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File Comments posted by DuckyBoi
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He looks pretty good, just figuring out how to shut off his auto AI
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Okay returned to it and found out that the sprites pretty cleanly convert over to mugen 1.0 and that fixed the opengl problem. He's pretty fun to use
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Just an fyi, if you wanna turn off his ai, go to his cmd, and find this:
[State -2: VarSet];■AI+コンボ設定(combo)■
type = Varadd
triggerall=!ishelper
triggerall = var(59)=0
triggerall= helper(218),fvar(3)>=3||1
triggerall=(RoundState =2)
trigger1 = (alive && ctrl)||var(59)>0
v = 59
value = 1 ;(ここを1以上にするとAIが入ります+コンボ設定。0~3)Set that value at the bottom to 0 instead of 1. 😆
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Wish I could try it but opengl doesn't work on my mac
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What is the command to do his astral finish tho? Been trying to figure it out for the longest
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To follow up on my original comment, right after I posted it, I played with her some more and found like 10 other super attacks. So disregard "barebones moveset", she is actually quite fun. I meant to do this like wayyyy earlier but was too lazy lol.
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I had to tweak her damage numbers so she wasn't oneshotting everything (0-o) and I also had to edit her so she actually was compatible with mugen 1.0 since the version you posted only works for mugen 1.1 as is due to the 1.1 exclusive camerapos trigger and the invalid postype. After those changes she's definitely a fierce fighter, her moveset is quite barebones but not the worst I've ever seen by a long shot.
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1 hour ago, DuckyBoi said:
From what I've seen of the sprite, it looks pretty cool. It's just that I can't get it to run on my mugen(I use 1.0), since the sprite is 1.1. Anyway you could patch it up for 1.0? I tried converting the sprite but then the sprite gets all yucky lookin.
Maybe I shouldn't ask you specifically, but I would like a 1.0 patch that doesn't look like a mess. If one exists I'd like a link
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From what I've seen of the sprite, it looks pretty cool. It's just that I can't get it to run on my mugen(I use 1.0), since the sprite is 1.1. Anyway you could patch it up for 1.0? I tried converting the sprite but then the sprite gets all yucky lookin.
Turles (The Tree of Might)
in Dragon Ball Z
Posted
Found the switch in statedef -2. Much better.