Jump to content

The Pepsi In The Comments

Supervisors
  • Posts

    1,460
  • Joined

  • Last visited

  • Days Won

    68
  • Country

    United States

Files posted by The Pepsi In The Comments

  1. Freddy's Stage (Mega X)

    Freddy's Main Stage was made by: "Mega X"
     
    No clue if this was a beta, or a forgotten stage, but with all that I've gathered, it turns out Mega X will be making Golden Freddy soon (according to his discord's future projects)

    50 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Chaos King

    King was made by: "ZOomba555,stickythefireninja edit"
    A pretty decent version of The Chaos King from Deltarune with strong AI, decent supers, and a nice interaction with Lancer.

    127 downloads

       (0 reviews)

    2 comments

    Updated

  3. Boros

    Boros was made by: "Shiruzato/MYTHOS, edit by Salah & NitroMan30, sprites by Vovan99"
     
    Boros (ボロス, Borosu), also called Lord Boros (ボロス様, Borosu-sama) by his subordinates, was the leader of the Dark Matter Thieves, a group of alien invaders responsible for the destruction of A-City. Like Saitama, Boros faced a self-imposed existential crisis, having become so powerful that no battle thrilled him. His intergalactic travels in search of a worthy opponent led him to Earth, where he was killed by Saitama.

    203 downloads

       (1 review)

    0 comments

    Updated

  4. HI SPEED SHADOW DIO!!!!!!

    HI SPEED SHADOW DIO!!!!!! was made by: "Orochi Herman"
     
    The character's name explains itself.
    MADE-O IN ZA WARUDO

    58 downloads

       (0 reviews)

    1 comment

    Submitted

  5. Jojo's Bizarre Adventure - School Stage Redux

    JJBA School Stage Redux was made by: "Kyo The Epic"
     
    Just like his other Jojo stage reworks, this one takes the cake at being as good as the rest he's made!
    Worth a download for ya Jojo lovers!

    262 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Metal Gear Rising - Jetstream Sam Stage

    Metal Gear Rising - Jetstream Sam Stage was made by: "Kyo The Epic"
     
    It's crazy how accurate this is.
    Worth downloading if you enjoy MGR and its backgrounds.

    147 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Metal Gear Rising - Sundowner Stage

    Metal Gear Rising - Sundownder Stage was made by: "Kyo The Epic"
     
    Truly worth downloading if you want to add more Metal Gear to your MUGEN roster.
    Abosolutely melancholic in my opinion.

    183 downloads

       (0 reviews)

    0 comments

    Submitted

       (0 reviews)

    0 comments

    Submitted

  8. X Gaster

    X Gaster was made by: "Matrillex"
    About two years ago I decided I wanted to make XGaster as he tied for first place as my favorite AU character
    At first it started out as a sprite swap as I wasn't fully sure how far I was going to take it
    8 breakless hours and I finally got a sprite that motivated me enough to give it ago
    In order to make some sprites work, I had to change the animations as well
    Then I started getting ideas for altering the attacks, then ideas for entirely new abilities
    It eventually reached a point where nearly nothing was the same, some noticeable, others changes massive
    There have been many problems along the way and getting things to work correctly
    Many things also went through several redesigns, some of which was through the help of people I asked for criticism and am still looking for that

    [Additions]; (Things that weren't there before)
     * All new sprites
     * Additional Sounds
     * New Animations
     * Two Combo attacks
     * Gaster Blasters
     * Teleportation
     * XAlphys assist summon
     * 20 Gaster Blaster
     * New Palettes
    [Remade and recoded abilities based off previous code]; (Some of these can debatably go in the first catagory)
     * Invisible attack has been completely changed into Overwrite
     * Telekinesis is now an attack with the self hiting remove and a damage number added to it
     * Ultimate has been heavily alterted 
     * One hand shield has been changed to 8 Hands summon with changed hitbox, scaling, animations, physics
     * Followers have been changed to XTale characters and have minor tweaks to behavior
     * Gaster Blaster Bite has a new sprite and is bound to (A) instead of (X)
     * A single hand forcing the player into a heart has been changed to 7 Hand Attack
       with new hitbox, scaling, and animations, physics
       Similar to another character, it's time limit is removed
     * Slam single hand down is now slam 8 hands down with new sprites, scaling, and animations
     * Soup can has been changed to trap new new sprites, damage, physics, and animations
     * 3 Taunts
    [Sprite and animation only changes]; (I only changed the abilities sprites and the animation for those sprites)
     * Send Hand Forward
     * Dodge Forward 
     * Dodge Backwards
     * Hand Attack
     * Rising Gaster Blaster
     * Summon Gaster Wave
     * Summon Lowering Hand
     * Intro and death 
    [Abilities that haven't been touched]; (No coding, animations, or sprites; I do want to remake them)
     * Dash Attack (Might only get new sprites)

    [Removed abilities]; (Didn't fit/took up a space that I had other ideas for]
     * Fade into ground
     * Door summon
     * Determination Extractor
     * AI activate
     * WingDing talking
     * Cross place
     * PalFX as it wasn't allowing palettes

    [Removed sprites]; (Didn't fit)
     * Error messages
     * Walking effects
     * Random boxes
     
    (Everything here was also written by Mattrillex)
     
