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Smoke Choked

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Posts posted by Smoke Choked

  1. Kazuma Kiryu (Balanced Version)


    All damage has been modified, tweaked the odds of the A.I. using the Majima assist and Tiger Drop, and slightly lowered the A.I. aggression rate using Vargverse's difficulty scale (easier to fight on the lower difficulties).

    It's the exact same character design-wise, but you might enjoy it more than the version you have.

    With that, this is being uploaded separately, as Brerg has left the original, unbalanced version available on his website.

    By Brergrsart

    1st file: 1.1 version
    2nd file: 1.0 version

     


     

  2. Qua Another Style


    Fanatail, the Japanese M.U.G.E.N. project from Leafia and Tephanis, otherwise known together as Teaf. Every character created by Teaf was meant for the project, but several tragedies in their lives and within the community has led to there being little to not official releases since Harmir in 2015. While Fanatail was in its heyday, close friends of Leafia went on to make characters that were heavily inspired by the Fanatail characters. The first of which was Qua, a character created by Dakusei, and the only character to Dakusei's name before their unfortunate passing. This edit was created to completely overhaul the character, which a bunch of people, especially those in the Fanatail family, found to be disrespectful to the late creator.

    Anyways, this is Qua Another Style in an individual file, rather than being packaged with regular Qua.

    By NAGI

    2nd file: Voice patch (for some reason, it wasn't packaged in the original .zip file)


     

  3. Shadow the Hedgehog


    This is an edit of ABAB's Shadow, meant to add and fix a bunch of things. Was a MUGEN Archive exclusive character back in 2020.

    Changes that have been made:

    Spoiler

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Redux Period - 2022

    -Added the English Soundpack back in
    -Named all the Palettes, and split them up into 3 Different Folders, found in the Palettes Folder.
    -Fixed Trigger issues with air attacks, now the Air Punch can only be changed to if the Air Chop lands successfully
    -Added new Crouch Attacks to add better comboability.
    -Reverted Shadow's Chaos Spear sound back to Remilia Scarlet's sounds (tbh now I don't like it, too aggressive)
    -Medium Chaos Spear now takes more time to activate
    -Disabled Shadow's ability to chain into Standing Attacks from the Crouch Spin
    -Max Chaos Blast now has fitting sounds
    -Changed time triggers for the Chaos Spears to activate 1 second earlier (they are active once Shadow has his hand out at the opponent rather than a second later)
    -Disabled Shadow's infinite healing during Chaos Control (once Power is Drained, his state is changed to 701 by force, ending the heal)
    -Shadow can no longer spam the Light Crouch Kick while in Chaos Control (he can't infinite during Stopped Time anymore)
    -Chaos Control now uses a second sound when being activated, the singular sound really didn't fit
    -Heal Sound now uses a Loop trigger, instead of a persistent trigger
    -Voices now stop if Shadow is hit
    -Shadow cannot exit the Chaos Spear Super State until all Spears have been used now
    -Added a Gun Projectile (the same gun you saw in every sprite video made in the 2000's)
    -Added several new sounds for the Chaos Blast, and Chaos Control
    -Fixed Animation positions
    -Added a Gun Hyper (Uses 2000 Power.)
    -Added Bounce Bracelet Special
    -Nerfed the Pursuit Damage
    -Lowered Airjuggle Points
    -Disabled Shadow's ability to attack after using the Chaos Spear Hyper mid-air
    -Added a movelist for Ikemen Go users
    -Replaced all the Battle Sounds
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Disabled Single button healing
    -Disabled Single button dodging
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    6,26,2022 Update - (Note: If you already have the previous version, delete the folder, as files were rearranged)
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Changed Icon to a smaller, more compact version
    -Fixed huge hitbox issue with Chaos Spears
    -Nerfed a bunch of hitboxes
    -Removed Life-Dependant Chaos Spears from the Hyper (Absurdly op)
    -Chaos Spear Barrage takes more time to exit when in Time Stop
    -Added Intro State 189 (Meaning once he exits Intro State 191, the round doesn't instantly begin after landing.)
    -Fixed Chaos Burst trigger mistiming
    -Added Ground Shockwave animations
    -Added proper ground collision sounds
    -Added proper Animation/Sound Triggers for ground collision
    -Lowered overall damage for the basic attacks
    -Rewrote the Statedefs to use english letters rather than the original Japanese
    -Lowered Jugglepoints (Now Shadow cannot infinitely juggle the opponents, highest damage possible via Air Combo now being 250)
    -Shadow Turbo is now blockable (chips 100 health)
    -Changed Afterimage state from Stateno 230 to Stateno 40 to use Shadow's Homing Attack Colors
    -Added Afterimage for Shadow Rocket (however unlike in Battle, this afterimage uses Shadow's Homing Attack Colors.)
    -Restored AppendToClipboard Statedef
    -Nerfed Shadow Combo Damage
    -All SA2 Palettes now have the darkest shade slighty brightened
    -Fixed a few palettes (ended up missing a few errors, oops)
    -Improved Chaos Spear Barrage animations
    -Fixed Ground Collision sprite positions
    -Fixed Missing hit voice errors
    -Nerfed Chaos Burst damage
    -Shadow Turbo, if blocked, now puts Shadow into a new state (Stateno 2510) where he is left open for attacking
    -Shadow can no longer perform Air Combos after using Shadow Turbo successfully
    -Chaos Burst's sounds are now split into two.
    -Shadow cannot use Heal, if his Life is at the Maximum
    -Fixed Shadow's Heal Lifeadd bug (he wasn't regaining health when using it.)
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    Finale Update, this is Shadow's Final Update, and with it comes a major fix.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Shadow's Boost Mode, if he's KO'd with it Active, it's turned off, as it causes problems in Simul mode, because he still drained the power despite being KO'd.
    -Shadow utilizes two different cns files now, depending on the .def used.
    -Shadow uses a seperate .cns file, if you attempt to use the AI, Shadow-2.cns
    -Shadow uses a seperate .cns file, if you don't attempt to use the AI, Shadow-2-3.cns
    -Tweaked Shadow's Healing values to be more accurate with Sonic Battle
    -Nerfed Chaos Blast (Low), lowered overall damage caused by 30
    -Nerfed Shadow Combo by 4 damage
    -Buffed Chaos Blast (Max), by 3 damage
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    By ABAB, Edited by SumirekoUsami


