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Posts posted by Smoke Choked
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6 minutes ago, Amaterachu1 said:
5 pin rule!
I know, but I mean, in comparison to k6666orochi's characters, do any of those other characters deserve to be pinned?
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3 minutes ago, Amaterachu1 said:
You're right I think I do want to pin Peach no tbecause I'm biased or anything 😁
As for any of the others?
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Khan (Source Accurate Edit)
This is an edit of Nimame's Khan that makes him completely source accurate to HFTF
LIST OF CHANGES:
- Hitboxes completely overhauled to be source accurate. This was definitely the most time consuming process for me as
there is no hitbox ripping application for HFTF, so I had to go frame by frame for every hitbox change and use minute
references in the sprite compared to the hitbox placement and craft each hurtbox here. Luckily there is a fair amount
of reused hitboxes so I didn't have to do as much as you think.- New AI patch made by me. It's tough AI, but it's Khan after all. He sucks so good characters can beat him.
- All of Khan's alternate palettes are now accurate to HFTF. There were some very noticeable color differences
that did not match Khan's actual HFTF colors but now they are fixed.- Frame data changed to match the information on the SuperCombo Khan wiki. There wasn't any drastic discrepancies from
the source game however there was some notable differences like [4]6A/B being -14 on hit as opposed to 0 on hit.- Added proper hitstop on all of the moves that have them. Nimame's JoJo characters have this feeling of not being 100%
HFTF, and a good reason for that is the lack of hitstop in certain attacks. There is 0 hitstop for whatever reason, and
I added them here for the moves that have hitstop so it gives off that HFTF feeling when you land an attack.- Changed some damage values to accurate HFTF values. Nimame was actually surprisingly close to matching HFTF's damage
values, however there were some big ones that were not at all like HFTF like Khan's DP.- Fixed 214AA to look like how it is in HFTF. Nimame had a weird looking Khan 214AA in his version, however I used my
experience with playing Khan and revised 214AA to look like how it should.- Added channels for hit sounds. A small detail but HFTF has a single channel for hitsounds, so if you did two 2As the
hitsound would not overlap, so I added it here.- New small portrait. It's just taken from the portraits folder and cropped with some of the blank area shaded in.
By Nimame, edited by JtheSaltyy
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Submitted01/09/2022
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20 hours ago, the_nte said:
I am currently making a full M.U.G.E.N game called "M.U.G.E.N Classic", where old, veteran, or classic characters and stages are inserted to make it look like the golden ages of M.U.G.E.N (i.g. Omega Tiger Woods, Dee Bee Kaw, Donald etc.).
Current roster (just copied and pasted from the select.def file lol):
kfm, stages/kfm.def
kfm720, stages/kfm.def
supermario, stages/supermario.def
superluigi, stages/superluigi.def
fighting mario, stages/fighting mario.def
supermario64, stages/supermario64.def
kfmario, stages/kfmario.def
jshomer2.2, stages/jshomer2.2.def
peter, stages/peter.def
pingu, stages/pingu.def
eli, stages/eli.def
deebeekaw, stages/deebeekaw.def
blockhead0, stages/blockhead0.def
daniel, stages/daniel.def
daniel_2x, stages/daniel_2x.def
adam, stages/adam.def
adam_s856, stages/adam_s856.def
crow, stages/crow.def
donald, stages/donald.def
colonel, stages/colonel.def
norris, stages/norris.def
rareakuma, stages/rareakuma.def
mm_paperguy, stages/mm_paperguy.def
evilpaperguy, stages/evilpaperguy.def
mm_franko, stages/mm_franko.def
mm_fiunn, stages/mm_fiunn.def
mm_moorhun, stages/mm_moorhun.def
mm_dinkomega, stages/mm_dinkomega.def
mm_666, stages/mm_666.def
omegath, stages/omegath.def
ozma, stages/ozma.def
primeus, stages/primeus.def
sman, stages/sman.def
cursor, stages/cursor.def
pmatt, stages/pmatt.def
aracdboi, stages/aracdboi.def
derp, stages/derp.def
banana, stages/banana.def
20k, stages/20k.def
gurospooo, stages/gurospooo.def
abomb, stages/abomb.def
abombmk-2, stages/abombmk-2.def
eraser, stages/eraser.defI would recommend adding The Black Heart characters (Peketo, Animus, Hashi, Ananzi, Noroko, Shar-Makai, and Final), Reuben Kee's characters (Reu's Evil Ryu, Reu's Evil Ken, and Dragon Claw), Bola, Elque, Narayan Maxime, DDR's characters (Captain Caveman, Fat Albert, Duck Dodgers, Destroyous, Underdog, Marvin the Martian, Popeye, Opera Elmer, Sorcerer Mickey, Momasusta, Sho Nuff, Fly Flea, Hong Kong Phooey, and Frankenstein Jr.), Master Geese, any of Foxtlot's characters, any of N64Mario/N-Mario's characters (Super Metroid, Old School Mario, Apocalypse, Cheep-Chomp, SSB Mario, SSB Luigi, SSB Metal Mario, Omega Zero, Mega Man X, Metool, Mecha Dragon, Master Hand, Chomper, Ultimate Chimera, Mouser, Killer Whale, etc.), any of NeoKamek's characters (Kamek, Stupid Little Drill Tank, Reiko, and Zeeky H. Bomb), XCB's Peach Toadstool/Nega Peach, some of P.O.T.S.'s novelty characters (Bison, Lakitu, Kraken, and the bonus games), Dopefish, Skullman, Nightmare Broly, Bane84's characters (Sora, Mike Tyson, Team Nicktoon, SSBB Kirby, and the bonus games), WlanManiaX's characters (Zim, Rocko, George, and Blue Aardvark), FelixMario's SpongeBob, Super Mario 64, CHOUJIN's Dragon Ball characters (Cell, Frieza, Gohan, Goku, Mr. Satan, Piccolo, SSJ Goku, Trunks, and Vegeta), YOUKAI's Naruto-kun and Sasuke-kun, OMEGAPSYCHO's Blossom, F1, Neo Sonic, Claymizer's Sonic, RicePigeon's Cucco, Super Big Bird, Gruntzilla's YTP characters (Moar Krabs, Hotel Mario, and Hotel Luigi), Quetzalcoatal_88's The King, MUGENHunter's Sonic characters, and Dshnitez's Pokemon characters.