    XGaster is a major character in XTale and Underverse. He is the sole creator of the XTale universe. XGaster had lost complete motivation towards creating a perfect world, but after his visit by Ink!Sans, XGaster invests more time to creating "the perfect story" for his universe. This motivation causes tensions, not just within his own universe, but to many others soon afterwards.
    After many tries to create a unique world for his two children to live in, XGaster is in realization that he doesn't know how to and believes he's wasting the power his SOUL contains. Feeling that he isn't good enough for his children, he tries to destroy his own SOUL, in hopes that it will free them from the universe.
    Ink!Sans, after recently making a truce with Error!Sans, senses a disturbance in XGaster's universe. Without Error knowing, he goes to investigate the AU, only to find a man and his two children. He learns of the problem, and decides that he'll help the owner of this AU in the same way he used to help creators before they abandoned the multiverse. He and Ink became friends, with the latter showing him the multiverse for any ideas for his universe. Ink shows him and his two children many AUs, including Underswap, which helps give him inspiration for his own AU. Sometime during this trip, he is given a name: XGaster.

    566 downloads

       (2 reviews)

    0 comments

    Updated

  9. UnderMUGEN

    UnderMUGEN was made ENTIRELY by Matrillex. Here's what ya need to know:
     
    A few important notes * This game will see more updates as there are still things in progress that aren't completed. It is definitely large enough to be considered a complete game, but it will be labeled on Gamejolt as Early Access as that option is more fitting. * The poll results have also not been implemented yet as I'd like to have more people voting on it before I make large changes. * The amount of bugs that may still be in are unknown. I feel I got most of them but small little situations that will rarely ever happen might cause bugs that were otherwise missed. If you find any bugs, please report them in bug-report. * Napstablook does have a power charge, I might turn it into a taunt but it's too glorious to remove * Temmie has voice lines as they renew my will to live, probably too important to remove (Probably) * The new game mechanic implemented hasn't gotten a whole lot of testing, hopefully it should work alright
     
    * Due to how the game is set up and in order to make everything work. It will be a bit harder for people to add in new character's themselves. I actually like this due to the reason that most edits aren't super good and you'll have to be somewhat familiar with MUGEN to actually edit it So I hopefully won't see low quality edits like Undertale Fighters has. I'd rather not see modded or edited versions of UnderMUGEN at all though If it has a problem I'll fix it and I really want to see UnderMUGEN the best it can be. * I'll be making probably one more announcement today stating when the game has been uploaded * If the game crashes without an error, it's probably due to overstressing the engine A few of my creations have so much code and sprites that the game might crash just from selecting them If you're PC is bad it will be even more likely There is a 4GB patch that should resolve this problem It should be fine to use but as I haven't tested it enough I cannot be certain It would be helpful if anyone feels like using the 4GB instead to make sure it's stable
     
    Here's the download to his game:
    UnderMUGEN by Matrillex - Game Jolt
     
     

    256 downloads

       (1 review)

    0 comments

    Submitted

  10. Yandere Chan JUS (Ayano Aishi)

    Yandere-Chan JUS was made by: "VHS&DVDReview & TheHunterDrake"
     
    Pretty good version of Ayano Aishi.
    Those sprites been needing to be used for quite a long while now.

    95 downloads

       (1 review)

    0 comments

    Submitted

  11. Future Gohan English Dub Update (Ver. 2.6)

    Future Gohan English Dub update was made by: ??? (character by 280gou)
     
    Works with: Future Gohan - Dragon Ball Z - AK1 MUGEN Community (andersonkenya1.net)

    131 downloads

       (1 review)

    0 comments

    Submitted

  12. DIO's Tomb

    DIO's Tomb Remaster was made by: "Kyo The Epic"
     
    A beautiful remaster of DIO's Tomb made by the legendary Kyo The Epic!
    Worth a download if you enjoy stage remasters as good as this one!

    247 downloads

       (1 review)

    0 comments

    Submitted

  13. FNF - Final Destination (Epic Version)

    FNF Final Destination was made by: "Kyo The Epic"
     
    From that one FNF mod where u fight against Speedrunner Mario

    41 downloads

       (1 review)

    0 comments

    Submitted

  14. Crazy Hand

    Crazy Hand was made by: "N64Mario & SOUL GOLD DONALD SE"
     
    This is the best and most accurate version of Crazy Hand that accompanies "BOSS Master Hand" which was made by: "N64Mario"
     
    Actually isn't a sprite swap, and has his actual voice from the game rather than being a high pitched Master Hand.

    138 downloads

       (1 review)

    0 comments

    Submitted

  15. Mack

    Mack was made by: "syu takazaki"
    Mack is a lieutenant of the Smithy Gang and the boss guarding the first Star Piece in Super Mario RPG: Legend of the Seven Stars. Mack commands an army of Shysters and can use fire magic. Like the other members of the Smithy Gang, Mack is modeled after a weapon (in his case, a shortsword or knife) and he is named after the song "Mack the Knife" (originally "Die Moritat von Mackie Messer" in German).
     
    At the start of the battle, Mack is accompanied by a quartet of Bodyguards. If they are not defeated within one turn, Mack will jump out of the battle screen and will not return until all bodyguards on the field are defeated. When in battle, Mack attacks with physical strikes and the spells Flame and Flame Wall. After a few turns, the Shysters will return, requiring the player to repeat the process until Mack is defeated. If all the bodyguards are defeated, Mack will use Flame Wall for his next attack.
     
