About This File
An edited version of tannergates's original Master Shake by N_N/kil0-meter featuring bugfixes, lots of gameplay tweaks, brand new moves, and some other stuff. Complete changelog in _N-readme.txt.
What's New in Version 1.1.0 See changelog
Released
- LOTS AND LOTS OF CLSN CHANGES
- Now has a wider hurtbox when crouching
- Now has a shorter hurtbox when jumping
- Made some hitboxes more consistent, i.e they don't jump all over the place anymore
- Shake's hurtboxes don't go below the ground anymore
- Overall, Shake's hitboxes now prioritize functionality over aesthetics
- Improved juggling
- Super Bat Beatdown now inflicts a wallbounce, opening up more combo possibilities
- Made Super Bat Beatdown travel farther across the screen
- Super Bat Beatdown is now active for a few less frames
- Added states for Shake to go into when Super Bat Beatdown is blocked
- Made Super Birthday Snake slightly less safe to use
- Super Birthday Snake is now capable of destroying projectiles
- Shake now goes higher off the ground during the hard version of Lawnmower
- Hard version of Lawnmower automatically idles after 12 ticks
- Increased damage on the hard version of Lawnmower by 25%
- Hard version of Lawnmower is no longer an overhead
- Increased damage on heavy version of Object Throw by 10%
- Changed timing on the animation for Object Throw, and also gave the heavy version a new animation
- Phone now makes the opponent fall if hit by it in the air
- Properly centered the Phone and TV helpers
- Squirt projectile no longer places down some FX if the opponent gets hit by it in the air
- The following parameters have been adjusted in most of Shake's hitdefs for an overall smoother experience:
- pausetime
- ground.velocity, air.velocity
- Lots of minor frame data tweaks
- Sped up a lot of attacks
- You can actually hit Hand Banana now!!
- Made Hand Banana slightly faster to compensate for this
- Fixed bug where opponents would stick to Hand Banana after being killed by him
- Added ScreenBounds to some of the opponent's thrown hitstates
- Added custom hitsparks and hitsounds
- Upgraded blood sparks
- Added "whoosh" sound to throws
- Opponent now falls down faster when hit by Spinning Throw
- Stomp now sends opponents into a set of custom animations, instead of relying on anims 5051 and 5061
- Similarly, the Super Bat Beatdown finisher now sends opponents into a custom animation instead of anim 5061
- 2b has been completely reworked. Have fun
- Made 5y feel smoother, both in terms of animation and gameplay
- Increased player width
- Added a new winpose. You'll know it when you see it
- Added a new small portrait
- Upgraded the quality of certain voiceclips
- Replaced a few sound effects too! That explosion sound was bothering me for the longest time
- Slightly touched up the Ezekiel sprite
- Added a new palette ("'Billy & Mandy' Shake", aka Shake as he appears in the Billy & Mandy episode "Battle of the Bands") and modified some of the preexisting ones
- Got rid of some unused stuff
- With version 1.1.0:
- Download