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HelloMyNameIsAAA

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Everything posted by HelloMyNameIsAAA

  1. Thinking about it, more people have doubted if Mathrus actually exists, but the fact remains. The idea of Mathrus, dragon cheapies, and whatnot, definitely could be an end result of the alleged arms race that happened within the WinMugen sphere of the hobby, and a clear sign that it went too far. You definitely don't need to be ''in the highest tier of power'' to create something malicious, and there is a few demos of viruses that used WinMUGEN that will obviously stay private. Whatever I have said in the ReadMe, especially the fact that this a parody of cheapie characters, will remains valid as this is why I created this character in the first place.
  2. There is good reasons why I host my works almost exclusively on Andersonkenya, and did some ownership changes concerning No Context MUGEN in which I used to publicly own. The entire community surrounding the hobby have a lot of problems with trolling and griefing behaviors, alongside ''influencers'' who wants nothing more but to control the entire hobby under its narrow views of the engine and community. It affected all spheres of the hobby, and definitely was a problem before (Something about the Mugen-Police), but a lot of acts from the last few years definely raised a lot of doubt concerning the sanity of the MUGEN community, and was further confirmed when friends of mine and relatives got affected by bullshit as well. It's quite a shame because MUGEN have more than 20 years and counting of history, and a lot of works got made for us to enjoy. People just need to learn to be responsible when it comes to the engine, or just any other content creation communities, because I definitely have heard a lot of shit concerning these as well.
  3. View File Monstro Monstro, by HelloMyNameIsAAA ---------------------------------------------- (What is this ?) One of the iconic bosses from The Binding of Isaac, repurposed as a SuperArmor boss for a 2D fighting game plane. ---------------------------------------------- (Moveset !) Left or right; Move A; Vomit Attack B; Jump ---------------------------------------------- (Version updates) (March 25th 2022) First released version. ---------------------------------------------- (Special Thanks) Elecbyte, for obvious reasons. Z-9 Lurker, who taught me how to use the animation ripper that came with the game. You ! Edmund McMillen, you little fuck ! Man, what a short ReadMe ! Submitter HelloMyNameIsAAA Submitted 04/25/2022 Category Video Game Characters  
  4. Version 1.01

    68 downloads

    Monstro, by HelloMyNameIsAAA ---------------------------------------------- (What is this ?) One of the iconic bosses from The Binding of Isaac, repurposed as a SuperArmor boss for a 2D fighting game plane. ---------------------------------------------- (Moveset !) Left or right; Move A; Vomit Attack B; Jump ---------------------------------------------- (Version updates) (March 25th 2022) First released version. ---------------------------------------------- (Special Thanks) Elecbyte, for obvious reasons. Z-9 Lurker, who taught me how to use the animation ripper that came with the game. You ! Edmund McMillen, you little fuck ! Man, what a short ReadMe !
  5. View File Crispy Crispy, by HelloMyNameIsAAA _______________________________________________________ (What is this ?) ''Crispy is a chicken who died in 1967 A.D.. He was killed while trying to rescue some other chickens from becoming cuisine. He practices Egg-Fu, an ancient barnyard martial art, and has vowed not to become part of the dinner table without a fight.'' Literally the chicken character from Eternal Champions. Based off what is seen in the original game. A bigger, blacker, and stronger version of the character, Tarnished Crispy, exists for an overpowered take of the character. _______________________________________________________ (Moveset) F,B,z :Thrust Kick D,DB,B,y : Egg Throw D.DB,B,z : Claw Attack (Specials) (Takes 500 power) (Tarnished Crispy Only) F,B,x : Triple Egg Throw F,B,y : Quad Kick (Supers) (Takes 1000 power) D,DB,B,z : Farmer _______________________________________________________ (Version Updates) (March 2nd 2022) First released version _______________________________________________________ (Special Thanks) Sega and Development Division, for making Eternal Champions. Glipsn, for the spritesheet used to make this character. Ironcommando, for adding the missing sprites for this character. Submitter HelloMyNameIsAAA Submitted 03/02/2022 Category Eternal Champions  
  6. Version 1.0.3

