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Files posted by Smoke Choked
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Buster (A-Series)
By Smoke Choked in Joke Characters
Bustin' Makes him feel good. Too good.
By Brergrsart
54 downloads
0 comments
Submitted
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Butthead Sagat
By Smoke Choked in Street Fighter
This is the source accurate SF1 Sagat, designed to be just as broken and cheap as he was in the original game. You'll be seeing over 2/3 of your health being taken by Tiger Shots, and quarters of your health being taken by regular attacks and specials. Also like the game, however, sometimes his attacks will miss completely. This Sagat is named after his episode of Boss Rage.
1st File: Original version (1.1 only)
2nd File: 1.0-patched version
By GUMHOY
82 downloads
0 comments
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Buttlet
By Smoke Choked in Original Characters
A unique joke character by Noctis
He can put up a fight normally, with standard attacks and a rather cheap tornado attack. However, what makes his so special to me is when he gets hit by launching attacks. By being launched, Buttlet begins to bounce around. If he bounces into the opponent, without getting knocked out of the bounce, this deals massive damage.
Also, when he fights, 2204355 plays as background music. It overlays the pre-existing stage music.
17 downloads
0 comments
Updated
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Button Masher Onomatopoeia
By Smoke Choked in DC Comics
Onomatopoeia was taught how to button mash, so he actually has viable A.I.
By DopeFiend, edited by twistedsynapse
41 downloads
0 comments
Submitted
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Buzz Lightyear SPIGOTTAN Soundpack
By Smoke Choked in Add-ons
A soundpack for Adrian's Buzz Lightyear, based on ytp sexer.
By Frickin Username
50 downloads
0 comments
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0 comments
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C-STM-00X
By Smoke Choked in Original Characters
A cheap-type that can quickly kill most fighters, while being a sphere that morphs into other objects.
By 0
28 downloads
0 comments
Submitted
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Caffeine Nicotine
By Smoke Choked in Samurai Shodown
A drug-named exorcist, he only appeared in Samurai Shodown II. Here, he plays in a mixture of MVC and custom styles, with some pretty damn cool effects!
By DL
206 downloads
0 comments
Updated
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Cammy
By Smoke Choked in Street Fighter Series
As is tradition with Ohgaki's other characters, Cammy is just as formidable as usual, but now she's a shortstack!
By Ohgaki
212 downloads
0 comments
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Cammy[c]
By Smoke Choked in Capcom Edits
She spams supers and immediately launches herself to the stratosphere
By Phantom.of.the.Server, humi
46 downloads
0 comments
Submitted
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Captain Marvel edit for 1.0
By Smoke Choked in Marvel Comics
by ZVitor - ReSprite and Edit By Abnerrse4 - Palettes by Yolomate
original AI codes and Hyper Combo Finish sound by Mystik Blaze
Hyper Combo Finish BG sprites by Winane
Edits by Swanky
Changes
- added a hyper combo finish BG, sprites by Winane
- re-enabled her Pushblock. Simple, but effective.
- Captain Marvel learned how to counter. The move is a copy of her QCF K energy blade and is functionally the same.
It has slow startup but is invincible all the way through. Due to startup it can be blocked.
- Her sHP now wallbounces, if close enough to a wall. This can set up/extend combos that QCF K cannot.
- Her jHP now bounces enemies off the floor. Floor bouncing hight had to be raised to prevent inconsistencies from bouncing.
You can wall bounce and ground bounce an enemy once each per combo.
- Bolstered the original AvX code a little as a safeguard. The original code has sometimes issues with multiple bounces (especially of the same kind, as I've learned when working on Black Widow)
- Bouncing height is now -30 due to consistency issues with it when superjumping
(There may still be some jank left in this)
- Every move that can bounce also has now a secondary hitdef to prevent whiffs due to coding.
- These moves can now also affect boss type characters. Names for affected characters can be set in Statedef -2.
- by default, this supports Apocalypse, Onslaught, Master Hand and Abyss per p2name ="x"
- re evaluated basically every damage value in her moveset. Bread&Butter specials are now affected by Damage Dampening, while super moves are not.
- changed her Nova Super to deal damage as a helper, to set the above.
- her QCB P orb special now lasts until it actively hits an enemy or until 5 seconds pass. They no longer vanish when the player is hit.
- They deal very little damage and hitstun, but they can break enemy combos and reset velocities on your combos.
- checked for consistency on her basics frame data.
- shortened her lie down anim time
- cleared out some twenty PALs or so
- secondary .sff are different sprites. They don't include the new Hyper Combo Finish screens however and will cause errors.
- not sure whether her portrait was there before or whether it is by Shulbocka. Sorry. There's an alternate portrait in the .sff.
- Redid her AI. It's not as good as I want it to be for now since the AI seemingly ignores the variables for bouncing but it just won't spam stuff that the original AvX AI did.
- The old cmd file with the original AI values is still present, if you so wish.
Changes to gameplay
Captain Marvel now has a lot more options to set up and chain combos. While the initial damage is about average, landing extended combos can put her far above average damage per combo.
As stated, her sHP and jHP now bounce opponents, and one of each can be used per combo, else the opponent will just fall down. Many of her attacks can leave her quite open, so beware.
To compensate, her defensive capabilities are less advanced compared to regular MvC fighters. For instance, she cannot guard push in the air and she has no recovery roll.
However, you can now use her QCB P orbs special to effectively break/reset enemy combos. Depending on hitstun, you may now have a chance to block / counter.
Her extended combo ability is the heart of this edit.
As mentioned she can wallbounce once and groundbounce once per combo. This puts her damage potential through the roof (although there is a damage dampener - I haven't extensively looked for infinites, though).
