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Amaterachu1

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Everything posted by Amaterachu1

  1. A bunch of people say they can open rar no problem so I just took their word for it, especially since it's such a common package file.
  2. Every software supports zips not 7z you need to download a whole new program to get 7z and winzip can lead to random viruses and crap
  3. Russian language is here please https://www.andersonkenya1.net/forum/43-russkij/
  4. Welcome! I was like 3 in 2003 lol Wenas Tenia 3 anos en el 2003 👶
  5. Please include the author and a valid screenshot for the character when uploading
  6. I know dragon tiers exist, but idk about Mathrus it's just his name has spread around so much and there's no proof or anything of him existing except some random world of warcraft crap
  7. Hello, I wanted to make a tutorial or guide or something about making duo teams and what to consider when making one so here I go I guess. Leave any suggestions if you want. Of course, you can make just about any duo team work by putting two overpowered characters in and just shoot lasers and flashing lights all over the screen, or just put two random characters that follow a theme but what actually goes into an entertaining team and how can you find a good synergy with two characters? How do you win stylishly and not in a lame way? Types of MUGEN AI Fighting Strategies The AI goes into various types of strategies depending on the character, author, ai patches, etc., of course. Some characters prefer one strategy over the other, but generally the more diversive your character can play the better. These are what I label the types as. Rusher A character that rushes in and does massive combos, leaving no room to breath if you're a noob playing against them. This can be viewed on a whole lot of characters, but of course more notably on rushdown fighters, hence the name. Perfect Cell by CHOUJIN (Netyzh AI Patch) Dragon Claw by Reuben Kee (Netyzh AI Patch) Mienshao by Aeton RoySquadRocks' Characters Backup/Reinforcement A backup is a character that usually stands far away and shoots projectiles or supports the other teammate by extending combos by waiting for air comboers to hit opponents toward the ground. This strategy is heavily mixed with other strategy types and is present on more advanced AIs in such scenarios. Patchouli by Kurogane (Netyzh AI Patch) Jedah by Kong (Maro AI Patch) Peach by EugeneQ (Holn AI Patch) Zeeky H. Bomb by Kamek Snatcher A cheesey strategy for 2v2s, a snatcher loves the grab button. Essentially they negate a target for a short or even long while leaving the battle to be a 1v1 scenario between their teammate and the opponent. If you're doing this strategy you need to make sure that your teammate is a 1v1 king. This can include characters that have absurdly long combos and are typically way up in the sky for no reason at all. Shinobi by Pirata Cibernetico Akainu by Gladiacloud (With Generated AI Patch) Zangief spamming Final Atomic Crusher thing or whatever it's called. Unknown by Hanma Defensive This is when the AI goes into block mode and waits for the combo to end to counter attack. You can also include characters that have some kind of "combo breaker!" ability like Killer Instincts or Dengekis, though if there's a backup who is shooting projectiles or at a distance this can backfire immeadiately. The default MUGEN AI Many Auto Generated AIs A few Unkoman characters, combined with the snatcher trait that do perfect advancing guards or guard pushes whatever it's called Some characters even love abusing the defensive trait to their advantage by spamming projectiles such as Unknown by hanma or Nitori by minoo. Unorthodox When your character is so weird that they don't play like a traditional fighter. It's definitely up to you to figure out how to pair these characters because this can range from a ton of things. Flock of Falling Father Figures by Brergrsart Any character shooting flashes of light on the screen or just being null characters and beyond. None When the character is using the default MUGEN AI lol Ordering your team It really doesn't matter too much what order your team is until you start playing on gimmick stages with unorthodox design. Generally you need to consider one thing. Who hits the fstest when the round begins? What does my character typically do? Can they move before the round begins? Here are a few tips. Place Rushers/Snatchers on point (first slot) This way they can immeadiately get damage in of course. Having the first hit can mean a lot when it comes to these kind of battles. Place Backups in the second slot This way if point fails there's a "backup plan" hence the name, that can get the team back on track or to the original gameplan. Take into consideration moving before round begins. If you have for example a MvC character that likes to back up during the round start and shoot a projectile, that will be opening up as a