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Patoelietoe II 1.5

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About This File

A MVC1-styled remake of Patoelietoe, using sprites from Hoe2's Patchouli Knowledge.

By jade_midori

 


What's New in Version 1.5

Released

-Removed hitstun decay.
-Removed control during her backdash teleporting until she's fully out of the screen edge.
-Life Increased (910 -> 950)
-Most damage is now given in multiples of 7 (would be about a single lifebar pixel in MvC1 out of 144).
-Damage Dampening redone: First 3 hits are undampened, and then decreases by 7 per each successive hit, until it deals 7 damage.
-QCB + HK: No longer goes up into the air, now generates fire up to the right edge of the screen, recovery decreased.
-QCB + MK: Startup decreased.
-Standardized most hitstun and blockstun values.
-QCF + P: Sped up projectile throwing animation, shrunk hitbox, passes through the screen 5 times now instead of 2.
-Can't super-jump out of relaunches.
-Air normals and chains will result in a pop-up now if a combo results in 6 or more hits. (Attempting preventing infinites on larger characters)
-Guard Push now fucking works.
-Fixed a glitch with St. Elmo's Pillar that would result on it dragging the camera if the bomb projectile is launched and Patoelietoe were to be hit.
-St. Elmo's Pillar's projectiles now are locked on the screen, increasing the move's effectiveness.
-Gave full startup invuln to Sylphywhat? in decreasing amounts the heavier the version, alongside projectile invuln during the move.
-Fixed command normals not reading the right direction.
 


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