    Real OG Mario fans remember him from "Rawest Forest" here:

     

    38 downloads

       (1 review)

    0 comments

    Submitted

  16. Sakuya Izayoi

    Sakuya Izayoi was made by: author = "Lates+macbeth"
                                                    Changer = "U9"
     
    Easily one of the most enigmatic characters, despite appearing in so many games, Sakuya Izayoi is the Chief Maid at the Scarlet Devil Mansion. She works for her mistress, Remilia Scarlet, and is apparently the only human working and living within the mansion. She has the power to manipulate time, and is known to place knives in midair and resume time to allow these knives to fly towards her targets. Stopping time is also a handy way of doing large amounts of maid work in a short time. Because nearly everyone living and working at the mansion are maids, being the chief of them all means there are almost no people with more authority within the mansion than Sakuya.
     
    This is the BEST  Sakuya to ever exist in MUGEN in my humble opinion.
    She's fast, she can combo quickly, she can do a powerful Time Stop move that can incapacitate your opponents with ease, and her AI is very powerful. Bruta, if I'm being honest!

    She's also pretty easy to play, and if done right, you can REALLY spam her time stop to get out of tough situations!
    Worth a download if you ask me!
     
    (This is also the Sakuya seen in a LOT of MUGEN videos, and has a very fitting voice for her character, which is also used in a lot of sprite animations!)

    246 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Misuzu Kurenai

    Misuzu Kurenai AKA Hong Meiling was made by: "MAITAKE"
     
    Here's the readme:
     
    紅美鈴
    気を操る特技を生かして個人邸宅の専属警備員をしていたが、体調不良により離職。
    現在はアルバイトや賞金稼ぎをして日々の生活費を稼ぐけなげな少女です。
    「能力(とバストサイズ)を失った美鈴」といったイメージで製作を始めましたが、
    上海アリス幻樂団様の東方Projectシリーズ原作とはかけ離れたキャラクターになりました。
    紅美鈴(ほんめいりん)のコスプレをした紅美鈴(くれないみすず)とでも思ってください。
    ===================================================================================================
    ◆はじめに
    ダウンロードありがとうございます。
    MUGEN用キャラクター、紅美鈴です。
    winMUGEN(M.U.G.E.N Private beta test 2006.08.31e-D4)を基準に製作をしました。
    動作テストはM.U.G.E.N 1.0のwin互換モードで行っています。
    カットイン画像の関係などで、画面サイズは640*480でないと表示がずれると思われます。
    製作:maitake
    ===================================================================================================
    ◆操作説明
    コントローラ       ボタン
     7 8 9       X 弱パンチ
      \↑/        Y 強パンチ
     4←5→6       Z 強制ダウン攻撃
      /↓\        A 弱キック
     1 2 3       B 強キック
                 C 特殊動作
                 S 挑発
    ---------------------------------------------------------------------------------------------------
    ◆コマンド一覧
                    (コマンドは右向き時)
    ・ダッシュ             66 or 6+Z+C
    ・バックダッシュ          44 or 4+Z+C
    ・前転               6+C
    ・バックステップ          4+C
    ・三角飛び             空中壁際で、壁とは逆方向の7 or 9
    ・中国力溜め            (5+)C
    ・雲手               敵の攻撃が当たる寸前に6 or 2
    ・特殊技
     対空貫手             6+X
     架推掌              6+Z(溜め可能)
     白桃襲              2+B(空中専用)
     投げ               敵の近くで4or6+Y(空中可)
    ・必勝技
     降華蹴(こうかしゅう)      26+AorB
     飛翔無影脚(ひしょうむえいきゃく)24+AorB
     旋転地掃体(みすずすぴん)    24+XorY
     隠し剣護身爪(みすずだーと)   24+Z
     無双三段投(みすずすぺしゃる)  26+X
                         →6 or 4+Y(追加入力)
                             →6+A(追加入力)
     無双三段打(すーぱーめいどう)  26 +Y
                         →6+B(追加入力)
                             →6+Z(追加入力)
    ・奥義
     彩影絶招歩法(みすずうぃんぐ)  246+C(1ゲージ消費)(空中可)
     最終破砕弾(あるてまばすたー)  246+AorB(1ゲージ消費)
     七閃翻無影掌(みすずむえいしょう)264+XorY(2ゲージ消費)
     虹色流星(にじいろながれぼし)  246+XorY(2ゲージ消費)
    ・秘奥義
     美鈴粒子砲(みすずびーむ)    264+AorB(体力が最大値の1/4以下の状態のみ可能)(3ゲージ消費)
    ===================================================================================================
    ◆特殊動作解説
      ※用語について
      ※「○○F=○○フレーム(1秒=60フレーム)」
      ※「下段攻撃=立ちガード不可能」「中段攻撃=しゃがみガード不可能」
      ※という意味で使用されています。
    ◇前転
      相手の攻撃を華麗にかわします。
       ※全24F
       ※18Fまでぶつかり判定無し
       ※1F~6F完全無敵
       ※7F~20F打撃、飛び道具無敵
       ※20F~24F無防備
      ダッシュ中だと動きが変わります。
       ※全30F
       ※24Fまでぶつかり判定無し
       ※1F~18F完全無敵
       ※19F~28F打撃、飛び道具無敵
       ※29F~30F無防備
       ※ダッシュしていない状態からだと、前転前に最速でも4Fのあいだは無防備なダッシュ動作が必要です。

