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Improved Luigi


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Improved Luigi


Quoted from readme:

Quote

Word from ValleryTheNepGamer96

Hello, there!
Before I mention changes and everything, I just want to say thank you for
downloading this character!
This is pretty much supposed to be an improvement over ShinSamus and Neo Ankh's
original Super Luigi that used to be just an ordinary palette swap and sound swap
of their Super Mario character, so I decided to step in and edit few things to 
make him be MORE like Luigi, than be generic Mario clone.

Changes:

- Fixed head.pos, mid.pose and height, so he's no longer same like Mario.

- Taunt changed to Luigi's main taunt from Super Smash Bros Melee and SSB64,
it does hurt the opponent, but it causes no damage.

- Special victory pose in Ghost mode (8p and 11p) is removed since... it doesn't
make sense for Luigi to get sucked by himself, especially if in intro he leaves 
his body, as well Mario with Vacuum never even exists, so... I got rid of that.

- Fixed size on Stone Drop intro, Neo intro, Tanooki intro and Soul Leaves intro, 
Luigi (and matrix effect in Neo intro) is there in his own size, instead of Mario's.

- Edited Stone Drop intro for Luigi to fall from sky landing on his stomach instead
of on both his two legs, since it fits more to Luigi .

- Position of hitsparks and guardsparks is fixed, even in fireballs.

- Luigi's EX shadow and glow in EX moves is colored lime/green, so he's not being 
so much similar to Mario.

- Special Intro's effect like glow and shadow are changed from orange to green, but
they are still not permanent, since I tried to make this somehow if Neo Ankh coded
Luigi too.

- Special victory pose that Mario has when he wins the round without any damage
is removed, since Luigi doesn't have his own storyline. So, he plays his normal
victory poses now only.

- Speed in rolling forwards and backwards is higered up a bit, since he's faster than
Mario

- Luigi now jumps more higher in Super Jump move, since he normally jumps higher
than Mario, and his Super Jump was left untouched for some reason

- Speed in Stone mode and Neo mode is now a bit higher. Luigi is a bit more faster
than Mario in Stone modes and his air glide is a bit more faster than Mario's now.

- Also, speed in air glide is higher too than Mario's.

- Fixed position in Throw move, where Luigi now properly is holding an opponent 
instead of being same position like Mario's, same with EX throw

- Pipe intro is edited, where Luigi now gets out of pipe and falls on ground
on his stomach, like in Drop intro.

- DK intro is now changed to Boo intro. Instead of Luigi thinking of Arcade
Donkey Kong, Luigi now thinks of Boos and himself with vacuum, referencing 
his appearance in his first own game, Luigi's Mansion. If you want your 
Boo, Big Boo or King Boo character to trigger this intro, set their trigger 
names to one of those below:

name = "Big_Boo"
name = "Big Boo"
name = "BigBoo"
name = "Boo"
name = "King_Boo"
name = "King Boo"
name = "KingBoo"
name = "The_King_Boo"
name = "The King Boo"
name = "TheKingBoo"
name = "The_KingBoo"
name = "The KingBoo"
name = "TheKing Boo"
name = "TheKing_Boo"
name = "The King_Boo"
name = "The_King Boo"

- Wario intro activation that was left out against Mario is now completely 
removed, which means that Luigi no longer will just be in standng postion 
staring at his brother and waiting for a match to start

- Heart/Love intro now activates against Daisy. If you want your Daisy
character to trigger this intro, set her trigger name to one of those
below:

name = "Princess Daisy"
name = "PrincessDaisy"
name = "Princess_Daisy"
name = "Daisy"

- Win poses are now completely edited. Evil look intro is now edited to 
make it look like Luigi's "Bang Bang!" win pose he does in Super Smash
Bros Melee. Punch Out intro edited to be those punches intro that he
also does in Melee. And Peace Out win pose is edited for Luigi to
summon his vacuum and leave a stage via pipe, referencing a bit Luigi's
Mansion and SomeoneNamedJeff's Luigi edit that has almost similar win pose.

- Hammer hyper is now movable, so it might be a bit hard to dodge it unless you're
quicker to set yourself to defence state.

- SuperFlame hyper is edited to Poltergust 3000 hyper. Command is same, and it
stays with taking 3000 of power. In it, Luigi summons his vacuum and throws out
Elemental Medal, referencing Luigi's Mansion from 2001. Fire burns the opponent,
ice freezed the opponent and water sets them to dizzy state (since there's no 
state where characters can be wet, unless someone does that in the future) in
bit darker colors (do make it look like they are completely wet from water).
Elements summons randomly, so once you will get water, once you will get fire,
etc and etc.

- Coin punches are now setted to jump a bit higher than Mario's, as well it makes
the opponent to fly away a bit more higher.

- Tornado spins are now movable, as well Luigi now floats on air and goes up
spins instead of falling down like Mario.

- EX Fireball now hits the opponent once, instead of multiple times, but still
deals higher damage.

- And some other things I'm forgetting to mention, so feel free to check
other things yourself if you want, lol

Oh, and this Luigi comes with some patches.

- Comes with separated .cmd file that gives him K.Y.Shanxi's AI patch
- Comes with separated folder in Coding that gives him BBHood217's patches
to make him more balanced (If you don't like how it currently seems), also
it comes with separated .cmd files. One with weaker AI BBHood217 nerfed,
normal AI that Neo Ankh originally coded for his Mario Bros, and K.Y's AI
patch, so you can set balanced Luigi to have an AI and fight with his 
brother!

That's all I'm gonna say, so... enjoy it!

--------------------------------------------------------------------------------
 

Comes with the standard def, and def for BBHood217's balance

By ShinRyoga & Neo Ankh, edited by ValleryTheNepGamer96

 


 

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