    81 downloads

    Crispy, by HelloMyNameIsAAA _______________________________________________________ (What is this ?) ''Crispy is a chicken who died in 1967 A.D.. He was killed while trying to rescue some other chickens from becoming cuisine. He practices Egg-Fu, an ancient barnyard martial art, and has vowed not to become part of the dinner table without a fight.'' Literally the chicken character from Eternal Champions. Based off what is seen in the original game. A bigger, blacker, and stronger version of the character, Tarnished Crispy, exists for an overpowered take of the character. _______________________________________________________ (Moveset) F,B,z :Thrust Kick D,DB,B,y : Egg Throw D.DB,B,z : Claw Attack (Specials) (Takes 500 power) (Tarnished Crispy Only) F,B,x : Triple Egg Throw F,B,y : Quad Kick (Supers) (Takes 1000 power) D,DB,B,z : Farmer _______________________________________________________ (Version Updates) (March 2nd 2022) First released version _______________________________________________________ (Special Thanks) Sega and Development Division, for making Eternal Champions. Glipsn, for the spritesheet used to make this character. Ironcommando, for adding the missing sprites for this character.
  7. View File Windows Mistake Edition Windows Mistake Edition, by Nijikaku, edited by HelloMyNameIsAAA --------------------------------------------------------------------------- (What is this ?) A way more unpredictable version of Windows Me from the Nijikaku fullgame. Was supposed to be made for a Nijikaku themed jam, but decided to hold her off, due to a variety of reasons, and one of the more reasonable one is that it can be hard to predict the power of a character whose attacks can have different outcome. --------------------------------------------------------------------------- (Movelist) X,Y: Basic Attacks (Contains Crouched and Aerial version) A: Error Sign B: Hair Grab 😄 Haircopter neutral (can be used anywhere) C+down:Haircopter up C+fwd: Haircopter Forward (In the air) C+back: Haircopter Backward (In the air) D,DF,F,B: Water on the ground s: Attempted Heal (Specials) (All takes 1k power) (D,DF,F,D,DF,F,x or y) or z: Triple Leak Smash D,Z: Surprise Mathrus (Supers) (All takes 2k power) B,Z: Remastered Rain F,Z: Super Grab (Hypers) (All takes 3k power) D,D,D,A: Tetris Time Surprise Mathrus and Remastered Rain are moves exclusive to this version of Windows Me. --------------------------------------------------------------------------- (Version Updates) January 27 First released version --------------------------------------------------------------------------- (Special Thanks) You Elecbyte Nijikaku, for the original character Z-9 Lurker, for the AI codes during the Tetris Time hyper and other fixes. Submitter HelloMyNameIsAAA Submitted 01/27/2022 Category Kawaii Characters  
  8. Version 1.0.0

    83 downloads

    Windows Mistake Edition, by Nijikaku, edited by HelloMyNameIsAAA --------------------------------------------------------------------------- (What is this ?) A way more unpredictable version of Windows Me from the Nijikaku fullgame. Was supposed to be made for a Nijikaku themed jam, but decided to hold her off, due to a variety of reasons, and one of the more reasonable one is that it can be hard to predict the power of a character whose attacks can have different outcome. --------------------------------------------------------------------------- (Movelist) X,Y: Basic Attacks (Contains Crouched and Aerial version) A: Error Sign B: Hair Grab C :Haircopter neutral (can be used anywhere) C+down:Haircopter up C+fwd: Haircopter Forward (In the air) C+back: Haircopter Backward (In the air) D,DF,F,B: Water on the ground s: Attempted Heal (Specials) (All takes 1k power) (D,DF,F,D,DF,F,x or y) or z: Triple Leak Smash D,Z: Surprise Mathrus (Supers) (All takes 2k power) B,Z: Remastered Rain F,Z: Super Grab (Hypers) (All takes 3k power) D,D,D,A: Tetris Time Surprise Mathrus and Remastered Rain are moves exclusive to this version of Windows Me. --------------------------------------------------------------------------- (Version Updates) January 27 First released version --------------------------------------------------------------------------- (Special Thanks) You Elecbyte Nijikaku, for the original character Z-9 Lurker, for the AI codes during the Tetris Time hyper and other fixes.
  9. Version 1.1.0