    ◇バックステップ
      相手の攻撃を美麗にかわします。
       ※全24F
       ※1F~19F完全無敵
       ※20F~24F無防備

    ◇三角飛び
      軽身功飛檐走壁の妙技。
      空中で壁を足場にして更なる高さへ舞い上がります。
       ※一度のジャンプで一回のみ可能です。
       ※着地するか、奥義の彩影絶招歩法(みすずうぃんぐ)を使うことでまた使えるようになります。

    ◇雲手
      雲を描くような手の動作で相手の攻撃を受け流します。
       ※行動可能時に、地上なら相手の攻撃が当たる寸前に6入力で立ち打撃攻撃と飛び道具を、2入力でしゃがみ打撃攻撃と飛び道具を防ぎます。
       ※ジャンプ中なら6または2入力で相手の全打撃、飛び道具を防ぐことができます。
       ※格闘ゲーム的に言えばブロッキングです。

    ◇中国力
      四千年の歴史が誇るなにがしかの力です。
      空を飛んだりは出来ないようです。
       ※パワーゲージとかスペシャルゲージとか、どの呼称が一般的なんでしょうね。
       ※奥義、秘奥義を使うのに必要です。

    ◆特殊攻撃技解説
    ◇ダッシュ攻撃
      ダッシュ中に攻撃すると、立ち状態とは違った攻撃を繰り出します。
       ※立ち状態からだと、66+攻撃ボタンで最速で攻撃することが出来ます。
       ※ダッシュ弱キックは下段攻撃
       ※ダッシュ強パンチ、ダッシュ強キックは中段攻撃

    ◇架推掌
      大きく踏み込んでまっすぐ打ち出す掌打。
      くらった相手は吹き飛びます。
       ※Zボタンを押しっぱなしにすることで、力を溜めることが出来ます。
       ※溜めれば威力が上がるだけでなく、最大まで溜めるとガード不可能攻撃になります。
       ※最大溜めの攻撃発生Fは、溜まった瞬間に出して46F
       ※空中の相手に当てる、または最大溜め攻撃を当てると、相手は壁まで吹き飛んでバウンドします。

    ◇白桃襲
      空中から直滑降して尻で相手を押しつぶします。
       ※ご褒美です。
       ※誰が何と言おうとご褒美です。
       ※幾重もの分厚い布地に阻まれようとご褒美です。
       ※落下の加速が付くほど、威力とよろめき時間が上がります。
       ※ダウン状態の相手にも当てることが出来ます。

    ◆必勝技
    ◇降華蹴(こうかしゅう)
      体をひねりながらジャンプしてのかかと落としです。
      蹴り足が美しい虹色の軌跡を描きます。
      飛び道具を失った美鈴にとって、数少ない「美鈴らしさ」を感じられる技でもあります。
       ※突進技
       ※弱は発生が早く、ガードされると硬直は微不利~五分。
       ※強は高く飛び上がり発生は遅いが、中段攻撃です。ガードされると硬直は微不利~微有利になります。

    ◇飛翔無影脚(ひしょうむえいきゃく)
      壁を蹴って空中を舞い、影すら見えない連続蹴りを放つ、中国拳法の真髄です。
       ※出の遅い突進・ロック技
       ※一度後ろに飛び、壁を蹴って空中で突進します。
       ※強で出すと攻撃発生が遅くなる代わりに、攻撃回数と移動距離、ダメージが増えます。
       ※攻撃が当たると相手をロックして連続で蹴り、最後に高く蹴り飛ばしてダメージを与えます。
       ※しゃがんだ相手(Statetype=Cの相手)には当たりません。

    ◇旋転地掃体(みすずすぴん)
      地面の上で回転して攻撃する地功拳の技です。
      決してテコンドーではありません。多分。
       ※回転しながら突進する下段攻撃。
       ※強で出すと出が遅く、隙も大きくなる代わりに攻撃回数が増えます。
       ※回転中に6 or 4キーで加速、減速が可能。
       ※8キーを押すことにより、任意のタイミングで技を止めることも出来ます。
       ※攻撃が当たっても硬直は不利になります。

    ◇旋転空掃体(みすずすぴんいんざすかい)
      大地の力を得られなくなった代わりに、中国力が体の周囲の気流を変え、揚力を生み出します。
      中国力すごいです。
       ※地上版より回転が少ないです。
       ※加減速が地上ほど効きません。
       ※途中で止めることも出来ません。
       ※一度のジャンプで一回のみ可能です。
       ※着地するか、三角飛びをするか、奥義の彩影絶招歩法(みすずうぃんぐ)を使うことでまた使えるようになります。
    ◇隠し剣護身爪(みすずだーと)
      護身具による攻撃です。
      こんなご時世ですから。
       ※リーチの長い打撃攻撃です。
       ※判定が高めなので、背の低いキャラやしゃがんでる相手には当たらない事もあります。

