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Posts posted by Smoke Choked
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Kero-chan
Cerberus, aka Kero-chan, from Cardcaptor Sakura! In M.U.G.E.N., he's a spriteswap of Mattrex by Snowwolf, with buffed stats. Take this into account, plus his tiny sprites, this makes him hilarious!
By cesarsombra
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Submitted02/03/2021
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Corrupted Muscle Man
A glitchy, messed up edit of Muscle Man, similar to various other edits like (r-slur) Luigi. This Muscle Man may or may not have been made as a hate character. He uses the character's original moveset, while also summoning the create.swf character that fights with him. He transforms into random sprites, both distorted Muscle Man sprites and create.swf characters. In my opinion, he isn't that great, but he is hilarious!
By BeanFan112/Pgrs111MAGEN
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Submitted02/03/2021
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Rainbouyoubi
A superarmored edit of Getsuyoubi, now all rainbowy!
By the Nijikaku team, edited by SSBK65
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Submitted02/03/2021
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- 1
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Shrek's Swamp
Shrek's gon' give it to ya (what?)
Fuck waiting for you to get it on your own, Shrek's gon' deliver to ya (uh)
Knock knock, open up the door, it's FUCKING SHREKBy MalinRaf1615 & Alberto Grimaldi & Hikaru - Sama
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Submitted02/02/2021
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Orochi Goku
Edited from The Necromancer's Broli, Orochi Goku is based on a SaltyBet user of the same name. He rants about this "red" person and talks like a SaltyBet user would have. As a fighter, he is pretty much Broli with superarmor and regeneration.
By suku
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Submitted02/02/2021
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Cheaper
By Exclamation_Question
What the hell even is this?
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Submitted02/02/2021
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George Goodlake
WlanmaniaX's formerly infamous and now somewhat well-renowned OC, George.
By WlanmaniaX || AI Patch by GUMHOY
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Submitted02/02/2021
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Ryoji Hidaka
An edit of the Nijikaku yaoi character, Takakazu Abe.
Author unknown
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Submitted02/01/2021
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Luna Himeki.Rx
Luna Himeki from Vanguard Princess, but she has tons of flashy hypers, superarmor, and plenty more.
By MGST
1st file: Original character, WinMugen only
2nd file: Patch for use in 1.1
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Submitted02/01/2021
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MK1 Shang Tsung's Throne Room
Designed from 1.1, a stage based on the arena battles of MK1
By Taybear, with help from oldgamer for the original stage
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Submitted01/31/2021
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Nebula
Nebula, the busty hornet girl, has been updated with brand new sprites!
By LTD911.
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Submitted01/30/2021
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Sattin
A creepy version of Satsuki from Nijikaku
By the Nijikaku team
2nd File: A.I. patch by Lillie's MADs
Quote from Lillie's MADs about the patch
QuoteA fighter with an amazing movepool. Sattin can reach it's opponent from basically any range of the stage and has a
multitude of strong options at nearly all times. Th AI makes constnat use of whatever it can and will not back down unless
it's getting hit itself. It will also make use of the unique "card" system that allows it a strong super depending on
how RNG is treating it each round.
What Sattin struggles to fight against a characters with a similar range. It also has trouble against dodge rolls
and other defensive mechanics, espacilly those at close range.
As of the time of me writing this, my favorite AI patch I've done.(one small change I made was that I adjusted the flashing effect on one of it's supers to be less painful on the eyes)
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Submitted01/30/2021
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Powerscaling Hulk
A version of Hulk that gets increasingly more powerful as he gains hyper meters, and has mild regeneration by default.
By Renegade + edit by coldskin1
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Submitted01/29/2021
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Ultimate Hol Horse
Quoted from Yukari Yakumo - Gap Youkai:
QuoteThis Edit's only purpose is to give Hol Horse both his buddies at once, not much changes attackwise, other than him now having the Truck, and Pipe Supers.
He uses Hanged Man's version for everything, so he doesn't fire bullets at Mach Speed when Boingo is his partner.
By y.y, edited by Yukari Yakumo - Gap Youkai
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Submitted01/29/2021
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Ryu EX
Ryu with various arranged moves
By Saiai84
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Submitted01/29/2021
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Judgment
The titular final boss of Guilty Gear Judgment.
Comes with 1.0 and WinMugen defs.
By kishio, edited by 2OS
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Submitted01/28/2021
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Xuigee
From Weegeepedia:
QuoteXuigee is an odd Fakegee made by 1337gee, the famous fakegee painter. As an honorable "Fakegee", Xuigee had powers that greatly differed from normal Fakegees. He could turn invisible and has fire on his hat (which is actually titanium). Fakreegee also made him a brother named Xalleo, the infamous Malleo clone that started the Fakegee War. He now joins the League of Weegees. He soon then got a Sage form known as Sage Xuigee. When Xuigee is complete rage and Full Power he will forge into Quantum Xuigee. It was soon revealed his real brother is Xaralleo.
From Russmarrs2 Rise of Sqeegee Wiki:
QuoteXuigee was in the Ninja Clan, where he was trained by Some weird Weegee some random guy requested in in Ancient China. This makes Xuigee one of the oldest Fakegees known to man. Aside from that and being associated with Photohon, nothing else is known about Xuigee's past.
May or may not be a spriteswap of Shazzo's Bowser, based on the file names? Perhaps it just uses it as a base.