    133 downloads

    🗿 , by Unknown author, edited by HelloMyNameIsAAA ---------------------------------------------------------------- (What is this ?) A massive edit of a seemingly old Moai character. 🗿 ---------------------------------------------------------------- (Movelist) 🗿 Donut: x (Air useable) (x+up to shoot upwards) (x+down while in the air to shoot downwards) 🗿 Spin: y (Air useable) 🗿 Jump: y+down (Air useable) (Can be used once more while in the air 🗿 ) 🗿 Stop: y+up (In the air) 🗿 Slam: z 🗿 Clone: a (Air Useable) (Up to 3 clones could be on the screen at the same time) 🗿 Drop: b (Supers) (All takes 1K power) 🗿 Super Drop: D,DB,D,x 🗿 Spam: D,DF,F,x 🗿 Giant: D,DB,B,z 🗿 Super Spin: D,DF,F,z ---------------------------------------------------------------- (Version updates) January 27 First Release ---------------------------------------------------------------- Special Thanks You already know 🗿
  10. Um......yea? I am pretty sure he can do whatever he wants with his website.
  11. View File Christmas Tree (Edit) Christmas Tree, by Ironcommando and HelloMyNameisAAA -------------------------------------------- (What is this ?) A massive overhaul of Ironcommando's Christmas Tree, making it more of a Boss Character and less of an unbeatable cheapie. Outside of a massive nerf, a lot of original moves and outros were made, including some ways for the tree to move itself, because that's somehow important. Made and released with the original author's permission, and he quite likes it. -------------------------------------------- (Movelist) (*) indicates an original move created for the Edit. Up: Shining Star. a: Hail b: Jump (Can be down forward or backward) * x: Christmas Nuke Forward,x: Sideways Christmas Nuke * y: Tree Smash z: Christmas Card * Holddown, a: Christmas Ornaments * Holddown, b: Christmas Cane * Holddown, z: Christmas Crown * s: Christmas Presents (Currently have 15 different outcomes) * (Supers) Requires 1000 power D,DF,F,a: Rudolph the Red Nosed Reindeer D,DF,F,b: Santa Claus D,DF,F,x: Jesus Under The Tree * D,DF,F,z: It's Christmas Morning * (Hypers) Requires 3000 power D,DF,F,c: Merry Christmas! -------------------------------------------- (Version Updates) October 6th 2021: First Released Version -------------------------------------------- (Special Thanks) Elecbyte Ironcommando, for the original character. Freepix, for the banners used for indicating a Supers or Hypers. You! Submitter HelloMyNameIsAAA Submitted 10/06/2021 Category Original Characters  
  12. Version 1.0.1