    ◇無双三段投(みすずすぺしゃる)
      相手を捕まえて体勢を崩し、靠撃(体当たり)、肘打ち、蹴りと連続打撃を加える技です。
       ※二撃目からは追加入力です。
       ※肘打ちは4入力で出すことによって、相手の背後に回って攻撃します。
       ※フンッ!フンッ!( ゚Д゚)ハァ!
       ※二撃目、三撃目を出さずに、相手のよろめき状態に別の技で追撃することも出来ます。

    ◇無双三段打(すーぱーめいどう)
      足を払った後に強力な蹴りで相手を壁まで吹き飛ばし、跳ね返ってきたところを全力の拳で打ち据える、
      美鈴渾身の大技です。
       ※地獄道・餓鬼道・メイ道的な三段攻撃
       ※二撃目からは追加入力です。
       ※三撃目は攻撃するタイミングによって、クリーンヒット、カスヒットまたは空振りします。
       ※クリーンヒットするタイミングは2F
       ※カスヒット、空振りすると自分も落下し、大きな隙をつくってしまいます。ぐるじお。
       ※カスヒットの場合、KFM基準で85F程度以上の隙になります。
       ※相手の空中復帰にステートを返すため、空中ダッシュ等があるキャラ相手だとさらに容易に反撃されるでしょう。

    ◆奥義
    ◇彩影絶招歩法(みすずうぃんぐ)
      かつて力に溢れた頃の姿そのままに、空を地を舞う紅流移動法です。
      七色の残像が美しい。
       ※中国力を1ゲージ(=1000)消費
       ※完全無敵、ぶつかり判定無しの移動技
       ※攻撃判定も無し。歩法ですから。
       ※一定距離を移動するか、壁に当たるまで止まれません。
    ◇最終破砕弾(あるてまばすたー)
      高まった中国力を大地に叩き付け、衝撃波を起こす豪快な奥義です。
      その中国力を直接相手に当ててはいけないのか?などと疑問を持ってはいけません。
       ※中国力を1ゲージ(=1000)消費
       ※ジャンプした後突進し、着地とともに衝撃波を出す技です。
       ※弱なら近くに、強なら遠くに着地します。
       ※「美鈴が両手を広げて飛び込んでくるのに拒絶できるはずが無い」という、もっともな理由によりガード不可能。
       ※ハートで受け止めて!
       ※しかし実際は
       ※1F目で暗転35F
       ※暗転後13F完全無敵
       ※暗転後53F攻撃発生
       ※という技なので、暗転見てから余裕で迎撃されてしまいます。
       ※ハートで受け止めて…
    ◇七閃翻無影掌(みすずむえいしょう)
      機関銃のような連続の掌打です。
      影すら見えない閃光のような攻撃は空気を切り裂き、離れた相手をも引き裂きます。
       ※中国力を2ゲージ(=2000)消費
       ※飛翔無影脚(ひしょうむえいきゃく)とは違ってロックをしない、連続打撃技です。
       ※早い攻撃発生、広い攻撃範囲、長めの無敵時間を誇る便利技。
       ※威力は低めですが、コンボ補正がかからないため、コンボの〆に使うと大ダメージが期待できます。
    ◇虹色流星(にじいろながれぼし)
      虹色の流星となって。
      地球の引力を利用し、位置エネルギーを破壊力に替える、自然の力を利用した中国拳法ならではの絶技です。
       ※中国力を2ゲージ(=2000)消費
       ※移動投げ技です。
       ※攻撃発生まで30F
       ※完全無敵30F
       ※最終破砕弾(あるてまばすたー)とは違って暗転もしないため、奇襲技としても使るでしょう。
       ※攻撃を受けたり壁にぶつかったりすると、高まった中国力が大爆発を起こし、体力が1になります。
       ※こちらの攻撃が成功しても体力は1になりますが。

    ◆秘奥義
    ◇美鈴粒子砲(みすずびーむ)
      戦場に放出された血と汗と涙(美鈴粒子)を体内に取り込み一気に解き放つ、奥義中の奥義です。
      その性質上、体調が万全の状態では使えません。
      自らが窮地に立たされたときにこそ真価を発揮する、まさに背水の陣の大技といえるでしょう。
       ※体力が最大値の1/4以下の状態のみ使用可能
       ※中国力を3ゲージ(=3000)消費
       ※〆はビームですが、始動は打撃当身技です。
       ※周囲を巻き込むのは秘奥義だからしょうがないですね。
    ===================================================================================================
    ◆その他
    ◇連技
      牽制技から大技へ、息つく間もなく繰り出すことが出来ます。
       ※ヒット・ガード時に技の戻りをキャンセルして攻撃可能
       ※キャンセルルートは以下のとおりです
       ※地上通常
        (立ち・しゃがみ弱P)→(立ち・しゃがみ弱K)→(対空貫手)→(近立ち強P・立ち強K・強制ダウン攻撃・架推掌)→(必勝技・奥義・秘奥義)
                                  ↓
                               (遠立ち強P・しゃがみ強P・しゃがみ強K)
       ※ダッシュ攻撃
        (ダッシュ弱P)→(必勝技・奥義・秘奥義)
       ※空中攻撃
        (弱P)→(弱K)→(強P・強K・強制ダウン)→(必勝技・奥義)
    ◇カラーについて
      12色が用意されています。
      選択時はABCXYZボタンと、S+ABCXYZ
    ◇AI
      AI.cnsファイルの最初に、常時AIスイッチと少しの設定項目があります。
       ※デフォルト状態は常時AIスイッチ value = 0でAIオフです。
       ※AIスイッチ value = 1はAIのコンボテスト用です。
       ※プレイヤーのキー入力で動きますが、技が当たったときに自動でコンボ動作を取ります。
       ※立ち回り等の動きを含めたAIはスイッチ=2になります。
       ※コマンド入力とヘルパー式のAI起動を併用していますが、この常時AI設定項目でvalue = 2にしていただければ間違いなく起動します。
       ※AI戦動画などで使用される場合にはぜひ活用ください。

