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AI Generator 1.0.0

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About This File

-Netyzh--

If you have questions ask and I'll update the description and directly address you

This may get complicated to use but obviously as time goes on you'll know what to do instantly.

  • Do not get rid of any files in this folder. I recommend to copy and have a back up folder at all times
  • Take every file out from the character you want to patch and copy and paste into the ai folder
  • Alright now that everything is in the same folder and stuff activate ai.exe
  • If the conversion is successful then it will say "Press Enter to Exit" and you'll see a bunch of the files in the code that you put in
  • If the conversion is not successful then it will close out automatically
  • You should now have AI-*filename* suddenly appearing out of nowhere. Put all of those along with the other files you copied such as sound etc. into a folder of it's own
  • Copy aihelper2.cns and paste it into the folder. Drag and move the aisummary.txt file that also appeared out of nowhere and put it in the folder.
  • Cool now we have everything set up to patch the guy/girl. Open the character def file and make a new st2 or st3.
  • Make st2=aihelper2.cns and st3=aisummary.txt
  • Sometimes the converter likes to mess up the ai coding so if you need help on that I'll try and fix the coding

This thing down here should do some explaining0.thumb.png.00f108c488731544ec0f15769b0b5a30.png 

A Bunch of questions other people asked

  • Does it increase AI performance or weaken it?

               It will most likely increase it! :3

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Just now, Pete Ryan said:

Does this increase or null their AI?

Honestly it can do both. It is meant to increase AI but if you use the patcher on a character that has an AI already they have a chance of getting weaker. It's rare for it to work on characters with AI though

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4 hours ago, Mashtyx said:

i tried this an it keeps closing...

is this compatible only with some character or what?

Well yeah.

Make sure your character doesn't have AI.

Make sure your files don't have any foreign characters. Get notepad++, press ctrl+H, turn on Regular Expression, and enter "[^\x00-\x7F]+" then replace all.

If neither of those work then I remove numhelper lines and Combo condition states in cmd (add combo condition states back in AI-.cmd after). After that I can't help out anymore. The character is incompatible as far as anyone else knows.

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It tends to work with really simple characters. The AI will focus on melee based attacks and can't read Projectile based codes correctly. Try with this character. Gladiacloud's stuff works well with this but may have foreign characters in his coding. Remove the AI-files of course when testing.

 

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2 hours ago, Dix said:

Why does this have that thumbnail?
I see it a bit exaggerated and funny.

Exactly lmao. A lot of people's reactions to first seeing it is "whooooooooooooa there's a program that can do that?"

Also it's super artificial intelligencey

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On 4/26/2021 at 6:26 AM, ThanhNam said:

No, I patch it

I wish I could speak Vietnamese and tell you everything but no you didn't patch it correctly at all by the sounds of it.

I added the AI patch as the second file. It's slightly stronger.

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10 hours ago, Amaterachu1 said:

If the character didn't originally have AI yes,

If it does have AI made for it it's hit or miss

Guess they never... miss huh ?

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I was able to patch one of my characters, and she's pretty strong now. For reference, she's able to defeat PotS's Ryu with his human-made AI patch, which is no joke. Lmao

One thing I will note is that I had to change her character directory in select.def from "character" to "character/AI-character" to get it to work. Before that, I kept getting an error message when trying to load an AI match in Mugen. After the loading screen, it crashed and gave an error message about "command = fwd" and such. But again, I fixed this issue.

However, when trying to patch many of my other characters with "ai.exe" (who are equally as simple as she is), I ran into the "UnboundLocalError: local variable 'm0' referenced before assignment" issue repeatedly. I tried opening "ai.py" instead of "ai.exe", but it just opened a huge text file in Visual Studio Code that I have no idea what to do with. Any suggestions?

Edited by zzazman
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1 hour ago, zzazman said:

I was able to patch one of my characters, and she's pretty strong now. For reference, she's able to defeat PotS's Ryu with his human-made AI patch, which is no joke. Lmao

One thing I will note is that I had to change her character directory in select.def from "character" to "character/AI-character" to get it to work. Before that, I kept getting an error message when trying to load an AI match in Mugen. After the loading screen, it crashed and gave an error message about "command = fwd" and such. But again, I fixed this issue.

However, when trying to patch many of my other characters with "ai.exe" (who are equally as simple as she is), I ran into the "UnboundLocalError: local variable 'm0' referenced before assignment" issue repeatedly. I tried opening "ai.py" instead of "ai.exe", but it just opened a huge text file in Visual Studio Code that I have no idea what to do with. Any suggestions?

Never mind, I fixed my problem. I had to install Python, then use the "ai.py" instead of the exe. I patched all my other characters as well, with decent results. Though, I'll probably have to make edits to the AI for some of my characters, since the AI program assigns a very general rushdown style of gameplay to the character.

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On 7/10/2023 at 7:04 PM, zzazman said:

Never mind, I fixed my problem. I had to install Python, then use the "ai.py" instead of the exe. I patched all my other characters as well, with decent results. Though, I'll probably have to make edits to the AI for some of my characters, since the AI program assigns a very general rushdown style of gameplay to the character.

If the character already had an AI I like to mix the use of special/super moves into aisummary.txt like I did DJ HannibalRoyce's Jacky Bryant "hybrid ai patch"

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On 11/5/2023 at 4:15 PM, Amaterachu1 said:

If the character already had an AI I like to mix the use of special/super moves into aisummary.txt like I did DJ HannibalRoyce's Jacky Bryant "hybrid ai patch"

I have another question for you.

One of my characters has a move where she dashes at the opponent and punches them (let's call it dash punch). She almost never uses dash punch against someone like Kung Fu Man, but against a character like Ryu, she uses the dash punch all the time. Why is this? Does this have anything to do with the fact that Ryu uses a projectile? Or does it have something to do with helpers? I have no idea, and it's really bothering me because the dash punch is one of her main moves. So her AI is either really weak against characters like Kung Fu Man, or really strong against characters like Ryu. This is unacceptable.

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