    132 downloads

    Christmas Tree, by Ironcommando and HelloMyNameisAAA -------------------------------------------- (What is this ?) A massive overhaul of Ironcommando's Christmas Tree, making it more of a Boss Character and less of an unbeatable cheapie. Outside of a massive nerf, a lot of original moves and outros were made, including some ways for the tree to move itself, because that's somehow important. Made and released with the original author's permission, and he quite likes it. -------------------------------------------- (Movelist) (*) indicates an original move created for the Edit. Up: Shining Star. a: Hail b: Jump (Can be down forward or backward) * x: Christmas Nuke Forward,x: Sideways Christmas Nuke * y: Tree Smash z: Christmas Card * Holddown, a: Christmas Ornaments * Holddown, b: Christmas Cane * Holddown, z: Christmas Crown * s: Christmas Presents (Currently have 15 different outcomes) * (Supers) Requires 1000 power D,DF,F,a: Rudolph the Red Nosed Reindeer D,DF,F,b: Santa Claus D,DF,F,x: Jesus Under The Tree * D,DF,F,z: It's Christmas Morning * (Hypers) Requires 3000 power D,DF,F,c: Merry Christmas! -------------------------------------------- (Version Updates) October 6th 2021: First Released Version -------------------------------------------- (Special Thanks) Elecbyte Ironcommando, for the original character. Freepix, for the banners used for indicating a Supers or Hypers. You!
  13. View File Doctor Morbis Doctor Morbis, by HelloMyNameIsAAA ____________________________________ (What is this ?) One of the bosses from Cheetahmen II, a very infamous bootleg game. All he does is run, dealing contact damage to his opponents. He turns around when he hit non SuperArmored opponents, based off Cygore, the actual ''Final Boss'' from this game. Ahuron's Cheetahmen is used as a base, mostly for his own Super Armor code. ____________________________________ (Moveset) Actually none ! ____________________________________ (Palette mode) 1-6p ; Have a mandatory 30 seconds cooldown between hits. 7-11p; The cooldown is removed, and while he still have it against opponent in an ''Hurt'' state, he can cause jank against Super Armor opponents and Simul mode. 12p; Your mandatory busted palette. Somehow, Doctor Morbis is the character who deserves one. ____________________________________ (Version updates) (June 31th 2021) First released version ____________________________________ (Special thanks !) Elecbyte, for reasons you know Alexander Cooper, for the teleporting code. Ahuron, for the base character. You! Submitter HelloMyNameIsAAA Submitted 07/31/2021 Category Bootleg  
  14. Version 1.0.0

    36 downloads

    Doctor Morbis, by HelloMyNameIsAAA ____________________________________ (What is this ?) One of the bosses from Cheetahmen II, a very infamous bootleg game. All he does is run, dealing contact damage to his opponents. He turns around when he hit non SuperArmored opponents, based off Cygore, the actual ''Final Boss'' from this game. Ahuron's Cheetahmen is used as a base, mostly for his own Super Armor code. ____________________________________ (Moveset) Actually none ! ____________________________________ (Palette mode) 1-6p ; Have a mandatory 30 seconds cooldown between hits. 7-11p; The cooldown is removed, and while he still have it against opponent in an ''Hurt'' state, he can cause jank against Super Armor opponents and Simul mode. 12p; Your mandatory busted palette. Somehow, Doctor Morbis is the character who deserves one. ____________________________________ (Version updates) (June 31th 2021) First released version ____________________________________ (Special thanks !) Elecbyte, for reasons you know Alexander Cooper, for the teleporting code. Ahuron, for the base character. You!
  15. View File Altair (Includes AI Patched version) altair by JackSweg (me) my youtube: www.youtube.com/JackSweg controls: x y z sword a b kicks c roll forward or backward depending on whether you press forward c or back c combos: x y z a b x y z a B, BF,F x or y or z x z D, DF, F a or b etc. try combining as much as u can reversal: (while blocking) press c note: if opponent health is low and you do the reversal, a cutscene will play slide sword: B, BF, F x or y or z kick combo: D, DF, F a or b al mualim help: D, DB, B, D, DB, B, c assassinate: B, F, c special thanks to: Choujin because I copied the teleport code from him Balthazar and Cybaster because I copied some code for basic attacks Rasgar for posting the sprites on spritedatabase or spritersresource, i cant remember Ubisoft because I ripped altair's sounds from assassin's creed 1 that is all. I thought of making his attacks more based on the game by changing his gameplay style but that remains to be seen depending on the feedback I get. If you find bugs comment on any of my youtube videos and I'll see what I can do. the Altair 1.0 def file also works for winmugen, though it's fair to warn you playing on mugen 1.0 and winmugen will mess up the epic cutscenes that i put into this character so i recommend you just download mugen 1.1 and experience altair to his fullest potential. enjoy _________________________________________________________________ AI patch update. This character sure is something, especially as being one of the only Assassin's Creed character that is somewhat decent. Kick Combo is by far the most broken move in his arsenal, as he can be comboed into his sword normals, leading to infinites. It can even be chained into itself, but requires some timing. Counter works againt projectiles and helpers, and the low health version plays the cutscene even if it misses the opponent. Speaking of cutscenes, the one played for the low health counter have transparency issues. For comparaison, the Assassinate one works well, even if both are very choppy. Al Mulaim Super is nearly usless, having an insanely long startup time, giving the opponent plenty of time to block. Assassinate command is somewhat wrong. It is D,DB,D,F,x, not B,F,c. Most moves can be comboed into the Assassinate Hyper. As it deals 500 damage, the opponent with low enough health is in death range if he is comboed. Well, that's all. This AI patched version make him use of most of his combos while being somewhat fair, as well for being a source of entertainement against AI opponents. Unfortunately, it's AI activation makes the character 1.X only. Still, thanks for the character! (Version updates) (July 31th 2021) _________________________________________________________________ First released version Submitter HelloMyNameIsAAA Submitted 07/31/2021 Category Video Game Characters  
  16. Version 1.0.0