By Marcio araujo
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Submitted01/28/2021
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MGM Ken
View File
MVC + Custom version of Ken, complete with sprites based on Reu's Evil Ken.
By MGMURROW
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Submitted01/28/2021
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Tigre Negro
Quote from Gui Santos:
QuoteWho remembers this original character for MUGEN, created by MAXIMUS and MamboJambo? Now Tigre Negro was edited and released by my bro Magno César in POTS style, with some different characteristics from the conventional POTS style. Magno used Jmorphman's Guile as the basis for this version of Tigre Negro. During my tests I realized some things that needed to be adjusted and I did it. Well, there may still be some bugs, but nothing that gets in the way of the fun.
By MAXIMUS & MamboJambo; POTS-ish Style Edit by Magno César + Update by Gui Santos
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Submitted01/28/2021
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Patoelietoe II
A MVC1-styled remake of Patoelietoe, using sprites from Hoe2's Patchouli Knowledge.
By jade_midori (known as Daniel9999999, at the time)
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Submitted01/28/2021
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D4 Meirin
A high quality sprited Hong Meiling, using Guilty Gear gameplay.
By furikake
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Submitted01/27/2021
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- 1
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Coco Hips HD
A HD, hand-drawn version of this stage:
Comes with three defs:
CocoHipsHD.def Normal Coco Moving hips
CocoHipsHD2.def Inverted colors version.
CocoHipsHD3.def Transparent version.
By borderoflife
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Submitted01/27/2021
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Captain Marvel edit for 1.0
by ZVitor - ReSprite and Edit By Abnerrse4 - Palettes by Yolomate
original AI codes and Hyper Combo Finish sound by Mystik Blaze
Hyper Combo Finish BG sprites by Winane
Edits by SwankyChanges
- added a hyper combo finish BG, sprites by Winane
- re-enabled her Pushblock. Simple, but effective.
- Captain Marvel learned how to counter. The move is a copy of her QCF K energy blade and is functionally the same.
It has slow startup but is invincible all the way through. Due to startup it can be blocked.
- Her sHP now wallbounces, if close enough to a wall. This can set up/extend combos that QCF K cannot.
- Her jHP now bounces enemies off the floor. Floor bouncing hight had to be raised to prevent inconsistencies from bouncing.
You can wall bounce and ground bounce an enemy once each per combo.
- Bolstered the original AvX code a little as a safeguard. The original code has sometimes issues with multiple bounces (especially of the same kind, as I've learned when working on Black Widow)
- Bouncing height is now -30 due to consistency issues with it when superjumping
(There may still be some jank left in this)
- Every move that can bounce also has now a secondary hitdef to prevent whiffs due to coding.
- These moves can now also affect boss type characters. Names for affected characters can be set in Statedef -2.
- by default, this supports Apocalypse, Onslaught, Master Hand and Abyss per p2name ="x"
- re evaluated basically every damage value in her moveset. Bread&Butter specials are now affected by Damage Dampening, while super moves are not.
- changed her Nova Super to deal damage as a helper, to set the above.
- her QCB P orb special now lasts until it actively hits an enemy or until 5 seconds pass. They no longer vanish when the player is hit.
- They deal very little damage and hitstun, but they can break enemy combos and reset velocities on your combos.
- checked for consistency on her basics frame data.
- shortened her lie down anim time
- cleared out some twenty PALs or so
- secondary .sff are different sprites. They don't include the new Hyper Combo Finish screens however and will cause errors.
- not sure whether her portrait was there before or whether it is by Shulbocka. Sorry. There's an alternate portrait in the .sff.
- Redid her AI. It's not as good as I want it to be for now since the AI seemingly ignores the variables for bouncing but it just won't spam stuff that the original AvX AI did.
- The old cmd file with the original AI values is still present, if you so wish.Changes to gameplay
Captain Marvel now has a lot more options to set up and chain combos. While the initial damage is about average, landing extended combos can put her far above average damage per combo.
As stated, her sHP and jHP now bounce opponents, and one of each can be used per combo, else the opponent will just fall down. Many of her attacks can leave her quite open, so beware.
To compensate, her defensive capabilities are less advanced compared to regular MvC fighters. For instance, she cannot guard push in the air and she has no recovery roll.
However, you can now use her QCB P orbs special to effectively break/reset enemy combos. Depending on hitstun, you may now have a chance to block / counter.Her extended combo ability is the heart of this edit.
As mentioned she can wallbounce once and groundbounce once per combo. This puts her damage potential through the roof (although there is a damage dampener - I haven't extensively looked for infinites, though).
Here are *some* possible combo chains...sWP, sMP, sHP
sWP, sMP, sHK, QCF K
sWP, sWK, sMP, sMK, sHK, QCF K -> Wall bounce -> sWP, sMP, sHK, 4,6 HP
sWP, sWK, sMP, sMK, sHK, QCF K -> Wall bounce -> cHP -> jWP, jWK, jMP, jMK, jHP -> Ground Bounce -> sWP, sMP, sHK -> QCF PP
cWK, cMK, cHK, 4,6 HP -> sWP, sMP, sHK, 236 K -> Wall bounce
You should be able to chain together differently as long as you are aware of what bounces you have already used and where the opponent is.
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Submitted01/26/2021
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Lobo edit for 1.0
in Characters
Posted
View File
Lobo edit for 1.0
Lobo
by Buyog
SFA BG sprites by Winane
edits by Swanky
Quote from Swanky: