About This File
By Tiger-Boy
Stages 1 & 2 created by "Dark Saviour", edited with sprites and animations from "ELECTR0".
Stage 3 created by "guille_n_roll".
Edited for IKEMEN-GO by "Tiger-Boy".
Interactive Effects created by "Lasombra Demon".
-Statues will now break when chars are thrown at them.
Just like in the Original Street Fighter II Game!!
-In the Classic Option, when any char reaches low health, the music will change to the 'Hurry-Up!' version.
*This option will not transition to other stages.*
-In the Transition Option, each stage will transition to another on each round:
-Stage 1: Regular SF2 Thailand (Bison) stage.
-Stage 2: Darker tone of the first stage.
-Stage 3: Total Psycho-Power chaos.
*This option does Not have the 'Hurry-Up!' music.*
-See Instructions for details.
These stages were edited for use with 1600x900 resolution.
If your system has a different resolution, some adjustments might be necessary.
These stages were originally released with the following:
-Animation(s)
-Parallax
-Zoom Effects
-High Jump
Updates:
-Added 'Break' Effect of statues
-Added 'fade-range' to the Shadow effect
-Added Loop Music
-Added 'Hurry up!' Music with Loop
-Added Stage portrait
Instructions:
1-Add the 'SF2-Bison_Stage' folder to your 'stages' folder.
2-If you want the stage with 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file:
stages/SF2-Bison_Stage/ssf2-bison-Classic.def
*[In this option, the stages will not transition]*
-If you want the stage with transition (No 'Hurry-Up' feature), add the following to the 'select' file:
stages/SF2-Bison_Stage/ssf2-bison-A.def
*[In this option, there is No 'Hurry-Up' music]*
3-Save the 'select' file and play.
This is a 'Self-Sustained' stage. There is no need to move anything from the folder.
Edited by Zagatto