       ※無双三段打のクリーンヒット確率と、雲手の基本確率を設定することが出来ます。
       ※どちらも強さに直結するものなので、取り扱いは慎重に。
       ※特に無双三段打は失敗するからこそ面白さのある技だと思っていただけるとありがたいです。
       ※動画でご利用の際、これらの数値を大きく変えるときは変更値を明示してください。
    ◇winM.U.G.E.N
      winM.U.G.E.N で操作する際の注意点です。
       ※Misuzu_Kurenai.cnsファイルの最下方、「▲MugenVersion =1.0キャンセルタイミング変更」の設定を変えて下さい。
       ※プレイヤー操作時に一部の攻撃のキャンセルタイミングが少しだけ遅くなります。

    ・完成2012/06/20
    ・最終更新2013/11/04
    ===================================================================================================
    ◆謝辞
     伊吹川様                MUGEN中学校がキャラクター製作の第一歩になりました。
     ニコニコMUGENwiki            AI製作はここから始めました。
     ニコニコ動画でコメントくださった皆様  沢山のご意見ご感想、ありがとうございます。
     製作時に一番参考にしたのは、「ステートコントローラー一覧」「トリガー一覧」というWEB上のページです。
     しかし恥ずかしながら、これがどなたかのページの一部なのか、記述されたのが誰なのかすら分かりません。
     失礼な事とは思いますが、名前もわからないままお礼を申し上げます。
    ===================================================================================================
    ◆注意
    このデータを使用したことによって不具合が起きても、作者は責任を持ちません。
    M.U.G.E.N上での動作でもバグ、エラーがあると思われます(特にタッグモード)。
    当キャラクターのブログやニュースサイトでの紹介、無断転載はやめてください。
    ドット絵はすべて自作、効果音はフリー素材を利用しています。
    データ及びその素材の二次利用はやめてください。
    作者による配布サイトが消えた後も二次配布はやめてください。
    Please do not link directly.
    Please do not distribute these files.
    個人で遊ぶ範囲ならば改変は自由にして結構です。改変しての公開はやめてください。
    動画投稿サイトへの動画には常識の範囲内で出してください。レイプ等は止めてください。連絡は要りません。
    AI・カラー・ボイスパッチなどについては、性能が変わらない範囲でならご自由に製作公開等していただいてかまいません。
    こちらも連絡は不要です。
    ===================================================================================================
    ◆連絡先
    maitake_shimeji@infoseek.jp
    メールはHTML形式ではなく、テキスト形式で送っていただくようお願いします。
    不精者なので返事が遅れることが多いです。
    メールチェックすらしばらく忘れる可能性も高いです。
    まことに申し訳ない。
    written by maitake
     
     
     
     
    ===================================================================================================
    Translated to English:
     
     
    Kurenai Suzu
    Taking advantage of his special skill of manipulating qi, he worked as a security guard at a private residence, but he left his job due to poor health.
    Currently, she is a snobby girl who earns her daily living by working part-time jobs and bounty hunters.
    I started making it with the image of "Misuzu who has lost her abilities (and bust size)",
    It has become a character that is far from the original Touhou Project series of Shanghai Alice Genrakudan.
    Think of it as Kurenai Misuzu cosplaying as Hong meiling.
    ===================================================================================================
    ◆Introduction
    Thank you for downloading.
    This is the MUGEN character, Kurenai Misuzu.
    It was produced based on winMUGEN (M.U.G.E.N Private beta test 2006.08.31e-D4).
    Operation tests are performed in M.U.G.E.N 1.0 win compatibility mode.
    Due to the cut-in image, the display may shift unless the screen size is 640*480.
    Producer: MaiTake
    ===================================================================================================
    ◆Operation instructions
    Controller Buttons
     7 8 9 X Weak Punch
      ↑/ Y Strong Punch
     4←5→6 Z Forced Down Attack
      /↓ A Weak kick
     1 2 3 B Strong Kick
                 C Special Actions
                 S Provocation
    ===================================================================================================
    ◆ Command list
                    (command pointing right)
    ・Dash 66 or 6+Z+C
    ・Backdash 44 or 4+Z+C
    ・Forward rotation 6+C
    ・Backstep 4+C
    ・ Triangle jump: 7 or 9 in the opposite direction from the wall near the aerial wall
    ・China Power Reservoir (5+)C
    ・ Kumote 6 or 2 just before the enemy attack hits
    ・Special skills
     Anti-aircraft penetration 6+X
     Stacked 6+Z (can be accumulated)
     White Peach Attack 2+B (Aerial Only)
     Throw 4or6+Y near enemies (air)
    ・ Winning move
     Kokashu 26+AorB
     Flying Shadowless Legs 24+AorB
     Swivel Ground Scavenger 24+XorY
     Hidden Sword Self-Defense Claw 24+Z
     Musou 3-dan throw 26+X
                         →6 or 4+Y (additional input)
                             →6+A (additional input)
     Warriors Triple Strike 26 +Y
                         →6+B (additional input)
                             →6+Z (additional input)
    ・Mystery
     Misuzu Kyotou 246+C (1 gauge consumption) (aerial acceptable)
     Final fragmentation shell 246+AorB (1 gauge consumption)
     Misuzumu Eisho 264 + XorY (2 gauge consumption)
     Nijiiro Meteor 246+XorY (2 gauge consumption)
    ===================================================================================================
     