    218 downloads

    altair by JackSweg (me) my youtube: www.youtube.com/JackSweg controls: x y z sword a b kicks c roll forward or backward depending on whether you press forward c or back c combos: x y z a b x y z a B, BF,F x or y or z x z D, DF, F a or b etc. try combining as much as u can reversal: (while blocking) press c note: if opponent health is low and you do the reversal, a cutscene will play slide sword: B, BF, F x or y or z kick combo: D, DF, F a or b al mualim help: D, DB, B, D, DB, B, c assassinate: B, F, c special thanks to: Choujin because I copied the teleport code from him Balthazar and Cybaster because I copied some code for basic attacks Rasgar for posting the sprites on spritedatabase or spritersresource, i cant remember Ubisoft because I ripped altair's sounds from assassin's creed 1 that is all. I thought of making his attacks more based on the game by changing his gameplay style but that remains to be seen depending on the feedback I get. If you find bugs comment on any of my youtube videos and I'll see what I can do. the Altair 1.0 def file also works for winmugen, though it's fair to warn you playing on mugen 1.0 and winmugen will mess up the epic cutscenes that i put into this character so i recommend you just download mugen 1.1 and experience altair to his fullest potential. enjoy _________________________________________________________________ AI patch update. This character sure is something, especially as being one of the only Assassin's Creed character that is somewhat decent. Kick Combo is by far the most broken move in his arsenal, as he can be comboed into his sword normals, leading to infinites. It can even be chained into itself, but requires some timing. Counter works againt projectiles and helpers, and the low health version plays the cutscene even if it misses the opponent. Speaking of cutscenes, the one played for the low health counter have transparency issues. For comparaison, the Assassinate one works well, even if both are very choppy. Al Mulaim Super is nearly usless, having an insanely long startup time, giving the opponent plenty of time to block. Assassinate command is somewhat wrong. It is D,DB,D,F,x, not B,F,c. Most moves can be comboed into the Assassinate Hyper. As it deals 500 damage, the opponent with low enough health is in death range if he is comboed. Well, that's all. This AI patched version make him use of most of his combos while being somewhat fair, as well for being a source of entertainement against AI opponents. Unfortunately, it's AI activation makes the character 1.X only. Still, thanks for the character! (Version updates) (July 31th 2021) _________________________________________________________________ First released version
  17. View File Glass Joe (Edit) HelloMyNameIsAAA's Edits Vive la France! Nerfed the basic moves's Damage. Hitstun lasts slighty more. Special Attacks deal more damage and have greater range and knockback. Turn Punch specifically is way faster. Ditto for Supers. Also, Glass Joe have invincibility frames while he is taunting. Fixed some hitboxes. Added Hitboxes to his Dizzy animation. Added AI. Translated his winquotes to French, and added a few more. (May 15th 2021) First released version Submitter HelloMyNameIsAAA Submitted 05/15/2021 Category Nintendo  
  18. Version 1.0.0

