Jump to content

Sergio P

Members
  • Posts

    457
  • Joined

  • Last visited

  • Country

    Greece

Posts posted by Sergio P

  1. Kirby EX (CVS Kirby)

    View File

    An edit of an edit.

    Changes:
    - Split up all the groups of states into different files
    - kirbycommon.cns has been deleted. The changed states in it were moved over to Override.st
    - Removed all remaining traces of vore from the character (such as unused animations and states)
    - Fixed CLSNs on some animations
    - Changed power, attack, and defence values back to the default
    - Realigned explosion effect in intro and Star Crash hyper. It's also more transparent
    - Kirby is now slightly more floaty
    - Removed the ScreenBound SCtrls from the Star Crash hyper
    - Changed timings on anim 180 (Win)
    - Changed lose animation
    - Changed small portrait (old small portrait is included in case you want it back)
    - Added gethit sounds
    - Changed head.pos and mid.pos
    - Changed the liedown get-up state a little
    - Removed some winquotes I didn't feel were needed
    - Added new AI made by SpriterSentinel
    - Removed the "BlackOutline" palette (it was ugly af) and added a new one called "KingDedede"
    - Slightly edited the "Shadow" and "Polygon" palettes
    - Included alternate palettes made by ValleryTheNepGamer96

    By Claymizer, edited by Takeshi Takemura, edited again by Endercreeper, edited once again by Sergio P

     


     

  2. MIKU_APPEND (Hatsune Miku UPDATED)

    View File

    --YU-TOHARU--

     

    So appearntly YU-TOHARU updated his Miku recently and he also renamed his Miku to "MIKU_APPEND" for some reason.

     

    Her SFF now has 6894 sprites which it's CRAZY.

     

    So i'm not sure what has changed for her, but the only differents l saw about her is probably a ton of sounds added, a new hud, and a looking song menu with 50 sets of strikers to select at the start of the match instead of having it be RNG.

     

    YU-TOHARU definitely has put a lot of work into his Miku, but enjoy this new, and improved Miku anyways!


     

    • Like 1
  3. Luigi wins by doing absolutely nothing


    Luigi wins by doing absolutely nothing by garjian

     

    A Luigi that stands around doing nothing, while a minigame plays. This was designed for AI vs. AI though, probably very easy for a real player to win… he is doing nothing after all.

     

    How the minigame works:

    Tauting/Collecting a mushroom gives 5 points, and collecting coins gives 1 point, represented by the number below the timer, the color of the number represents who has more points than the other and it displays how many more points they have, the color is either red for P1 and blue for P2 side, or red when Luigi is losing the minigame and blue when he is winning it. The bombs don't seem to affect score. When the invisible minigame timer ends (probably 20 to 30 seconds like most Mario Party games), the losing side gets OHKOed.


     

  4. Corrupted Veter Driffin


    Corrupted Vetter Driffin By Actarus, HelloMyNameisAAA

     

    Do you remember that first attempt at creating a Peter Griffin in the middle of the gold era of MUGEN? This is it except now completely renewed to the point where absolutely nothing from the original creation remains in there. Among the new additions is a new striker system with three possible helpers based on contemporaneous characters of similar quality, as well as many new attacks. Of course one of the new additions is an AI, an AI that thanks to the egregious chip damage his normals deal, can literaly kill you through chip damage in practically no time, that when you are not being cornered with his strikers.

    A challenging fight for sure, but thankfully not because of bloated stats in the global .cns file.


     

×
×
  • Create New...