    ◆ Special operation explanation
      ※About terminology
      * "○○F = ○○ frame (1 second = 60 frames)"
      * "Lower attack = standing guard impossible" "Middle attack = crouch guard impossible"
      It is used in the sense of ※.
    ◇Forward
      Dodge your opponent's attacks brilliantly.
       ※All 24F
       * No judgment after bumping up to 18F
       ※1F~6F completely invincible
       ※7F~20F blow, flying tool invincible
       ※20F~24F defenseless
     The movement changes when you are sprinting.
       *All 30F
       * No judgment after bumping up to 24F
       ※1F~18F completely invincible
       ※19F~28F blow, flying tool invincible
       ※29F~30F defenseless
       * If you are not dashing, you need to make a defenseless dash operation during the 4th floor at the fastest speed before rolling forward.
    ◇Backstep
      Dodge your opponent's attacks beautifully.
       ※All 24F
       ※1F~19F Complete Invincibility
       ※20F~24F defenseless
    ◇ Triangular jump
      The virtuosity of the light body gong flying wall.
      Use walls as scaffolding in the air and soar to even greater heights.
       * It is possible only once per jump.
       * You will be able to use it again by landing or using the mysterious Ayakage Zetsu Walking Method.
     
    ◇Unte
      Parry the opponent's attacks with hand movements that draw clouds.
       * When you can act, if you are on the ground, 6 inputs will prevent standing strikes and projectiles, and 2 inputs will prevent crouching strikes and projectiles.
       * If you are jumping, 6 or 2 inputs can prevent all blows and flying tools of the opponent.
       * In terms of fighting games, it is blocking.
    ◇China Power
      It is a power that 4,000 years of history is proud of.
      It seems that you can't fly.
       * I wonder which name is common, such as power gauge or special gauge.
       * It is necessary to use the mystery and mystery.
    ◆ Special attack technique explanation
    ◇ Dash attack
      If you attack while sprinting, you will perform a different attack than in a standing position.
       * From a standing position, you can attack at the fastest speed with the 66+ attack button.
       * Dash weak kick is a lower attack
       * Dash strong punch, dash strong kick is a mid-stage attack
    ◇Bridges
      A palm strike that is stunted and launched straight.
      The opponent will blow away.
       * By holding down the Z button, you can accumulate power.
       * If you accumulate it, not only will it increase its power, but if you accumulate it to the maximum, it will be an unguardable attack.
       * The maximum accumulation attack occurrence F is 46F
       * If you hit an opponent in the air or hit a maximum accumulation attack, the opponent will blow up to the wall and bounce.
    ◇White peach attack
      Glide straight down from the air and crush the opponent with your buttocks.
       * It is a reward.
       * It is a reward no matter what anyone says.
       * It is a reward to be blocked by many thick fabrics.
       * The more accelerated the fall, the more powerful and stagger time it will be.
       * You can also hit the opponent who is down.
    ◆ Winning moves
    ◇Kokashu
      Twist your body and jump and drop your heels.
      The kicking foot draws a beautiful rainbow-colored trajectory.
      For Misuzu, who has lost her flying tools, it is also one of the few techniques that allows her to feel "Misuzu-like".
       ※Lunge technique
       * Weak occurs quickly, and when guarded, rigidity is slightly disadvantageous ~ 5 minutes.
       ※ Strong jumps up high and occurs slowly, but it is a mid-stage attack. When guarded, rigidity becomes a slight disadvantage ~ a slight advantage.
    ◇Flying shadowless legs
      Kicking walls and soaring through the air and unleashing a series of kicks that you can't even see a shadow of, it is the quintessence of Chinese Kenpo.
       * Slow lunging and locking technique
       * Fly backwards once, kick the wall and rush in the air.
       * If you use it strong, it will slow down the occurrence of attacks, but will increase the number of attacks, the distance moved, and the damage.
       * When the attack hits, it locks the opponent and kicks them continuously, and finally kicks them high to deal damage.
       * It does not hit the crouched opponent (opponent with Statetype = C).
    ◇Swivel ground sweep
      It is a Jigong Ken technique that spins and attacks on the ground.
      It is by no means taekwondo. Probably.
       * Lower stage attack that rushes while spinning.
       * If you put it out strongly, it will come out slower and the number of attacks will increase instead of increasing the gap.
       * Acceleration and deceleration are possible with 6 or 4 keys during rotation.
       * By pressing the 8 key, you can stop the technique at any time.
       * Even if the attack hits, rigidity will be disadvantageous.
    ◇Swirling sky sweep
      Instead of losing the power of the earth, the Chinese force changes the airflow around the body, creating lift.
      China power is amazing.
       * There is less rotation than the ground version.
       * Acceleration/deceleration is not as effective as on the ground.
       * You cannot stop in the middle.
       * It is possible only once per jump.
       * You can use it again by landing, triangular jumping, or using the mysterious Ayakage Zetsu Walking Method.
    ◇ Hidden Sword Self-Defense Claw
      It is an attack with self-defense.
      It's a time like this.
       * It is a blow attack with a long reach.
       * Since the judgment is high, it may not hit a short character or a squatting opponent.
    ◇Warriors Triple Throwing
      It is a technique that catches the opponent, knocks him out of position, and applies a series of blows such as ramming (ramming of the opponent), elbow strikes, and kicks.
       * It is an additional input from the second shot.
       * Elbow strikes are issued with 4 inputs to go behind the opponent and attack.
       *Hmph! Huh!
       * Without issuing a second or third blow, you can chase the opponent's stagger state with another technique.
    ◇Warriors Triple Strike
      After brushing his legs, he blows his opponent to the wall with a powerful kick, and where he bounces back, he strikes him with his all-out fist.
      It is a great skill of Misuzu.
       * Three-stage attack of Hell Road, Hunger Road, and Mei Road
       * It is an additional input from the second shot.
       * The third strike will be a clean hit, a slap hit, or an empty swing, depending on the timing of the attack.
       * Clean hit timing is 2F
       * If you swing it empty, you will also fall and create a big gap. Gurujio.
       * In the case of Cashit, the gap will be about 85F or more according to the KFM standard.
       * In order to return the state to the opponent's return to the air, it will be even easier to fight back if you are against a character who has an aerial dash.
    ◆Mystery
    ◇Saikage Zetsu Walking Method
      It is a red current movement method that dances in the sky as it once looked when it was full of power.
      The afterimages of the seven colors are beautiful.
       * Consumes 1 gauge (= 1000) of Chinese power
       * Completely invincible, movement technique without collision judgment
       * There is no attack judgment. It's a walking method.
       * You cannot stop until you move a certain distance or hit a wall.
    (There's more, but I cannot fit anymore text in this.)
     

