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File Comments posted by Scourge
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Une véritable oeuvre d'art. Merci.
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sorry guys but this is not a dc character. I post this file on the wrong category.
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thumbnail from katsu x channel.
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dude, this helps a lot with some heavier chars like saint seiya hd chars, saint seiya ultimate cosmo. If your mugen gives this error when loading the char, your problem is solved here.
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OK.
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Lets do this. and if you haven't played mystical fighter, man I recommend the game it's sensational, or I think it's sensational because of nostalgia hehehe. And I think I'll repost on sega character/stages, after all, every time we talk about mystical fighter, we talk about megadrive. thanks for the tip.
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hey guys, play this game here! https://www.retrogames.cc/genesis-games/mystical-fighter-usa.html, if you like, download rom in your emulator!
enjoy.
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this is a very good game, and nostalgic to me.
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this will be useful
[Select Info] fadein.time = 10 fadeout.time = 10 rows = 29 columns = 51 wrapping = 1 ;1 to let cursor wrap around pos = 3,0 ;Position to draw to showemptyboxes = 0 ;1 to show empty boxes moveoveremptyboxes = 0 ;1 to allow cursor to move over empty boxes cell.size = 24,24 ;x,y size of each cell (in pixels) cell.spacing = 1 ;Space between each cell cell.bg.spr = 150,0 ;Note: Don't use animation for cells cell.bg.scale = .24,.24 cell.random.spr = 151,0 ;Icon for random select (don't use animation) cell.random.switchtime = 4;Time to wait before changing to another random portrait cell.random.scale = .5,.5 p1.cursor.startcell = 0,0 p1.cursor.active.anim = 160 p1.cursor.active.scale = .24,.24 p1.cursor.done.spr = 161,0 p1.cursor.done.scale = .24,.24 p1.cursor.move.snd = 100,0 p1.cursor.done.snd = 100,1 p1.random.move.snd = 100,0 p2.cursor.startcell = 0,0 p2.cursor.active.anim = 170 p2.cursor.active.scale = .24,.24 p2.cursor.done.spr = 171,0 p2.cursor.done.scale = .24,.24 p2.cursor.blink = 0 ;1 to blink p2's cursor if overlapping p1's p2.cursor.move.snd = 100,0 p2.cursor.done.snd = 100,1 p2.random.move.snd = 100,0 random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly stage.move.snd = 100,0 stage.done.snd = 100,1 cancel.snd = 100,2 portrait.spr = 9000,0 ;Do not change from 9000,0 portrait.offset = 0,0 portrait.scale = .24,.24 title.offset = 640,38 ;Position of title (Arcade Mode, etc) title.font = 4,0,0 ;Font of title (-1 for none) ;Big portraits p1.face.spr = 9000,1 ;Do not change from 9000,1 p1.face.offset = 7,160 ;Position to put big portrait p1.face.scale = 0.5,0.5 p1.face.facing = 1 p1.face.window = 0,0, 739,719 p2.face.spr = 9000,1 p2.face.offset = 1273,160 p2.face.scale = 0.5,0.5 p2.face.facing = -1 p2.face.window = 540,0, 1279,719 ;Name p1.name.offset = 25,460 ;Position to put name p1.name.font = 2,3,1 ;Set to -1 for no display p1.name.spacing = 15,25 ;Space between each name for players on the same team p2.name.offset = 1255,460 p2.name.font = 2,1,-1 p2.name.spacing = -15,25 ;Stage select stage.pos = 640,70 stage.active.font = 2,0,0 stage.active2.font = 2,2 ;Second font color for blinking stage.done.font = 2,0 ;Team menu teammenu.move.wrapping = 1 p1.teammenu.pos = 80,150 ;p1.teammenu.bg.spr = p1.teammenu.selftitle.font = 3,3, 1 p1.teammenu.selftitle.text = "TEAM MODE" p1.teammenu.enemytitle.font = 3,3, 1 p1.teammenu.enemytitle.text = "TEAM MODE" p1.teammenu.move.snd = 100,0 p1.teammenu.value.snd = 100,0 p1.teammenu.done.snd = 100,1 p1.teammenu.item.offset = 0,110 p1.teammenu.item.spacing = 0,60 p1.teammenu.item.font = 3,0, 1 p1.teammenu.item.active.font = 3,3, 1 p1.teammenu.item.active2.font = 3,3, 1, 224,224,240 ;Second font color for blinking p1.teammenu.item.cursor.offset = -30, 0 p1.teammenu.item.cursor.anim = 180 p1.teammenu.value.icon.offset = 210,1 p1.teammenu.value.icon.spr = 181,0 p1.teammenu.value.empty.icon.offset = 210,1 p1.teammenu.value.empty.icon.spr = 182,0 p1.teammenu.value.spacing = 30,0 ;p2 team p2.teammenu.pos = 1200,150 ;p2.teammenu.bg.spr = p2.teammenu.selftitle.font = 3,1, -1 p2.teammenu.selftitle.text = "TEAM MODE" p2.teammenu.enemytitle.font = 3,1, -1 p2.teammenu.enemytitle.text = "TEAM MODE" p2.teammenu.move.snd = 100,0 p2.teammenu.value.snd = 100,0 p2.teammenu.done.snd = 100,1 p2.teammenu.item.offset = 0,110 p2.teammenu.item.spacing = 0,60 p2.teammenu.item.font = 3,0, -1 p2.teammenu.item.active.font = 3,1, -1 p2.teammenu.item.active2.font = 3,1, -1, 224,224,240 ;Second font color for blinking p2.teammenu.item.cursor.offset = 30, 0 p2.teammenu.item.cursor.anim = 190 p2.teammenu.value.icon.offset = -210,1 p2.teammenu.value.icon.spr = 191,0 p2.teammenu.value.empty.icon.offset = -210,1 p2.teammenu.value.empty.icon.spr = 192,0 p2.teammenu.value.spacing = -30,0 ; Debug screen element (can be used for testing fonts) ;sysexplod0.text = ;sysexplod0.font =
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this is my perfect screenpack. Thanks!
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very nice screenpack!
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I so sorry hehehe, it's the old laziness. And sorry for taking so long to reply.
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Ok, and thanks.
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Foxy? I thought it would be a fox hahaha, but it's the blue mickey!
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author=shadow mercer
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hehehe, very nice smoke.
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sorry
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this is not isaak this is shina
sorry guys
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ok! lets do this, the author of shion is darknight and kyuri dex.AND thanks prometheus.
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author=ME!
I made it with my guitar hahaha
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very good, I don't watch a lot of anime, but this character was awesame.You have talent.
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HobGoblinTAS
in Marvel Comics
Posted
est ce char nouveau?