    97 downloads

    HelloMyNameIsAAA's Edits Vive la France! Nerfed the basic moves's Damage. Hitstun lasts slighty more. Special Attacks deal more damage and have greater range and knockback. Turn Punch specifically is way faster. Ditto for Supers. Also, Glass Joe have invincibility frames while he is taunting. Fixed some hitboxes. Added Hitboxes to his Dizzy animation. Added AI. Translated his winquotes to French, and added a few more. (May 15th 2021) First released version
  19. Version 1.1.0

    55 downloads

    (What is this ?) This is Ken from the MSX low-quality bootleg game Street Master. It is obvious what this game is based off. If you don't know what the MSX is, it is the Japanese equivalent of the Commodore 64. He is somewhat accurate to the source. He can't block, but his attacks are unblockable either. Nothing much is fancy outside of plattes, most of them come from Shoto Edits in MUGEN. -------------------------------------------- (Movelist) He is only a 2-button character. A and B are the buttons used. Specials: D,DF,F, a: Hadouken D,DB,B, b: Hurricane Kick (Air only) -------------------------------------------- (Version updates) May 15th 2021 First released version. -------------------------------------------- (Special Thanks) Elecbyte Zemina, for making this bootleg game. OMEGAPSYCHO, for code reference.
  20. View File Street Master Ken (What is this ?) This is Ken from the MSX low-quality bootleg game Street Master. It is obvious what this game is based off. If you don't know what the MSX is, it is the Japanese equivalent of the Commodore 64. He is somewhat accurate to the source. He can't block, but his attacks are unblockable either. Nothing much is fancy outside of plattes, most of them come from Shoto Edits in MUGEN. -------------------------------------------- (Movelist) He is only a 2-button character. A and B are the buttons used. Specials: D,DF,F, a: Hadouken D,DB,B, b: Hurricane Kick (Air only) -------------------------------------------- (Version updates) May 15th 2021 First released version. -------------------------------------------- (Special Thanks) Elecbyte Zemina, for making this bootleg game. OMEGAPSYCHO, for code reference. Submitter HelloMyNameIsAAA Submitted 05/15/2021 Category Bootleg  
  21. View File Boo SSJ EX Boo SSJ EX, by unknown author, was given so many Edits by HelloMyNameIsAAA ---------------------------------------------------------------------------- (What's this?) Unfortunately, I didn't have some required things ready for an actual April Fools character, so I am releasing this instead. This is an Edit of an old Mexican DBZ character, a Buu with SSJ hair glued on him, apparently made for a jam organized by a certain MUGEN Betting Website. Unfortunately, a SSJ powered Kid Buu would no longer be impressive by Dragon Ball standards thanks to Super's ridiculous power creep. Would that defeat DBZ Vegetto tho ? ---------------------------------------------------------------------------- (Movelist) A 4-buttons character, with C and Z being used for specific moves a+b: Power Charge a+b: Stronger Power Charge (Can only be used one per round) fwd+c: Teleport Forward back+c: Teleport Backward z: Foot Shot fwd+z: Foot Shot (Away) back+z: Foot Shot (Close) fwd,b: Uppercut fwd,y: Charging Attack back+b: Ground Smash down+x: Ki Blask (Air useable) x+y: Mouth Ki Blast (Air useable) d,df,f,a: Air Ki Blast Supers (Requires 1K Power) d,df,f,b: Human Extinction Attack d,df,f,x: Mouth Beam (Air useable) d,db,b,x: Combo Attack d,db,b,a: Triple Destructo Disks Hypers d,df,f y: Generic Blast Attack (Air Useable) (Requires 2K Power) d,db,b,d,db,b,x: Death Ball (Requires 3K Power) ---------------------------------------------------------------------------- (Update Log) (April 1st 2020) First Release ---------------------------------------------------------------------------- (Special Thanks) Elecbyte, for obvious reasons. The kind stranger who originally made the char. Soren Kisamora, for some sprite Edits. You ! Submitter HelloMyNameIsAAA Submitted 04/01/2021 Category Edited Characters  
  22. Version 1.0.2

