UTTP, converted four of his Photo Dojo characters into M.U.G.E.N. For collection purposes only.
File 1: Musuka
File 2: Tomoya Mii
File 3: Paragus Mii
File 4: Leopold Slikk Mii
54 downloads
0 comments
Submitted
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Expand Dong
By Smoke Choked in Donkey Kong
This is a meme edit of DMSderProgamer's Donkey Kong, based on the Donkey Kong Country cartoon song, "Our Love is Stronger Than a Golden Banana". He'll shower you with coconut cream pie.
Note: This is not meant to work in regular M.U.G.E.N., so there will be a clone glitch when used in regular M.U.G.E.N.
By DMSderProgamer && Alexander
112 downloads
0 comments
Submitted
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SMB3 Bowser
By Smoke Choked in Super Mario
A source accurate version of Bowser from Super Mario Bros. 3
By Starplatinum4658
49 downloads
0 comments
Submitted
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Cheelai
By Smoke Choked in Dragon Ball Z
A former Frieza Force soldier, and the love interest to Broly in Dragon Ball Super.
By Bardock
120 downloads
0 comments
Updated
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Toppat Train
By Smoke Choked in Video Game Stages
The train that Mr. Macbeth conducts in the Little Nest Egg route, complete with Mr. Macbeth's boss theme.
By JoeyTheMarillFan
26 downloads
0 comments
Submitted
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Rage Rock EX
By Smoke Choked in SNK Edits
You know Rage Rock's finisher? The move that shakes that crashes the game, by default? Well, this version of Rage Rock was edited for SaltyBet, in order for him to run without crashing the engine. So, instead of resulting in a "Opponent disconnected" screen that crashes the game, it leads to a fakeout SaltyBet crash screen that actually OHKOs the opponent. I consider this to be an upgrade!
By Vans & The_None [SB ver SFG]
222 downloads
0 comments
Submitted
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Mustafar
By Smoke Choked in Star Wars Stages
"You were the chosen one! You were supposed to destroy the Sith, not join them!"
The final battle of the Star War prequels, more specifically Star Wars: Episode III - Revenge of the Sith for the Game Boy Advance! Comes with a transition between the landing location and the lava platforms, and music ripped from the game!
By Fausto Mugen
163 downloads
0 comments
Submitted
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Sasin
By Smoke Choked in SNK Edits
A strange Rugal edit that has fullscreen teleportation and all sorts of red slash effects. He also has an uppercut for a taunt.
By L-night
130 downloads
0 comments
Updated
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Giko
By Smoke Choked in Original Characters
Giko's new self-insert is finally here, with his partner, Cinder! He is perhaps just as crazy as Austin, but unlike the recent Austin, he is not broken with his power meters.
By Giko_Arts
46 downloads
0 comments
Updated
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Super Smash Brothers
By Smoke Choked in Nintendo
Well first I'm gonna warp you into a world of hate and war, where you'll assault everyone you have ever known and loved before!
The ensemble cast of the original Super Smash Bros. are teamed up as a single group character. Considering that this was made in the style of Buti's Street Fighters, you know when the Smash Bros. team up, you are screwed!
By N64Mario, TMasta & Soliduma/Pizzasause, Luketheemewtwo, XXMarioLover64BRXX
181 downloads
0 comments
Submitted
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Sans Undertale palette for Ruhmleyna
By Smoke Choked in Palettes
"Sometimes I love the community" - Fuzzy Nuts
Replaces the sole palette for Ruhmleyna by Pre-To
By Tani-Oh
78 downloads
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Sonic (Sonic X for Leapster)
By Smoke Choked in Sonic
Yep, that's right. There was a Sonic X video game, and no, it's not a regular game. It was a game for the Leapster Learning Game System, an educational game console from LeapFrog, and it used Genesis sprites rather than sprites more reminiscent of the anime's art style.
This version of Sonic is based on that game, using the Nitro Supreme template, the same template used by Evilaso Da Paz and Camren Springer.
By Sebastian
108 downloads
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Gardevoir Custom
By Smoke Choked in Pokémon
This is an entirely different Gardevoir from the Type Wild versions.
- AGenericDude on his Mugen Archive upload
By AGenericDude
165 downloads
0 comments
Submitted
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Donald
By Smoke Choked in Anime/Cartoons/TV & Manga/Comics Characters
The same classic Donald we've seen in M.U.G.E.N. for over a decade, now with the following changes:
Quoted from "What's been fixed" in the files
By kishio, fixed by Alexander Cooper 19
93 downloads