Here are *some* possible combo chains...
sWP, sMP, sHP
sWP, sMP, sHK, QCF K
sWP, sWK, sMP, sMK, sHK, QCF K -> Wall bounce -> sWP, sMP, sHK, 4,6 HP
sWP, sWK, sMP, sMK, sHK, QCF K -> Wall bounce -> cHP -> jWP, jWK, jMP, jMK, jHP -> Ground Bounce -> sWP, sMP, sHK -> QCF PP
cWK, cMK, cHK, 4,6 HP -> sWP, sMP, sHK, 236 K -> Wall bounce
You should be able to chain together differently as long as you are aware of what bounces you have already used and where the opponent is.
173 downloads
0 comments
Submitted
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Carl Johnson (Vargverse)
By Smoke Choked in Video Game Characters
What was in those cheesburgers? That's what his Vinetrigger begs the question of.
By armin_iuf, edited by Brergrsart
234 downloads
0 comments
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Carlesha
By Smoke Choked in Original Characters
A huge komodo dragon with superarmor, whose moveset has a focus on spitting, smooching with her sloppy lipstick, and voring the opponent. She got pretty popular on my channel, primarily due to the vore audience of my channel, since late 2020.
She was created and is still used by Peter White, or PeterJuice744 on DeviantArt.
In M.U.G.E.N., she was designed and created by MrPr1993.
Due to this character being...different from MrPr1993's other creations, she was not released on the Guild or Free For All, but was only released on the Archive and on DeviantArt.
428 downloads
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Carlos, My Main Man (Vargverse)
By Smoke Choked in Other Fighting Game Characters
Carlos has been nerfed to suit the roster of Vargverse, and now can achieve maximum speed with his Vinetrigger.
By Deathlazer, Emulation Errors by Brergrsart
File 1: 1.1 version
File 2: 1.0 version
42 downloads
0 comments
Updated
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Carmelita
By Smoke Choked in Original Characters
A chocolatey slimegirl with huge lips, dedicated to smooching people for her pleasure or their demise.
By MrPr1993
2nd File: A.I. patch by Holn (stronger, 1.1 only)
478 downloads
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CarRanger
By Smoke Choked in Power Rangers
The Red Ranger of Gekisou Sentai Carranger, more specifically the SNES game of it. The one that spawned the Select Your CarRanger YTPMV fad.
This guy fights similar to Me and the Boys, summoning the other CarRangers whenever their meter is full, and only one button (X) controls his own attacks, aside from the Z button that activates his car hyper.
By ga_takiri_ba
36 downloads
0 comments
Submitted
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Carriage Driver
By Smoke Choked in Video Game Characters
The infamous A.I.-only boss character, based on a Dracula game?
By Dark Ruler
14 downloads
0 comments
Submitted
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Carrot Papyrus
By Smoke Choked in Undertale
The original Underswap Papyrus, prior to Team Switched's version of Underswap.
By mickes, Sprite edited by OliverTEENAGER13/Oliver As Latias
184 downloads
0 comments
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0 comments
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Castor and Pollux (BazaCura's edit)
By Smoke Choked in Sailor Moon
Castor and Pollux, but they have new A.I. and are edited a bit
By Charzynee, edit/AI by BazaCura
86 downloads
0 comments
Submitted
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Cat
By Smoke Choked in Nijikaku
This is the Buff Half Cat meme, the derivative of the infamous Half Cat meme, as a character in Nijikaku. Since this cat is short and has a body that is mostly short yet buff limbs, it is mostly a silent brawler.
By the Nijikaku team
2nd file: A.I. patch by Guy Kazama
120 downloads
0 comments
Submitted
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Catwalk
By Smoke Choked in Bonus & Mini-Games
The objective of Catwalk is to hit the buttons that appear on screen at the right time; that being when the buttons overlap the green line at the top of the screen. If the player misses a button press or presses the wrong button, they will lose some life. Life can be slowly regained by hitting a string of buttons, known as a "chain" in-game (not to be confused with chain attacks). The player must survive for a given period of time as indicated by the "TIME" bar at the top of the screen; this defaults to 60 seconds.
Due to technical limitations, Catwalk's note chart does not map to any particular song or stage, nor does the character come with music. This also means the chart's length is determined by a timer rather than the length of a given song, and is charted semi-procedurally. The chart's speed starts at a default rate, but increases for every chain of 50 notes successfully hit. If a player breaks their chain, the speed reverts back to the default.
Catwalk has a configuration file, CONFIG.txt, which contains a few options that can be adjusted to make the game easier or harder. BASE SPEED is the default speed of the chart, Use X Y Z toggles whether or not to include the X, Y, or Z buttons in the chart, PENALTIES ON/OFF toggles whether the player should be punished for pressing the wrong button, ARROWS POSITION aligns the directional button icons to the left-hand side of the chart, and KEY LIMIT limits the number of notes that can appear simultaneously.
By Phantom.of.the.Server
135 downloads
0 comments
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Catwoman MVC2
By Smoke Choked in Marvel vs Capcom Styled
Meow, *****!
By Red Chariot, DarkWolf13-MvC2/Edited by JJkoolaid Template Used
164 downloads
0 comments
Submitted
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CBT Wizard
By Smoke Choked in Video Game Characters
From WikiPedia, the free Encylopedia, this guy represents just how hard Where's Waldo is on the NES, according to Joel. This guy ended up becoming the kinkiest bastard in all of The Sims 4 Meme House. watch your back!
By Brergrsart
File 1: 1.1 version
File 2: 1.0 version
91 downloads
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CD-i Ganon
By Smoke Choked in Legend of Zelda
A CD-i Ganon that's almost accurate to the source material. All he uses is a fireball attack, and he goes down in just a few hits.
By CANDYBOY
42 downloads
0 comments
Submitted