    103 downloads

       (0 reviews)

    0 comments

    Submitted

  18. MBTL Destiny's Entrance

    MBTL_Destinys_Entrance was made by: "Beterhans"
     
    Yet another excellent 3D stage by Beterhans.
    He never ceases to amaze with not only his characters, but his stages as well!
     
    Definitely worth downloading!
     
    Password: public

    328 downloads

       (1 review)

    0 comments

    Updated

  19. Piccolo FighterZ

    Piccolo FighterZ edition was made by: "Faber Player"
     
    While the sprites being hard to rip, and being so little, is VERY choppy and could use some more work.
    However, he plays pretty well despite those issues.
     
    Unfortunately, as much as I'd personally prefer DCSlayer's characters, he is sadly quitting the DBFZ MUGEN legacy after he finishes Kid Gohan, so this is all we'll have to hope on...

    390 downloads

       (1 review)

    0 comments

    Submitted

  20. Jiren FighterZ

    Jiren FighterZ edition was made by: "Faber Player"
     
    While still a beta, he is pretty decent.
    He plays I'd say 50% of how he is in FighterZ officially.

    389 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Flowey The Flower

    Flowey was made by: "Yosh!"
     
    Flowey (flaʊi) is the first major character that the protagonist encounters in Undertale. Flowey serves as the main antagonist for the Neutral and True Pacifist routes, and can be considered a deuteragonist for the Genocide Route. He provides an introduction to the mechanics of encounters by sharing "friendliness pellets," which are actually harmful bullets, revealing his philosophy of "KILL or BE KILLED".
     
    These have I believe an MVC template? I'm not sure, I'm not good on sources, but both Floweys can do pretty good combos.

    165 downloads

       (1 review)

    0 comments

    Submitted

  22. Masked DeDeDe's Revenge

    Masked DeDeDe's Revenge was made by: "O"
     
    This version of Masked Dedede has special palettes 7th - 12th.
    Very powerful in my opinion.
     
    Also, if you would like to have his size be the same as OHSMBY's Dedede, make his localcoord: "125,125"
     
    Other than that, this version of Dedede is pretty good with even his actual Jet Hammer particles!

    109 downloads

       (1 review)

    0 comments

    Submitted

  23. Magician's Night EX MBTL

    MBTL Magician's Night EX was made by: "Beterhans"
     
    Aoko's Night Stage. Beautiful BGM included.  
    Animated, wide, dynamic sky, music looped.
    TWS Stage - Magician's Night EX (MBTL Aoko's stage)
    default mp3 location is now in sound, if you want to be in stages check readme.txt
     
    Looped BGM as always.
    openGL
    very wide
    dynamic sky
     
     
    Password: BeterStage
     
    Support Beterhans here:
    TWS Stage - Magician's Night EX (MBTL Aoko's stage) | Beter PAN on Patreon

    373 downloads

       (1 review)

    1 comment

    Submitted

  24. The Room

    The Room was made by: "OldGamer"
     
    Absolutely adorable stage with cat girls with a full screen size!
    Worth having if you like either category!

    121 downloads

       (2 reviews)

    0 comments

    Updated

×
×
  • Create New...