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Smoke Choked

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Posts posted by Smoke Choked

  1. Pz.Kpfw.IV From Anglerfish Team


    The Panzer IV, more specifically the Ausf.F2 model, was one of the battle tanks used by the Nazis during World War II. In Girls und Panzer, on the other hand, this tank is piloted by a group of adolescent girls in the Anglerfish Team. This team consists of Miho Nishizumi, Saori Takebe, Hana Isuzu and Yukari Akiyama, and all four of them converse to one another while the tank is being controlled.

    Naturally, this makes the Panzer IV a very unconventional character, since it is literally a tank.

    By YU-TOHARU

     


     

  2. Jiban


    This a superdeformed (SD) version of Jiban from The Mobile Cop Jiban. This version is taken from SD Hero Soukessen: Taose! Aku no Gundan, a Japan-exclusive platformer game focused on Ultraman, Kamen Rider, Metal Hero and Gundam. Jiban is one of the three representatives of the Metal Heroes franchise, alongside Shaider and Metalder.

    By YU-TOHARU


     

  3. Angel Connelly


    character bio
    -------------
    full name:  Angel Connelly
    age:  13 years old
    sex:  female
    birthdate:  September 27
    birthplace:  Scotland
    height:  137 cm (4'6")
    weight:  47 kg (104 pounds)
    measurements:  69-67-89 cm
    blood type:  O
    job:  trainee
    style:  ninjitsu
    weapon:  bokken (wooden sword)
    hobbies:  bicycling, exploring, studying
    best sport:  acrobatics
    favorite food:  rice crackers and seaweed soup
    likes most:  freedom, nature
    hates most:  bullying, unsportsmanlike conduct
    treasured belonging:  her Masamune sword
    personality:  curious, soft-hearted, sporting
    unique powers:  aerokinesis, ceraunokinesis
    alignment:  lawful good
    goal:  to become an engineer

    A freckle-faced tomboy with a gentle spirit, Angel is a proud and brave Scottish lass, brimming with confidence and energy.  Since Angel's hometown of Ainsley is a very remote and rustic community, the town functions as a nudist colony, and the populace only ever wears clothes when absolutely necessary.  As such, she was genuinely surprised to learn at eleven years of age that there are laws against public nudity in other parts of the world.

    She believes that living in a world where everyone around her is happy is going to make her happy as well, and she intends to use any skills she possesses and whatever she can learn to achieve that goal.  Angel loves sports, and she holds honor in very high regard.

    Her manner is that of a socially awkward rustic, but she spends a lot of her free time at the local library studying art and engineering.  As such, her deep understanding of architecture has taken even scholars by surprise, especially when the first thing they see is a fat little girl who clearly doesn't care about fashion sense in the slightest.

    Angel is also a capable fighter -- tough and adaptable -- and despite her plump figure, she is also remarkably agile.  Her training in ninjitsu has made her effective and precise with a katana, but she prefers to use a bokken to prevent killing her foes.  She also has limited command of wind and lightning elements, which she uses in lieu of lethal weapons.

     

    I found this character at random while uploading other files. And while I do have to say that the character herself is rather questionable, I gotta admire the solid gameplay, 5th or 4th division A.I., and the high quality sprites and animations!

    By Muirtower

     


     

  4. Catwalk


    The objective of Catwalk is to hit the buttons that appear on screen at the right time; that being when the buttons overlap the green line at the top of the screen. If the player misses a button press or presses the wrong button, they will lose some life. Life can be slowly regained by hitting a string of buttons, known as a "chain" in-game (not to be confused with chain attacks). The player must survive for a given period of time as indicated by the "TIME" bar at the top of the screen; this defaults to 60 seconds.

    Due to technical limitations, Catwalk's note chart does not map to any particular song or stage, nor does the character come with music. This also means the chart's length is determined by a timer rather than the length of a given song, and is charted semi-procedurally. The chart's speed starts at a default rate, but increases for every chain of 50 notes successfully hit. If a player breaks their chain, the speed reverts back to the default.

    Catwalk has a configuration file, CONFIG.txt, which contains a few options that can be adjusted to make the game easier or harder. BASE SPEED is the default speed of the chart, Use X Y Z toggles whether or not to include the X, Y, or Z buttons in the chart, PENALTIES ON/OFF toggles whether the player should be punished for pressing the wrong button, ARROWS POSITION aligns the directional button icons to the left-hand side of the chart, and KEY LIMIT limits the number of notes that can appear simultaneously.

    By Phantom.of.the.Server

     


     

  5. Duck Hunt


    Just like in the original game, the goal here is to hit as many ducks as possible to reach a high-score, but instead of using a gun you will have to use your chosen character to hit them using any moves you want ranging from your regular jabs to super beams, this also includes throws.

    By Phantom.of.the.Server

     


     

  6. Koichi Pose


    "Koichi just stands there looking like a dork because they don't want to spoil his stand yet." - Anonymous user, /a/ board of 4chan

    By EX Falchion

    2nd file: A.I. patch by Lillie's MADs

    Quote

    A character who dosen't really have all that much of a consistent style. Sort of all rounder with some very cheap tools.
    Constant unblockables, can pull you across the entire screen, tracking supers, you name it.
    However, while a player might have severe trouble, Koichi still finds himself struggling against most strong AIs. He fails
    most against rushdown, as backing him into a corner is the best way to shut down most of Koichi's tools.
    This one is very fun to watch, one of my personal favorites.

     


     

  7. Very Gnawty


    The very first boss from Donkey Kong Country. Expect this guy to be a pushover.

    By A.T.

    2nd file: A.I. patch by Lillie's MADs (stronger)

    Quote

    A simple patch that takes advantage of the few attacks that Gnawty has. Will relentless try to jump on his opponent again and again, though this can be blocked. Ships down opponents with his bomb special, which the opponent can actually hit and hurt himself, giving Gnawty more chances to hit.
    Also uses the coconut spit to approach, though not for much more. Despite keeping up his defenses when not attacking, Gnawty can easily be hit out of jump and has not superamor much unlike the original game, not helped by his size.
    Overall, can beat a lot, but is also beaten by a lot.
    Does exceptionally well against superarmors from my tests, as his jump can go on forever from the lack of knockdown.

     


     

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