     

  4. All right, some new categories are in order:

    Cartoon: PBS Kids

    Anime/Cartoons/TV & Manga/Comics Characters: Kemono Friends

    Nintendo: Yo-kai Watch

    Nintendo: Xenoblade Chronicles

    Video Game Characters: Among Us

    Video Game Characters: Visual Novels (with subcategories for Danganronpa, Doki Doki Literature Club, and When They Cry)

    Video Game Characters: Plants Vs. Zombies

    Video Game Characters: Grand Theft Auto

    Video Game Characters: Cave Story

    Video Game Characters: Valve (with subcategory for Team Fortress 2)

    Video Game Characters: Rare (move Killer Instinct there)

    Video Game Characters: Taito (with subcategory for Bubble Bobble; move Kaiser Knuckle there)

    Video Game Characters: Atari (move Primal Rage and Pit Fighter there)

    Video Game Characters: Tecmo (with subcategory for Dead or Alive; move Ninja Gaiden and Toukidenshou Angel Eyes there)

    Video Game Characters: Gacha Life

    Video Game Characters: Baldi's Basics

    Kawaii Characters: Girls Frontline

    Kawaii Characters: Arknights

    Other Fighting Game Characters: Rivals of Aether

    Other Fighting Game Characters: Kunio-kun / River City

    Other Fighting Game Characters: The Black Heart

  5. Possessed Pokemon Trainer


    An unfinished character that was never picked up, probably out of old shame. This character fights using twin Honedges in his hands, as well as his other two Pokémon.

    Red/Pokémon Trainer has been possessed by two Honedges, which of course, is accurate to the source material. Touching the hilt of a Honedge will cause it to use its sash to suck out your life energy, according to the Pokédex. In the Pokémon Adventures manga series, Celosia's Honedge and Aegislash possess Shauna through this method, too.

    By DJ HANNIBALROYCE

     


     

  6. Celebi


    This Celebi plays like a boss character, as it is a mythical Pokémon. More specifically, this Celebi is based off of and named after the Pokémon G2 movie, Pokémon 4Ever: Celebi - Voice of the Forest. If Dialga controls all of time, Celebi is the second greatest chronokinetic of the Pokémon universe.

    By KHAIMAN


     

  7. Yuiitusin


    A Japanese Entei, known as one of the cheapest characters in the late 2000s. Despite being a roaming legendary, this Entei acts as a boss character.

    In particular, this Entei is infamous for its 12p, Golden Yuiitusin, which was known for being insanely cheap.

    By otto

     


     

  8. Street Fighter II Bricks Bonus Stage


    The brick pyramid bonus stage from the various SNES console versions of SFII.
    Complete with stage background to go with it.
    Character is scaled down to proportion that of the actual size of the characters to the brick pyramid.
    Brick pyramid scaled up when used in other unrelated stages.

    By N-Mario


     

  9. MegaMan X


    A slightly arranged version of X from the original Mega Man X trilogy.

    Features:

    *X-Buster
    *Sabre Slash attack from X3
    *Hyper Beam totally revamped.
    *Ground Pound
    *Shotokan style moves:
    -Fireball
    -Dragon Punch
    -Hurricane Kick
    -Super Fireball
    -Super Dragon Punch
    -Shin Dragon Punch
    -Super Hurricane Kick

    By N-Mario

     


     

  10. Vent


    The protagonist of Mega Man ZX
    Vent can select any of the 7 biometal models.
    As a feature, once you choose a model, you can stay with that model as long as you want, or until you get thrown by an opponent. Even if you go to the next round, or win the match as any Model, you will proceed to the next round, or to the next match AS your current Model.


    Model List:
    Human Form   100%
    Model [X]    100%
    Model [Zx]    100%
    Model [Hx]    60%
    Model [Fx]    50%
    Model [Lx]    50%
    Model [Px]    60%
    Model [Ox]    90%
    Model [m]    100%
    Overall
    Completion    78.8%
     

    By N-Mario

    2nd file: Patch that renables all of the unfinished biometal models


     

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