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18 minutes ago, Amaterachu1 said:
Because Shinryoga Mario is already pinned and the rest aren't any better
Really? What about EugeneQ's Peach, Vallery's Improved Luigi, one of DS12's Super Better characters, Txpot's Metal Mario, or NeoKamek's Kamek?
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1 hour ago, Amaterachu1 said:
- No overpowered "That's a counter!" or whatever bs like that. (My problem with the pinned Mario characters. They were really only pinned because I liked the animations and sprites)
In that case, why not just pin ShinRyoga's Mario and a different Luigi and/or Bowser and such, if k6666orochi's characters don't meet your overall standards?
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Let's see
- Sprites and animations are completed and polished to an extent, with any unfinished stuff either left to be finished in a later update or cut from the character
- Character must have a moveset that is either casual enough for players or complex enough for watchers (if a character is meant to be played, don't make the character overly complex)
- Be a visual spectacle with attacks, hyper portraits, etc., but not to a seizure-inducing extent
- Should be able to work for 1.0, 1.1, and IKEMEN (no WinMugen-exclusive characters)
- If balanced, should have a solid range of attacks, specials, and hypers without attacks and hurtboxes being recycled throughout
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A.I. should either be fair enough for a casual player to fight with a balanced character, or should be entertaining to watch
- Better yet if both are true
- Unless the character is designed to be utterly broken, A.I. should not be obnoxious with either nigh-endless blocking or nigh-endless gate-locking or both
- If a character is meant to be fully serious, focus on what you had in mind when creating the character, whether they be original, arranged, or source accurate so it is fun to play or watch on its own
- If a character is meant to be somewhat or completely goofy, try to embrace that goofiness to the point where it is fun to play or watch on its own
- Cannot simply be a cheapie that destroys most enemies with no effort, even if it has badass music or is a visual spectacle (which is why I hate WinMugen-exclusive characters)
- Should not contain anti-code or anti-modes designed to make a character unbeatable under certain circumstances (as much as the rest of the character(s) may fulfill most of these requirements, this one sin can taint my opinion of said character(s) if it is present)
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Front Door of the Guy
By fhqwhgads7
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Submitted01/07/2022
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Palace of the Guy
By fhqwhgads7
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Submitted01/07/2022
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The 10000 Km Journey Beneath the Stars
By fhqwhgads7
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Submitted01/07/2022
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The Forbidden Gateway
By fhqwhgads7
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Submitted01/07/2022
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The Guy Industries
By fhqwhgads7
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Submitted01/07/2022
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Chased by Spike and Fruit
By fhqwhgads7
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Submitted01/07/2022
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Kraidgief's Lair
By fhqwhgads7
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Submitted01/07/2022
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Haunted Playgrounds
By fhqwhgads7
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Submitted01/07/2022
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The Nightmare Begins
By fhqwhgads7
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Submitted01/07/2022
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GLaDOS
Despite being designed for I Wanna Be The Guy: The M.U.G.E.N.-based Fangame, as she appears in I Wanna Be The Fangame alongside Mecha-Spaghettio and Sticky Keys, this version of GLaDOS plays nothing like any other boss in the game. Instead, she is a more direct conversion of her boss fight in the original Portal. You have to either knock the Cores off yourself or trick the missile-launcher to aim for GLaDOS directly or through the portals on the sides of the stage. Once you've knocked off a Core, you have to destroy a red button to open up the furnace and push the Core into the furnace. You have to do this a total of three times (four times if you count the Core that falls off of GLaDOS before the fight itself starts). Plus, you have to beware of having the missiles hit you and touching the furnace yourself, AND you have to defeat GLaDOS within six minutes. After six minutes, you'll be OHKOed by her deadly neurotoxin. And no, you cannot go through the portals yourself, unless you are playing as The Kid or The Lad. Good luck.
By fhqwhgads7
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Submitted01/07/2022
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Ultimate Dhalsim
Expect this to be crazy
Works in 1.0 and 1.1
By ELECTR0
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Submitted12/28/2021
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Mary
in Characters
Mary
This is Mary/Marnie from Pokemon Sword and Shield, who can attack on her own and with the help of her Morpeko. Unfortunately, this character has been left unfinished, and is very barebones.
Author unknown
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Submitted12/26/2021
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Mario (Camren Inspired)
This is basically what would happen if Mario was done in Camren Springer's sprite style, just not Camren Springer's animation style.
By Sebastian
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Submitted12/26/2021
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XiaoXiao
A playable version of XiaoXiao from the XiaoXiao series.
By xXPglitz236
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Submitted12/26/2021
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Hi..
in Introduce Yourself
Posted
Hi.