    78 downloads

    Boo SSJ EX, by unknown author, was given so many Edits by HelloMyNameIsAAA ---------------------------------------------------------------------------- (What's this?) Unfortunately, I didn't have some required things ready for an actual April Fools character, so I am releasing this instead. This is an Edit of an old Mexican DBZ character, a Buu with SSJ hair glued on him, apparently made for a jam organized by a certain MUGEN Betting Website. Unfortunately, a SSJ powered Kid Buu would no longer be impressive by Dragon Ball standards thanks to Super's ridiculous power creep. Would that defeat DBZ Vegetto tho ? ---------------------------------------------------------------------------- (Movelist) A 4-buttons character, with C and Z being used for specific moves a+b: Power Charge a+b: Stronger Power Charge (Can only be used one per round) fwd+c: Teleport Forward back+c: Teleport Backward z: Foot Shot fwd+z: Foot Shot (Away) back+z: Foot Shot (Close) fwd,b: Uppercut fwd,y: Charging Attack back+b: Ground Smash down+x: Ki Blask (Air useable) x+y: Mouth Ki Blast (Air useable) d,df,f,a: Air Ki Blast Supers (Requires 1K Power) d,df,f,b: Human Extinction Attack d,df,f,x: Mouth Beam (Air useable) d,db,b,x: Combo Attack d,db,b,a: Triple Destructo Disks Hypers d,df,f y: Generic Blast Attack (Air Useable) (Requires 2K Power) d,db,b,d,db,b,x: Death Ball (Requires 3K Power) ---------------------------------------------------------------------------- (Update Log) (April 1st 2020) First Release ---------------------------------------------------------------------------- (Special Thanks) Elecbyte, for obvious reasons. The kind stranger who originally made the char. Soren Kisamora, for some sprite Edits. You !
  23. View File Super Nyololin Super Nyololin, by Mature4evr, edited by HelloMyNameIsAAA ---------------------------------------------------------------------- What is This ? A fancy edit of a small, forgotten, yet somehow infamous snake from Super Mario Land. Unfortunately, being a source-accurate enemy from a platformer does not means that it will translate well into MUGEN. This edit should fix that somehow. ---------------------------------------------------------------------- What's New ? Increased its size. Also, its health is increased. Three ways to shoot towards your opponent, including the ability to shoot straight. Three Power Up modes, and those can be stacked on top of each other. Random crits ! AI (Yay ?) Some fixes that I forgot. ---------------------------------------------------------------------- Moveset x: Shoot fireball y: Shoot angled fireball z: Shoot diagonal fireball Power Ups (All costs 1k power, and can be stacked) a: Faster Shots b: Triple Shot 😄 SuperArmor ---------------------------------------------------------------------- Version Updates (Febuary 21th 2021) First released version ---------------------------------------------------------------------- Special Thanks ! Elecbyte Mature4evr, for the original character. Brergrsart, for the SuperArmor coding. You ! Submitter HelloMyNameIsAAA Submitted 02/21/2021 Category Super Mario  
  24. Version 1.0.2

    30 downloads

    Super Nyololin, by Mature4evr, edited by HelloMyNameIsAAA ---------------------------------------------------------------------- What is This ? A fancy edit of a small, forgotten, yet somehow infamous snake from Super Mario Land. Unfortunately, being a source-accurate enemy from a platformer does not means that it will translate well into MUGEN. This edit should fix that somehow. ---------------------------------------------------------------------- What's New ? Increased its size. Also, its health is increased. Three ways to shoot towards your opponent, including the ability to shoot straight. Three Power Up modes, and those can be stacked on top of each other. Random crits ! AI (Yay ?) Some fixes that I forgot. ---------------------------------------------------------------------- Moveset x: Shoot fireball y: Shoot angled fireball z: Shoot diagonal fireball Power Ups (All costs 1k power, and can be stacked) a: Faster Shots b: Triple Shot 😄 SuperArmor ---------------------------------------------------------------------- Version Updates (Febuary 21th 2021) First released version ---------------------------------------------------------------------- Special Thanks ! Elecbyte Mature4evr, for the original character. Brergrsart, for the SuperArmor coding. You !
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