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SCP-4666 1.0.0

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About This File

SCP-4666 - The Yule Man

Quoted from the SCP Foundation:

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SCP-4666 is currently believed to be a single, exceptionally long-lived humanoid entity of unknown origin. Survivors of Weissnacht Events typically describe SCP-4666 as a very tall (between 2 m and 2.3 m) elderly male of European descent, with an extremely emaciated appearance. The entity always appears completely naked, even when observed outdoors in freezing weather.

Though the nature and extent of its anomalous properties remain uncertain, SCP-4666 appears capable of instantaneous or near-instantaneous travel to any location north of 40°N latitude, and possibly to any location on Earth.

SCP-4666 activity occurs exclusively within a period of 12 consecutive nights every year, from the night of December 21-22 to the night of January 1-2; this period is known as SCP-4666’s “active phase”. During this phase, in what are termed "Weissnacht Events", SCP-4666 will appear at dwellings in one or multiple locations north of 40°N latitude. In all known Weissnacht Events, these dwellings have shared the following characteristics: isolated rural location, home to a family with at least one child under the age of 8, and situated in an area with snow cover lasting throughout the duration of the event.

A very bizarre character, completely 3D modelled. Surprised that this hasn't been uploaded already.

By Taffy, adapted by Mighty Stymie

2nd file: A.I. patch by Lillie's MADs

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Rank: Above Average

A weirdly styled character. 4666's got good damage and range, but lacks in many options.
It's normals are very slow and predictable, leaving it wide open should they miss.
On the other hand, 4666's command grab comes out near instantly and interupts what opponents throw at it.
Once it does get a hit in, 4666 can rack up some nice damage.

When the opponent is knocked down, it'll use it's item throw special, tossing out a random helper.
Sort of Faust style. It's a pretty good move that can help for 4666 to cause some damage from far, better so than fighting up close.
Zoners are a big problem for 4666, as it just doesn't have the best tools to deal with them, being simply too slow.

 

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