backup. You can also place them on point so that both of your characters are far away, allowing for projectile barrages if that's the kind of team you make. Other Things It is important that you don't rely on one single strategy or character or it will have a glaring weakness or flaw that can be abused. Generally, I make sure both of my characters are "equal" in a 1v1 with each other so that my team can consistently hold up in the scenario that one of the teammates falls. This will give your team much more diversity when it comes down to it, as matchups are never a direct food chain of characters. Essentially what I'm saying is you have a bigger chance of covering more ground if your teammates can pull their own weight by themselves as well. Just because your team loses doesn't mean that the other one is better and that you should bandwagon them. You may even have the better team but just lost due to RNG. 2v2s can get pretty brutal and 0 to deaths can happen, but consistency is always the better thing to strive for instead of bandwagons. However, you could draw inspiration and maybe even incorporate half the team into yours to see if it works better. Do any of your teammates fill up the power bar before the round begins? Does a character like using their hyper/super as soon as the power bar fills to the necessary conditions? Does that mean you'll open with a very powerful move? Okay well that's it for now I'll edit this later on with any suggestions.
  8. Rant time. Mugen wars are the dumbest shit ever. Why do we got entire mugen communities "fighting" other mugen communities? This is probably the biggest rabbit hole in Mugen other than Ronald McDonald and Virus edits. Here's a reminder that I don't care what website you "came from" and I don't care if you had some bad experience or whatever (I especially don't want to hear it). Just have fun with Mugen. 🕊️💜
  9. No since Zeeky's gimmick is projectiles on every attack he has no way to deal with characters up close especially since he has a shite ton of cooldown. Shin Zeeky is just a completely different character where the limits of the projectiles thrown seem non apparent
  10. Okay fine, Zeeky isn't cheap. Zeeky breaks a rule that makes him unusable.
  11. There's some pretty cool themed teams that do good. I have Riesbyfe and Blackheart for black and white A team that has stuck with me ever since I first saw it in a really old MUGEN tournament is Guts and Goat.
  12. Yes he is cheap. And he literally is a gimmick character. His whole moveset is just projectiles with no normals
  13. He still got a one shot either way. He probably wouldn't last in a tournament but he still has bannable qualities. Like I said, the line of what's chepa and not goes all over the place.
  14. You can't possibly convince me that a character whose gimmick is throwing a bunch of projectiles at someone who has a super move that makes them untouchable or else the opponent dies isn't overpowered.
  15. ZET's Shana does sound like a good gatekeeper. Do you have a link for Elque? ----------------------------------- Also generally for me -No one shot kills (Dural from Virtua Fighter) -No bs counters that ignore moves or just break a combo for no apparent reason (Taokaka AI Patch, Dengeki characters shouting "That's a counter!" for the 568th time) -No crazy infinites that take forever (Unkoman stuff) -No bosses that cant take hitstun -If you're shooting laser pillars all over the screen and just don't have any counterplay in mind whatsoever then you're broken
  16. View File Ganondorf --Freddery II-- Freddery's characters go two ways. One, really shit and awful range. Two, really broken and too much range. Ganondorf is broken and probably Freddery's most powerful character. Comes with an AI Patch from generator. Submitter Amaterachu1 Submitted 04/28/2022 Category Legend of Zelda  
  17. Version 1.0.0

    85 downloads

    --Freddery II-- Freddery's characters go two ways. One, really shit and awful range. Two, really broken and too much range. Ganondorf is broken and probably Freddery's most powerful character. Comes with an AI Patch from generator.
  18. Well my team is Riesbyfe IQS_AI and Blackheart Cyanide with carbuncle ai patch and if Riesbyfe is 2nd division then Blackheart is probably there but I don't consider them cheap Meanwhile Mario 64 is in 3rd division who I consider cheap, but he's only below Riesbyfe because his AI is rather quite poor.
  19. We don't know yet this is just if a hypothetical tournament were to ever start on the AK1 channel. I'd likely have a no cheapies rule but where exactly the bar for that is up for debate.
  20. There's a channel in the AK1 discord called mugen tournaments so it got me thinking of ways to do this. Videos uploaded on AK1's channel (or mine) with requested teams put into a tournament. Now this can go many weird ways and cheapness and crazy things might happen and what not, but how does it sound?
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